this post was submitted on 28 Sep 2024
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We are excited to announce that Arch Linux is entering into a direct collaboration with Valve. Valve is generously providing backing for two critical projects that will have a huge impact on our distribution: a build service infrastructure and a secure signing enclave. By supporting work on a freelance basis for these topics, Valve enables us to work on them without being limited solely by the free time of our volunteers.

This opportunity allows us to address some of the biggest outstanding challenges we have been facing for a while. The collaboration will speed-up the progress that would otherwise take much longer for us to achieve, and will ultimately unblock us from finally pursuing some of our planned endeavors. We are incredibly grateful for Valve to make this possible and for their explicit commitment to help and support Arch Linux.

These projects will follow our usual development and consensus-building workflows. [RFCs] will be created for any wide-ranging changes. Discussions on this mailing list as well as issue, milestone and epic planning in our GitLab will provide transparency and insight into the work. We believe this collaboration will greatly benefit Arch Linux, and are looking forward to share further development on this mailing list as work progresses.

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[–] mlg 7 points 1 hour ago

Along with the recent Frog Wayland stuff, I'm happy to see Valve is gonna help linux desktop again lol.

From reddit:

Anybody remembers Linus saying "I hope Valve comes and fixes the packaging issue on Linux"? (yeah, on that ancient DebConf)

I hope Valve comes and fixes the very slowness of anything Wayland.

[–] [email protected] 7 points 2 hours ago

I think we will be getting proper arch on arm!

[–] undrivendev 21 points 4 hours ago

It's stuff like this that restores my faith in humanity.

[–] [email protected] 45 points 6 hours ago* (last edited 6 hours ago)

Seeing a large company doing anything involving Linux besides blocking its users from using their product is a rare occurance these days.

[–] [email protected] 235 points 14 hours ago (1 children)

Some extra fun details from the staff discussions around this: Valve is not interested in control of the distro, but are mainly interested in funding work on projects that are chosen by Arch staff, and are already things that Arch staff wants to implement. The projects chosen are indeed things that Valve also want to be part of the distro's infrastructure, but the process has been totally in the hands of Arch staff.

I gotta say, it's been really cool to see Valve go through the process of considering OSS as not just a useful tool or worthwhile target, but as a robust collaborator.

First, they build and maintain their client on Linux, and build their games to run natively on Linux, learning that things aren't actually as difficult as it's commonly made out to be, and the things that are more difficult than they need to be can be fixed by working with and contributing to the existing community.

Then they consider building their own hardware, but try the half-way approach of building SteamOS on top of Debian, and depending on existing hardware vendors to build machines with SteamOS in mind, learning that there's a lot of unnecessary complexity around both of those approaches to that goal.

Then they learn how to develop and build 1st party hardware with the SteamLink and Steam Controller.

Then they put the lessons from the Steam Machine project into practice by dumping loads of time and effort into Proton, knowing that they won't have the market unless they can get Windows games to run on Linux in a reliable and seamless way.

Then they put all that knowledge and effort together to do the impossible: unite PC gamers of both Windows and Linux flavors under the banner of the SteamDeck, a fully gaming-focused, high-quality, and owner-friendly piece of kit that kicks so much ass that it single-handedly pulls a whole category of PC hardware out of obsurity and into the mainstream.

And what do they do with that success? Literally pay it forward by funding work on the free software that forms the plinth that their success stands upon.

Good on Valve.

[–] [email protected] 1 points 1 hour ago

I love that you can even edit the boot logos. Always a treat to see another one every time.

[–] [email protected] 80 points 13 hours ago

Valve are such Chads.

[–] [email protected] 133 points 15 hours ago

Valve: "Yeah, we funded Arch (btw)"

[–] [email protected] 178 points 17 hours ago (38 children)

Valve is a Titan doing incredible work for the open source community and making money while doing so.

Successful open source software business model at work. Way to go.

[–] [email protected] 11 points 10 hours ago (1 children)

Successful open source software business model at work. Way to go.

Their main product is a proprietary software launcher that for decades has pushed videogames and the whole industry into a closed environment making them billions. It's good that they are now supporting linux and collaborating in open source projects but let's not forget who they are.

[–] [email protected] 38 points 8 hours ago* (last edited 8 hours ago) (1 children)

Let's also not forget how absolutely groundbreaking Steam was for digital distribution.

I really have a hard time accepting that they "pushed" the industry rather than that they offered a platform with features that were worlds beyond what was available at the time for game developers and publishers. No one was bribed. There were no shady backroom deals. No assassinations of competitors (in fact the opposite, doing experiments with cross platform purchases with the PS3 and with GOG). There was no embrace extend extinguish, as there was nothing already existing like it to embrace or extinguish.

Also saying that they are now supporting linux and open source is ignoring a long history of their work with linux. This isn't something new for them. What's new is yet another large step forward in their investment, not their involvement.


Look, like you, I am concerned about their level of control over digital distribution game sales for the PC market. But from a practical standpoint I find them incredibly hard to have any large amount of negative feelings about them due to their track record, and the fact that they are not a publicly traded company so they are not beholden to the normal shareholder drive for profit at any cost. I'd love to hear more reasons to be concerned if any exist rather than "proprietary" and "too big".

On top of that, Steam DRM is pretty notably easy to bypass, with what appears to be relatively little effort from Valve to eliminate the methods. They aren't doing the normal rat race back and forth between crackers and the DRM devs that you would expect.

Anyway, again I'll say: I'd love to hear more reasons to be concerned beyond "proprietary" and "too big".

[–] [email protected] 5 points 4 hours ago

I think a good comparison is Bell Labs and AT&T. A lot of good work was done by Bell Labs but it was mostly enabled by AT&Ts monopoly.

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