this post was submitted on 17 Jan 2024
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Game derulepment (lemmy.blahaj.zone)
submitted 9 months ago* (last edited 9 months ago) by [email protected] to c/[email protected]
 

Now that 24 hours have passed we have our winner!

A huge thanks to @[email protected] for suggesting this awesome idea!

A survival crafting game where the tech tree goes backwards. You start in a prepper hole with working water filtration, food sources, etc, and everything is nice. Then something breaks and maybe you fix it. Something else breaks and maybe you fix that. Three things break at once, and at least one of them is going to stay broken. Have to do something more primitive and time consuming.

Eventually, enough things break that it’s no longer sustainable and you die. Game ranks you based on how long you last.

I would also like to thank every person in the comments for making their wonderful suggestions! I've read through every single one of them and all of them are really good!

You can view the game's code at https://github.com/SamLeeway/project-196, which is currently empty at the time of writing this, but every day from now I will contribute code there.

The game currently does not have any name other than "Project 196", so I will probably host a poll when we have at least something playable.

When the game would be playable? Making games ain't easy so it's pretty hard to estimate. I would say in around a week or so I should have a rough prototype if things go right.

Update

Didn't really have much time to work on this this week, so my week estimate is going out of the window. I will not estimate anymore. But I am still working on things, so game will happen. :)

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[–] [email protected] 132 points 9 months ago (6 children)

A survival crafting game where the tech tree goes backwards. You start in a prepper hole with working water filtration, food sources, etc, and everything is nice. Then something breaks and maybe you fix it. Something else breaks and maybe you fix that. Three things break at once, and at least one of them is going to stay broken. Have to do something more primative and time consuming.

Eventually, enough things break that it's no longer sustainable and you die. Game ranks you based on how long you last.

[–] [email protected] 64 points 9 months ago (1 children)

Return to monke! One of my favorite ideas this far

[–] [email protected] 11 points 9 months ago (1 children)

Gotta work on the name so it doesn't get confused with Return to Monkey Island. Then again, might allow you to get some accidental clicks.

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[–] [email protected] 15 points 9 months ago* (last edited 9 months ago)

I had some very similar ideas. This could be tied into some sort of a base management survival game like Rimworld. Start off with some educated people and nice survival tech like solar panels etc., friendly neighbours and ample access to information and so on. Then try to keep things going as time takes its toll on equipment and people and the climate gets shittier and shittier. First all fancy tech starts to get scarce when global supply chains start to fail and foreign imports stop. The internet starts to go down and you have to get your news via radio, then by mail and then as hearsay. At some point the local government goes fash and starts sending raids to you, or maybe it's a nearby declining military power that rolls in with some rusty tanks. Neighbours start to get desperate as crops fail and savagery spreads. Or maybe it's you who will be doing the rading and the cannibalism?

If you get far enough in the game that your original population starts to be replaced, you'd better hope that you managed to preserve at least some of their skills and knowledge by writing books and teaching the kids, because rediscovering shit is a whole lot harder.

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[–] skygirl 112 points 9 months ago (4 children)

100% science based Dragon MMO

[–] [email protected] 47 points 9 months ago (1 children)

Coding an MMO would kill me 💀

[–] [email protected] 59 points 9 months ago (3 children)

Especially the one with scientifically accurate dragon breeding

[–] [email protected] 14 points 9 months ago

Pretty sure it'd just be an IRC chatroom with no dragons, that's 100% science based :D

Unless you count komodo dragons...

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[–] [email protected] 83 points 9 months ago (2 children)

Discord Moderator Simulator 2024

[–] [email protected] 63 points 9 months ago* (last edited 9 months ago) (2 children)

discord moderator horror game.
you must moderate a discord channel while sth tries to break into your house, and also you need to go to the fridge to eat regularly

[–] [email protected] 28 points 9 months ago

Holy shit this is an amazing idea

[–] [email protected] 11 points 9 months ago
[–] [email protected] 13 points 9 months ago

The questions is, what stereotype of Discord Mod can you Play?

[–] [email protected] 56 points 9 months ago (4 children)
[–] [email protected] 22 points 9 months ago (1 children)

These boots have seen everything

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[–] [email protected] 47 points 9 months ago (1 children)

Anglerfish dating simulator

[–] [email protected] 30 points 9 months ago

OwO What's this? notices your illicium hehe someone is excited :3 pounces on y-- gets eaten oh noes D:

[–] [email protected] 45 points 9 months ago (6 children)
[–] Nikki 40 points 9 months ago (3 children)

hatsune miku 3rd person doom inspired beat em up (with funky mode)

[–] Jiggle_Physics 13 points 9 months ago (2 children)

you gonna give the poor dev the money to license the hatsune miku IP?

