this post was submitted on 02 Oct 2024
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[–] Duamerthrax 6 points 54 minutes ago

Fuck you Tim Sweeney. Fuck the fortnite model and fuck you for delisting and shutting down the Unreal franchise.

[–] Evotech 20 points 2 hours ago

Try having an original thought.

Make something NEW

[–] [email protected] 34 points 3 hours ago (2 children)

People don't want to pay for Disneyfied corpo slop that the HR department and advertisers signed off on. A public company lacks the soul to imbue into a creative project.

[–] Evotech 16 points 2 hours ago

When you try to make literally everyone your target demographic then nobody will be your target demographic

[–] Mango 5 points 2 hours ago

Maybe instead of playing with money, the money people should come up with ideas. I can't think of a time where more budget meant more fun.

[–] [email protected] 37 points 6 hours ago

Those studios have been pouring huge amounts of money on graphics under the assumption (i.e. idiocy) that better graphics = more sales. Tim Sweeney is shifting it towards yet another assumption/idiocy: that more forced socialisation = more sales.

And they still don't get the picture. People won't buy your games if they're boring, if they're too expensive, or if they think that you're an arsehole. Roughly in this order. That's it.

[–] AdolfSchmitler 28 points 6 hours ago (1 children)

It's because video games turned into investment vehicles where companies want to make at least 50% return on their investment instead of create a fun and engaging peice of entertainment.

[–] Noodle07 5 points 3 hours ago

Video games are an art form, there's no art i' financial vehicules

[–] [email protected] 45 points 6 hours ago (2 children)

"We didn't listen to what people actually want and now less people are buying! It's not our decision-making, it's 'generational change.'"

[–] PieMePlenty 8 points 5 hours ago* (last edited 5 hours ago) (1 children)

I mean, if studios are doing it more and more and have been doing it across a whole generation, it probably is generational change. Games take 5+ years dev time to make so high budgets are a given. If uch a game fails, it is more likely to tank a studio now. I think hes just making an observation. Nothing too shocking about that.

What Im observing though is more and more indies filling the void with smaller and cheaper games due to easy access to digital distribution. Not exactly a new take as its been hapening for over 15 years now. Interestingly, Epic seems to not take the same stance as Steam does in this space. Where steam gives pretty much any shovelware the same chances, Epic wants to be super picky about these low budget titles. Where is Epic's Balatro?

If Tim is so focused on publishing/distributing these overblown budgeted games, Epic will miss out on the secondary gaming market where actual fun games truly live. Imo, the generational change is actually indie titles becoming the norm and AAA taking a step back.

[–] sylver_dragon 3 points 4 hours ago (1 children)

What Im observing though is more and more indies filling the void with smaller and cheaper games due to easy access to digital distribution. Not exactly a new take as its been hapening for over 15 years now. Interestingly, Epic seems to not take the same stance as Steam does in this space. Where steam gives pretty much any shovelware the same chances, Epic wants to be super picky about these low budget titles. Where is Epic’s Balatro?

This reminds me a lot of the days of the original PlayStation (PS). Nintendo was the large, dominant company. But, they were also really, really picky with the games they let on their platform (still are). Along comes Sony with a better physical format and a willingness to let just about anything on their system. And there were a lot of terrible titles on the PS; but, there were also some real gems from smaller devs and lots more choice for people to find what they wanted to play. That openness and plethora of options drew people to the system. Sure, Nintendo is still around and still a juggernaut, but they gave up a lot of market space to Sony.

Sweeney and many of the big studios seem dead set on trying to replicate lightning. They keep churning out Fortnight clones, live service games and lootbox infested grind fests. None of this is because they want to make a game for players, it's all a bald-faced money grab. And it comes across so clearly in their games. Yes, big budget games cost a lot of money and I don't begrudge studios trying to make money. I'm more than happy to throw money at devs who make a great game (I just pledged ~$250 at the Valheim Board Game project, based mostly on the fact that I fucking love Valheim). I've also bought into way too many Early Access games, because they looked like they had the bones of good games. But, the big budget games seem to get lost trying to pump every last dollar out of your wallet and just quickly become a turn off.

I remember one particular instance in Dragon Age, where an NPC had a "Quest Available" marker floating above his head. When you talked to him, you quickly discovered that you could buy his quest and the game was happy to kick you over to the EA store so that you could buy his quest right there. Fuck that noise. I'm not against DLC, but that sort of "in your face" advertising pisses me right off. Hell, I'm one of those weirdos who likes the Far Cry series. I put tons of hours into Far Cry 5 (seriously, the wing suit was just good fun). Far Cry 6 was ok and I did finish it, though the micro-transaction spam grated on me hard. After that experience, I'm not sure I want a Far Cry 7.

