this post was submitted on 26 Sep 2024
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This is going to be one of those "Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft"-situations, isn't it?

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[–] kerthale 92 points 1 month ago (2 children)

How about just the completely entitled attitude of the execs that think they can tell us how to enjoy something. Only to then whine that nobody wants to buy their 70 euro no better than mid game

[–] Delphia 40 points 1 month ago (9 children)

They do damn near 10/10 work when they give a fuck, Thats probably the worst part.

Siege was damn near perfect as a tactical competitive shooter for the first few years. The Division was great, Just Cause was enormous fun and so on.

The problem is they hit a winner, and then milk it and milk it and milk it until we hate it or them.

[–] ampersandrew 17 points 1 month ago (2 children)

I'm old enough to remember when Siege was a Rainbow Six game.

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[–] [email protected] 5 points 1 month ago (2 children)

My god Siege was good for the first few years. Intoxicatingly good multiplayer. Too bad they fucked it up trying to make it more CoD like. For example, I used to play with a completely hidden hud because it was so immersive and fun. Now it's like rainbow six and Roblox had a baby and the weird game popped out. I can't even hide my hud or crosshair any longer

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[–] [email protected] 6 points 1 month ago

Ah yes the "sears" method of going out of business.

[–] slazer2au 63 points 1 month ago (3 children)

Clearly what they need is more management layers and SCRUM masters to streamline the game creation process.

[–] [email protected] 21 points 1 month ago

and a dozen more external contractors will def make their games better

[–] [email protected] 20 points 1 month ago (1 children)

Don't forget AGILE. That should solve all of their problems, right?

[–] [email protected] 15 points 1 month ago

They're going lean so they're firing half their workforce so the rest can produce more work. Don't worry though middle management is safe

[–] [email protected] 20 points 1 month ago (1 children)

And of course, the preferred way is to do it at the office, 5 days a week.

[–] slazer2au 8 points 1 month ago (1 children)

How else do we foster a sense of team if all the devs are not in the office 5 days a week?

[–] Janovich 8 points 1 month ago (1 children)

Also to promote a sense of community and close cooperation we’re moving to an open office plan. (I.e. packed in like sardines to glorified picnic tables with hot seating and noise everywhere.)

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[–] [email protected] 51 points 1 month ago (3 children)

Finally, let me address some of the polarized comments around Ubisoft lately. I want to reaffirm that we are an entertainment-first company, creating games for the broadest possible audience, and our goal is not to push any specific agenda. We remain committed to creating games for fans and players that everyone can enjoy.”

Creating games for the broadest possible audience is what has made Ubisoft games so lackluster in recent years, and I think players are tired of games not targeting a specific niche. It feels these games are full time jobs in themselves with how much needs to be done to complete/100% it, and I think that formula is now stale.

I'll be interested to see what results of this investigation. Hopefully better art, but I am cynical

[–] [email protected] 5 points 1 month ago

. . . our goal is not to push any specific agenda

This is the part they're actually getting at. Not that the fundamental game design is for everyone (which, yes, is what they try and fail at), but rather they're responding to people who think they're failing because they put a woman as the protagonist in some game or another.

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[–] dinckelman 38 points 1 month ago (5 children)

I can’t name you a single Ubisoft game that i’ve had any interest in buying, in the last decade

[–] [email protected] 14 points 1 month ago* (last edited 1 month ago) (1 children)

I missed when they' weren't so focused on development and more publishing focused. They published some bangers in the late 90s/early 2000s. Grandia comes to mind and a ton of Dreamcast games.

[–] ampersandrew 17 points 1 month ago

All of the big publishers from 20 years ago doubled down on a couple of key franchises that make the most money and appeal to the widest demographic, rather than the old strategy of having a diverse portfolio across most genres.

[–] [email protected] 11 points 1 month ago* (last edited 1 month ago) (5 children)

The last Ubisoft game I bought was Far Cry 3 in 2012. None of their games since then have even remotely interested me.

Also unpopular opinion incoming; Far Cry 1 was the best Far Cry game in the series and it was made by Crytek, the makers of Crysis.