[–] rtxn 25 points 9 months ago* (last edited 9 months ago) (1 children)

legally distinct twintail anime idol 3rd person doom inspired beat em up (with funky mode)

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[–] VelvetStorm 40 points 9 months ago (2 children)

A game where you are a mosquito and you have to bite people and fly around or a game like untitled goose game but you are a crab at the beach ruining peoples day

[–] [email protected] 14 points 9 months ago (1 children)

I like this.

Your goal is to harm humans. You start with only itchy bites, but as you level up, you get diseases: malaria, dengue, West Nile, zika.

Difficulty starts with avoiding swatting, but increases as humans fight back with bug trappers, spray, and pesticides.

Great idea!

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[–] Xanis 11 points 9 months ago (1 children)

Mister Mosquito 2, anyone?

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[–] [email protected] 34 points 9 months ago

Ah ADHD: the only way I can hold myself accountable and do something is if random people on the Internet holds me accountable

[–] 2deck 33 points 9 months ago (1 children)

I'm thinking an interface like papers please with some more expression and color.

You start as a hermit. Farmers and peasants come to you with problems and you craft spells, hexes and curses to cast on them. Sometimes you give them what they want, sometimes what they need and sometimes you throw a fireball. Maybe some rapid responses are required.

You gain a reputation and move from your shack into a town, and then into a castle where you become a court magician. Higher stakes, more options, more magic!

Get creative with how elements combine and have long lasting or delayed effects!

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[–] Lime66 32 points 9 months ago (1 children)

As someone else said, untitled goose game but crab. Please write it in rust

[–] [email protected] 21 points 9 months ago (6 children)

You bet I'm gonna use rust. Love that language

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[–] [email protected] 32 points 9 months ago (3 children)

One thing I think is severely underutilized is acquisition of limited information as a game mechanic.

Like, having the information available to the player change depending on how they build a character or interact with the world. So like, rather than just having the player know what the health of enemies is, or know exactly where things are with a compass, or being able to pinpoint their location on the map.

I play a lot of strategy games and particularly in those I think having to manage how orders get to units and information on what they see getting from them to me would be really interesting as more of a focus.

Or like in management games the player often has perfect information on the state of the market or organization they’re running, what if like, you had to get that through Jerry from accounting? What if Jerry lied? What if having to figure out Jerry from accounting is under reporting something to skim off the top was a game mechanic?

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[–] rtxn 30 points 9 months ago (6 children)

Hitman-style game in an anime high school setting. I hear there's a vacancy.

[–] [email protected] 19 points 9 months ago (1 children)
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[–] [email protected] 27 points 9 months ago* (last edited 9 months ago) (2 children)

A simulator for callping customer support. The goal is to eventually talk to God, or the simulation creator, or whatever supreme being is responsible for this mess.

The game takes place entirely in your apartment. You're equipped with a phone book and a corded phone with a long cord. it's the 80s or 90s. You have to carry out various troubleshooting tasks that get more insane as you punch through layers of bureaucracy. You also have to manage your anger meter otherwise you risk cursing and the cs agent hangs up on you.

Days should progress kinda like persona 5, and there should be a time limit. The stakes should be comically low.

Save points involve getting callback numbers after you've got to a higher level of management.

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[–] Pooptimist 23 points 9 months ago* (last edited 9 months ago) (1 children)

Have you played the Conkers Bad Fur day multiplayer back on the n64? There is this mode called beach, where you play defenseless squirrels that have to make it over the border, which is guarded by nazi teddy bears. They have bazookas, snipers and turrets. All the squirrels have is their mobility.

So you run while there's stuff exploding and shots fired over your heads and around you while you run for your life and it was the most fun I had in a multiplayer game ever.

i've always dreamt of a similar game, or a mod for this game with more players and maps.

But imagine, a game where one team has only their agility and parkour skills to make it somewhere, while the other team tries to kill them.

So either you go the silly route with the squirrels and simple controls, or you could make a game with deep parkour gameplay and evasion moves and the like, but the rules and the goal would be the same.

EDIT: one detail that I forgot but is of great importance: the opposing team (nazi teddy bears) are pretty stationary and can just move up on their wall. They can't go down to the map where the squirrels run for their life

[–] [email protected] 12 points 9 months ago (3 children)

So escaping from East Berlin over the Berlin Wall, but… fun?

