this post was submitted on 01 Feb 2024
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Gaming

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[–] Limonene 154 points 10 months ago (4 children)

>not a single balance update since the 8th century

You're just begging AnarchyChess to correct you.

[–] [email protected] 62 points 10 months ago (1 children)

They're going to tell me to google something. I can feel it.

[–] [email protected] 50 points 10 months ago* (last edited 10 months ago) (2 children)

You should only be Googling things en passant, and not hang around too long.

I’ll show myself out.

[–] [email protected] 36 points 10 months ago (1 children)
[–] [email protected] 19 points 10 months ago (1 children)
[–] A7thStone 11 points 10 months ago (1 children)
[–] [email protected] 5 points 10 months ago

Lemmy.world suffers an outage, doesn't come back

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[–] nadiaraven 34 points 10 months ago (2 children)

OK, I looked it up on Wikipedia. The bishop and queen were the last to have their moves set changed to the modern form in the 15th or 16th century. But even since then there have been some tweaks, such as the 3 move and 50 move rules for draws, and the orientation of the board. So you could maybe argue no balancing since the 16th century, and only a few bug fixes after that.

[–] [email protected] 19 points 10 months ago (16 children)

En passant wasn't even added until 1880.

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[–] [email protected] 11 points 10 months ago

Yeah, chess was really hard when the board had to be vertical. Horizontal orientation was a huge improvement to the player experience.

[–] [email protected] 23 points 10 months ago

Castle was put in place around the 17th century, and en passant wasn't put into the rules until 1880. Both were balance issues being solved.

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[–] baropithecus 74 points 10 months ago (1 children)

White is OP, known issue since 1889 and devs haven't addressed it. Dead game

[–] udon 24 points 10 months ago (1 children)

Possible quick fix: Switch from turn-based to real time mode

[–] dustyData 9 points 10 months ago (1 children)

Isn't that just 1 second bullet?

[–] [email protected] 5 points 10 months ago (1 children)
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[–] [email protected] 57 points 10 months ago (4 children)

But bots have become a big problem for this game recently.

[–] [email protected] 38 points 10 months ago (6 children)

Funny story time:

I had someone cheat against me the other day (without me realizing it, because I don't have the game sense to tell), then offer a draw in a clearly winning position. I guess they were trying to avoid detection, but I decided that I didn't want their handout, declined the draw offer, and resigned.

The system immediately flagged them as cheating and refunded my elo, so I guess all's well that ends well.

[–] lemick24 10 points 10 months ago

Excellent Chad loss, my man

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[–] [email protected] 16 points 10 months ago

I bet a bot can beat you at Counter Strike too if we made them as strong as possible like chess bots.

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[–] [email protected] 54 points 10 months ago* (last edited 10 months ago) (2 children)

Not quite true. Before the ~15th century, the queen moved like the king and the pawns could only move 1 square from their starting square. These changes were made to make the game more exciting and less slow.

[–] leon_sm 28 points 10 months ago

Also castling and en Passant

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[–] xantoxis 34 points 10 months ago (5 children)

It doesn't get balance updates because the sides are virtually identical, it's not hard when your game design doesn't take risks

[–] [email protected] 16 points 10 months ago (2 children)

You are quite correct that an asymetrical game is much harder to balance.

However having identical sides and a symmetric playing field doesn't always guarantee a balanced game. For example, if one piece or position dominates all others it can lead to a lack of viable options and just one way to play, making the game uninteresting. You don't just want the players to have equal strength, you also want the universe of possible playing strategies to contain many different strong options.

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[–] [email protected] 12 points 10 months ago (3 children)

Actually it has had balance changes. Chess clock for instance is a balance update between the players, but there's also been balancing between pieces. En passant and castling but also changing how the pieces work (for example bishop).

Despite the obvious symmetry of the game there's still a lot to balance.

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[–] givesomefucks 29 points 10 months ago

Devs abandoned it, players won't

[–] [email protected] 19 points 10 months ago (3 children)
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[–] LEDZeppelin 16 points 10 months ago (2 children)

Folks over at c/AnarchyChess are feeling so triggered rn

[–] [email protected] 16 points 10 months ago

It's ok, we're two steps past them now. I think we're safe.

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[–] johannesvanderwhales 13 points 10 months ago

I mean it did get forked into shogi.

[–] [email protected] 13 points 10 months ago

pawn hitbot STILL bugged after a dash action

[–] De_Narm 12 points 10 months ago (2 children)

Well, balance is quite a bit easier if everything is a mirror match. And they still fucked it up, white has the starting advantage.

[–] Skullgrid 7 points 10 months ago

Nah, staring position is zugzwang, black gets to capitalise on whites blunder in the opening.

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[–] [email protected] 11 points 10 months ago (1 children)

Bruh, queen is so OP! It's BULLSHIT!

[–] A7thStone 7 points 10 months ago

She's such a Mary Sue.

[–] [email protected] 9 points 10 months ago

But if you wanted to turn chess into a 4X game, here it is: https://en.wikipedia.org/wiki/Taikyoku_shogi?wprov=sfla1

"One game may be played over several long sessions and require each player to make over a thousand moves."

[–] [email protected] 8 points 10 months ago (1 children)

I got bored with chess so I started playing Shogi. It's the same thing, but different.

[–] victorz 11 points 10 months ago

Rocket League is also like chess. Basically the same, just different.

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