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[–] [email protected] 7 points 1 month ago

Prince of Persia came out this year and I would say that it’s one of the best metroidvania games ever made

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[–] Nuke_the_whales 34 points 1 month ago (1 children)

Here's one. Your main series assassin's Creed still has the same glitches and bugs it did 15 years ago. The last one was so much more of the same that it's the first Ac game I put down and gave up on after an hour cause it felt like I had played it already. How bout building a new game from scratch instead of repeatedly dipping into the same garbage pile and charging premium for it, while your other titles are overflowing with micro transactions and bullshit

[–] [email protected] 8 points 1 month ago (1 children)
[–] ampersandrew 9 points 1 month ago

That new one is a solid metroidvania. It would have been better if they shrunk the map a bit or introduced meaningful upgrades more frequently, but it was still very good.

[–] [email protected] 29 points 1 month ago (2 children)

I bet they will find embezzlement, possibly funnelled through consultancies.

[–] ms_lane 28 points 1 month ago (1 children)

"Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft"-situations, isn't it?

"The consumers are wrong, it's those damn Millenials again"

Followed by continuing to change nothing and fading into obscurity like Atari or Commodore. (hopefully)

[–] [email protected] 10 points 1 month ago

It needs to happen to all the big developers.

[–] BreadstickNinja 28 points 1 month ago

I bet at first it seems like multiple consultancies, but the more they investigate, the more they realize it's just minor variations on one consultancy copy-pasted around the map, and at a certain point, investigating each one just feels same-y and boring.

[–] EncryptKeeper 27 points 1 month ago* (last edited 1 month ago) (5 children)

What it really comes down to is that this type of “safe” game design where you rehash the same game over and over again for 20 years thing used to make a shitload of money, that’s why they all do it, and now it doesn’t. Or at least, they’re discovering that there’s a mathematical maximum amount of times you can rehash something without innovating. And not doing that is too huge a pivot for a huge lumbering company like Ubsioft to make on a reasonable timescale.

This is what’s supposed to happen though. When not enough people buy games to make them profitable, the games have to change, or Ubisoft goes under. Either is fine.

[–] [email protected] 7 points 1 month ago* (last edited 1 month ago) (1 children)

And I feel like half of that 20 years was based on FOMO. "I better get the next Assassin's Creed or I'll miss out", and then it's all the same crap but they still sold a million of them. People do eventually wise up to FOMO.

[–] [email protected] 5 points 1 month ago

Miss out on what? Unity was a buggy mess on launch, skip, the British one was a snorefest. By the time of the reboots, Ghost of Tsushima, Elden Ring and BotW already came out

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[–] JusticeForPorygon 24 points 1 month ago (1 children)

"The Board has investigated itself and found no evidence of incompetence."

[–] [email protected] 15 points 1 month ago (1 children)

Nah in this case this is real. The board is investigating the executive leadership, two separate entities. It's like corporate investigating stores management, in a way. This could mean executives getting fired

[–] JusticeForPorygon 10 points 1 month ago (1 children)
[–] P1nkman 14 points 1 month ago* (last edited 1 month ago)

They'll get payouts which is more money than you and I will ever make combined. I'm hungry. When do we eat?

[–] [email protected] 21 points 1 month ago

Management has decided that the real issue is the lack of employee involvement. Mandatory beatings will commence.

[–] hdnsmbt 21 points 1 month ago (1 children)

Nah, this is about money. They'll definitely find a group of underpaid employees to fire.

[–] [email protected] 10 points 1 month ago

They'll fire the developers that implemented the unpopular features (that they didn't want to build in the first place but were forced upon them from executives, who, by the way, are due for their end of year bonuses!!)

[–] [email protected] 10 points 1 month ago (9 children)

I want to reaffirm that we are an entertainment-first company, creating games for the broadest possible audience, and our goal is not to push any specific agenda.

Press X to doubt

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[–] [email protected] 9 points 1 month ago* (last edited 1 month ago) (3 children)

Always suprised when I remember that WatchDogs 2 is from Ubisoft. Such a well made game, i played the crap out of it twice

Edit: awe man Steep was super fun too

[–] [email protected] 5 points 1 month ago (4 children)

Did we play the same game?

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[–] [email protected] 8 points 1 month ago

it’s always really annoying when there’s the assumption that the existing team is not aware of and trying to fix problems. I hate when I have a problem and I’m taking steps to fix it and then somebody else steps in to say “let’s figure out how to fix your problem”.

[–] [email protected] 5 points 1 month ago

Maybe they should try not making crap games. All that money and they can't get decent voice actors or writers.

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