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[–] inb4_FoundTheVegan 21 points 9 months ago* (last edited 9 months ago)

Pokémon Snap + Gravity Falls

Go take pictures of big foot, aliens, ghosts and loch ness. Each area will be swarming with those creatures but to pass to a new zone the pic has to be blurry, out of focus and foggy.

[–] [email protected] 21 points 9 months ago (2 children)

The Legally Different Bethesda Game Creation Game

You are !Todd_Howard and have been tasked with making the best game ever. Allocate resources between the following points: Bug Fixing, Marketing, Writing, New Features, Re-re-re-releasing Skyrim, Shifting goals

Can your next masterpiece be the most successful ~buggy~ feature-filled game ever?


As for a game I'd actually love to make/collaborate in making, a FOSS variant of Earth Defense Force 5. EXPLOSIONS! GIANT MONSTERS! OVERPOWERED WEAPONS! EXPLOSIONS! RAZING CITIES! ALIEN ROBOTS! BLEEDING ALIENS! MORE EXPLOSIONS!

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[–] kibiz0r 21 points 9 months ago (1 children)

You know, I'm something of a failed game developer myself.

The #1 thing I learned was: Set your sights low. Lower than you think you should have to. And then lower than that. And now take that and cut it in half. Got it? Okay, now, from that, figure out what you think you could get done in 2 weeks. And now imagine that you're 2 days in and someone told you you actually only have 1 week to finish completely. Pencils down, you can never work on this again. What would you focus on?

If the design is only fun if there are heaps and heaps of content, hyper-realistic art, epic soundtrack, and intricately-tuned parameters, you're pretty much doomed to fail. It has to be fun even with one basic level, placeholder art, some sfxr audio clips, and wildly unbalanced stats.

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[–] [email protected] 18 points 9 months ago (3 children)

Third person or top down shooter but you push around a shopping card with all your weapon and ammunition.

You can only switch weapons at the cart but if it gets hit it explodes.
This creates a balancing act of having it near enough to run back for a different weapon or more ammo but not to near so it doesn't get looted of blown up. You obviously can't take it up ladders or into ventilation shafts, meaning you have to fight your way back to where you left it with limited resources.

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[–] LostAndSmelly 17 points 9 months ago

The 1990's DRM game. A point and click mystery game where you have to find the DRM codes printed on the back of the disk, hidden in the CD-ROM jewel case, or the specific word on the printed in the manual to unlock mini games. You might even consider scanned JPEGs of each page of the manual in the file system of the copied CD-ROM that your friend made you.

[–] Rebels_Droppin 15 points 9 months ago (3 children)

I dunno if shitpost or not but I'd love to contribute to the soundtrack of this masterpiece 196 game!

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[–] [email protected] 14 points 9 months ago* (last edited 9 months ago)

dog in a pool (has as deep of lore as you can do)

edit: this aint going in a survival game, like imagine cats are liquid as a survival game

[–] [email protected] 13 points 9 months ago* (last edited 9 months ago) (1 children)

A puzzle game with simple graphics where you are the reanimated corpse of some environmental activist who was killed by being thrown into a chemical vat and flushed to the river. The forest brings you back to life with the goal of eating ~~billionaires~~ bad people who live in their mansions equiped with bunkers and panic rooms.

Edit for additional thoughts: bonus levels could be something akin to Epstein Island or Davos. Would be nice if "the help" could also get in on the fun, like you crack the safe with their passports and in return they give you the passcode to the safe room.

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[–] [email protected] 12 points 9 months ago

Meh, still a better greenlight process than most major publishers.

[–] Daft_ish 11 points 9 months ago* (last edited 9 months ago)

Since I'll never make it and I'll probably forget.

So you start in a town with a fixed number of NPC's. How ever the game style is you begin a journey and face a steep incline in difficulty as you progress. When you die you respawn as another NPC in the town. Your original character continues on the same exact path from your first run but now you have to progress in parallel with your past self. If you alter your past selfs progression you take back control of your original character. If you die you respawn as another NPC and same rules apply to all other past selves.

Title: it takes a village.

[–] [email protected] 10 points 9 months ago (3 children)

Looking at that character; I'm thinking Cell-Shaded 3D Platforming with a spinning move like a helicopter.

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[–] clemdemort 10 points 9 months ago (1 children)

Whatever it may be, add mayonnaise.

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