Objects are fine.
OOP sucks.
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Objects are fine.
OOP sucks.
This has bell curve meme vibes. I'm just not sure what the middle guy would be saying.
He died of XML factory injection pattern exposure.
If only he had a briefcase of XSLTs to make sure the XML was safe first.
It would say PrototypeFilterStubFacadeBridgeDecoratorTaskRequestMapEventExporterInfoModelRequestIterator
I’m just not sure what the middle guy would be saying
"I hate inheritance! I hate inheritance! I hate inheritance! I hate inheritance!"
But well, inheritance goes brrrrrr.
We all get disappointed when we don't inherit anything useful...just a garage full of confusion
you can write oop without inhetitance
There's the camp of those who say that inheritance is synonymous with OOP. I'm not in that camp, but I'd like to see you duke it out with them.
Interfaces are great.
Inheritance is often a sign that the previous developer didn't understand interfaces.
Broad generic claims like that tell me more
Yep. I'm old, cranky, and prone to broad statements to get reactions.
That said, for any of you all that love inheritance, I'm judging you so hard. So hard. Very judged. I probably hate your code, and your friends' code, and your last teacher's code. Especially your last teacher's code.
Prefer composition over inheritance. Though that doesn't mean inheritance has no place in programming.
Why Isn’t Functional Programming the Norm? – Richard Feldman
The venerable master Qc Na was walking with his student, Anton. Hoping to prompt the master into a discussion, Anton said "Master, I have heard that objects are a very good thing - is this true?" Qc Na looked pityingly at his student and replied, "Foolish pupil - objects are merely a poor man's closures."
Chastised, Anton took his leave from his master and returned to his cell, intent on studying closures. He carefully read the entire "Lambda: The Ultimate..." series of papers and its cousins, and implemented a small Scheme interpreter with a closure-based object system. He learned much, and looked forward to informing his master of his progress.
On his next walk with Qc Na, Anton attempted to impress his master by saying "Master, I have diligently studied the matter, and now understand that objects are truly a poor man's closures." Qc Na responded by hitting Anton with his stick, saying "When will you learn? Closures are a poor man's object." At that moment, Anton became enlightened.
Can someone please enlighten me on what makes inheritance, polymorphism, an operator overloading so bad? I use the all regularly, and have yet to experience the foot cannons I have heard so much about.
If the only tool you have is a hammer, everything looks like a nail.
That's the only thing I can think to answer your question. There are some problems that are best solved with other tools, like text parsing for example you might want to call out to some code written in a functional language.
I don't think that the anti-oop collective is attacking polymorphism or overloading - both are important in functional programming. And let's add encapsulation and implementation hiding to this list.
The argument is that OOP makes the wrong abstractions. Inheritance (as OOP models it) is quite rare on business entities. The other major example cited is that an algorithm written in the OOP style ends up distributing its code across the different classes, and therefore
Instead of this, the functional programmer says, you should write the algorithm as a function (or several functions) in one place, so it's the function that walks the object structure. The navigation is done using tools like apply
or map
rather than a loop in a method on the parent instance.
A key insight in this approach is that the way an algorithm walks the data structure is the responsibility of the algorithm rather than a responsibility that is shared across many classes and subclasses.
In general, I think this is a valid point - when you are writing algorithms over the whole dataset. OOP does have some counterpoints encapsulating behaviour on just that object for example validating the object's private members, or data processing for that object and its immediate children or peers.
I don't really think it's any of those things in particular. I think the problem is there are quite a few programmers who use OOP, especially in Java circles, who think they're writing good code because they can name all the design patterns they're using. It turns out patterns like Factory, Model View Controller, Dependency Injection etc., are actually really niche, rarely useful, and generally overcomplicate an application, but there is a subset of programmers who shoehorn them everywhere. I'd expect the same would be said about functional programming if it were the dominant paradigm, but barely anyone writes large applications in functional languages and thus sane programmers don't usually come in contact with design pattern fetishists in that space.
Operator overloading is adding complexity, making code subtly harder to read. The most important lesson for code is: It should primarily be written to be easy to read by humans because if code is not trash, it will be read way more often than written.
I would argue that there are very definitely cases where operator overloading can make code more clear: Specifically when you are working with some custom data type for which different mathematical operations are well defined.
Because an object is good at representing a noun, not a verb, and when expressing logical flows and concepts, despite what Java will tell you, not everything is in fact, a noun.
I.e. in OOP languages that do not support functional programming as first class (like Java), you end up with a ton of overhead and unnecessary complications and objects named like generatorFactoryServiceCreatorFactory
because the language forces you to creat a noun (object) to take an action rather than just create a verb (function) and pass that around.
I haven't used TypeScript in a classically OOP way and it never felt like I was being urged to do so either.
I've worked on projects with 10 000+ lines of typescript and maybe 3 classes total.
OOP is nice. Why do people hate it?
I think the main problem is that people try to shoehorn OOP mechanics into everything, leading to code that is hard to understand. Not to mention that this is basically encouraged by companies as well, to look "futuristic". A great example of this approach going horribly wrong is FizzBuzz Enterprise Edition.
OOP can be great to abstract complex concepts into a more human readable format, especially when it comes to states. But overall it should be used rarely, as it creates a giant code overhead, and only as far as actually needed.
Oh no, the FizzBuzz EE has evolved since I've last viewed it! 😱 Is it bad if it actually reminds me of my current work project's backend (that I haven't written) a bit?
Man thanks for sharing the fizz buzz link.
Because of inheritance.
People (sometimes) use it far too much and in wrong ways.
Like inherit when you could just instantiate, or use a template.
Or when "everything should be a class" was also a bummer (inhetit "run()"), like I'd instantiate "main" twice (cool if it had worked I guess).
Or old code written by "wizards" where they cast cast cast instances onto other classes to use specific behaviour in crazily dangerous manners. And you're the one to "fix it" because it doesn't work well...
Otherwise OOP is good.
Just like any software design principle, it's understood at a surface level by tons of bad developers who then try and solve every problem with that one principle. Then slightly better developers come along and say "ugh this is gross, OOP is bad!" And then they avoid the principle at all costs and tell everyone how bad it is at every opportunity.
There are common traps and employer don't spend money/time to train their devs to avoid them.
SOLID principles are pretty decent but a surprising number of people don't do any of them
Multiple inheritance
It seriously gets in the way of just winging it.
Inheritance makes complicated objects that would otherwise be impossible possible, but it only works if you know those objects really well. The problem is people write ridiculously complicated mystery objects in libraries and no one knows what's going on anymore.
Just give me interfaces and composition tbh
Using classes is nice tbh. Using inheritance usually isn't. Inheriting from inherited class should be forbidden.
Is OCaml going mainstream, hm
Uh... from Caml? Because OCaml's object support is the least surprising part of the language.
"extends"
C++ classes are fairly optional but if you're already using cpp then it likely wasn't your choice and neither will the choice of OOP.