And I think that points to the elephant in the room. Big publishers, like EA are so focused on making profits, they have lost sight of making a good game. Give me a solid, complete experience. Give me good controls, enough story to hold the action together and just a general sense of fun. Once that is in place, then maybe throw hats for sale on top of that. But, when lootboxes and micro-transactions are core to the gameplay and the game is balanced to force you in the direction of buying that crap, fuck your game. If the core gameplay is designed to suck so much that I want to buy cheats to bypass that core gameplay, I'll save myself a bunch of money and just skip the game entirely. There are way too many options available out there, which don't suck, for me to waste my time and money shoveling your shit.

[–] Cadeillac 0 points 2 hours ago* (last edited 2 hours ago)

Nintendo consoles and handhelds have almost always had a shit load of shovelware. What the fuck do you mean they are really, really picky with the games on their platform? The GBA, Wii, and Switch alone have enough to disprove this

[–] Bonesince1997 3 points 5 hours ago

While indie studios have popped up and filled some of that void.

[–] [email protected] 47 points 9 hours ago (3 children)

Modern Ubisoft are the prime example of this. They churn out loads of games every year and they're just the same old formulaic crap that you've seen before. How can you have so much money and so many studios but you can't get decent voice actors or writers? How can your AAA games still have clunky mechanics and absolutely no original ideas?

Oh look, it's another shitty enemy outpost, let's scout it with my drone/bird/binoculars and mark all the enemies so I can see them through walls. Maybe I'll not use stealth on the next one because it's a waste of time as the game is piss easy anyway and I'll be able to kill all of the enemies in a straight fight. And the reward is the same either way. Now I've found [collectible item] 37 of 200, I wonder where the rest of them are in this massive vapid open world?

[–] [email protected] 4 points 5 hours ago* (last edited 5 hours ago) (1 children)

I always wondered if I'd like to write for video games (I write sketch, character, musical comedy) but honestly there's probably very little fun in it, as you're writing 95% one-sided conversations that are variations on "go to place, bring hack item"

[–] CodexArcanum 3 points 3 hours ago

The best written games are all indies now. Text and story heavy games are pretty common, with varying amounts of "game" to carry the story. Check out Citizen Sleeper, Disco Elysium, or Book of Hours.

[–] Breadhax0r 11 points 8 hours ago (1 children)

I lived the collectibles in Anacronox, they were little golden taco trophies and their lore was that they used to be highly sought after until it came out that TACO stood for Totally Arbitrary Collectible Object and it tanked the market.

You meet a guy that held on till the bitter end but finally had to sell off his collection because he needed the money, so you give him any you find for trinkets and stuff to help him rebuild his collection.

[–] Itrytoblenderrender 3 points 4 hours ago

I played this as a kid, now I feel old. Was a great game but the ending made a sequel necessary, which as far as I know never happened.

[–] kameecoding 4 points 6 hours ago

It's the ubisoft lookout tower sinulator, you will like it while you mindlessly run around the map to fulfill idiotic chore tasks that trigger your ocd

[–] [email protected] 7 points 6 hours ago

So his big revelation is that Fortnite is really popular with kids.

[–] [email protected] 60 points 10 hours ago (1 children)

These big companies have it all backwards. We don’t need them; they need us. I don’t suddenly like slot machine video games just because their fucking bean counters say so. Ever since I bought a Steam Deck, I’ve played nothing but indie and old games, and I ain’t going back. You can keep your 3 bundles and your $70-110 price tags. I’ll play 500 hours of Vampire Survivors before I’ll buy another casino that they happened to build a game around.

In the wise words of the Soulsbourne community: GIT GUD (at not making shitty games).

[–] LordCrom 5 points 3 hours ago (1 children)
[–] [email protected] 3 points 2 hours ago

It’s one of my favorite recent games. It’s so endlessly pleasing.

[–] rustyfish 20 points 9 hours ago (2 children)

Ok. Interesting take. Let’s look at Alan Wake 2. High Budget and pretty good. One of the best games I played in recent years I would say.

And why did it sell poorly, I hear you ask? Well, maybe it had something to do with the fact that you published it on your Epic Store only, being fully aware that the overwhelming majority of PC players are on Steam (and very lazy when it comes to switching away from it). Also you didn’t produce physical copies for consoles. Download only for an environment known for being fiercely pro physical copy.

But we all know it’s not about these things. It’s about calming down investors. That’s why you use buzzwords like “metaverse” and shit. I am actually impressed you didn’t ramble about AI.

[–] CodexArcanum 3 points 3 hours ago

Man, I'd love to play Alan Wake 2. Big Remedy fan; Control was my game of the year for two years. Be nice if they'd release it on a platform I'd buy it on.

[–] [email protected] 9 points 8 hours ago

Oh and 90% of the market could not run the thing.

[–] Wooki 10 points 8 hours ago* (last edited 8 hours ago)

Company that makes its money from fraud screams at customers for not being suckers.

News at 7.

[–] [email protected] 7 points 8 hours ago

That's because they suck ass

[–] [email protected] 62 points 12 hours ago (7 children)

They aren't selling because they are designed as money machines first and games second.

Do I get to be the next Tim Sweeney now? As far as I can tell the bar is pretty low.

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