Carighan

joined 11 months ago
[–] Carighan 6 points 9 hours ago

No they choose to ask they audience. You go where the people are if you want to ask them, you don't make them come to you.

[–] Carighan 6 points 9 hours ago (3 children)

Bobby responded that the desktop PWA prototype that Mozilla built a few years ago got “some pretty negative feedback” in user testing and they didn’t have the bandwidth to take another crack at it.

I love how much people forget about this. PWAs were not liked when they came out. And that's putting it very very mildly.

And morover, at the time, people in general did not like PWAs as a concept. Independent of the browser. It's a bit funny when nowadays people always ask for PWA support, considering it was once yelled at until it was axed, and the whole concept ridiculed.

[–] Carighan 7 points 10 hours ago

In fact, many do. As soon as a minority group gains power, they tend to first execute the people who opposed them, and then start executing the people who didn’t stop the opposition.

Yeah in fact, this is the big one. This is just an observation of how power struggles purge those who opposed the victors.

[–] Carighan 12 points 11 hours ago (1 children)

I swear every time Mozilla does anything people find some way to be negative about it.

I mean, Lemmy is pretty much mostly for curmudgeons if we're being honest. Or at least that's what non-cat posts feel like. Mozilla isn't even all that special.

But yeah, it's annoying. Just stop using the browser if you're that annoyed by it, and more importantly, stop letting us know about it! We know, you're upset. Go post on Twitter like the rest of the angry people do!

[–] Carighan 10 points 11 hours ago

Neat. Small thing, but neat. Just wish we had lots of providers, but I understand they get money from AccuWeather for this, so it's understandable there is no swapping this around (AccuWeather is pretty inaccurate for where I live, although not as bad as some other ones).

[–] Carighan 10 points 16 hours ago* (last edited 16 hours ago) (1 children)

Which it is, and I hate it, but you’re exactly right.

And beyond that, this is also not Mozilla's decision. A browser-making company is not the one to ask to fix digital media copyright and its enforcement. Talk to you elected personel if you want to fix that, and/or get into politics yourself and fix it.

[–] Carighan 8 points 16 hours ago* (last edited 16 hours ago) (1 children)

if only we had acted sooner

Doing what, exactly? Create a fork? Done. Fill their feedback queue with endless screeching about how everything is dooooooom? Done, 10x over. Use another browser instead, say, Chrome? That's what virtually everyone did, yes.=

Plus shouldn't this on paper be positive news? Mozilla can, if they run Anonym well enough, be independent of other ad networks. Run their own. Which in turn means they can control the data and where it's stored, an important issue with third-party ad networks.

[–] Carighan 5 points 2 days ago (1 children)

Of course, it's going to be difficult to find a modern application where each individually deployed component isn't at least 7MB of compiled source (and 50-200MB of container), compared to this single 7MB war that contained everything.

[–] Carighan 12 points 3 days ago

Yeah I was about to say, imagine this tiny Velociraptor purring in your lap sleeping off the murder of the chirpy-chirpy flap-thing in the garden.

[–] Carighan 5 points 3 days ago (1 children)

Lynxes are such majestic animals. 😍

[–] Carighan 9 points 4 days ago

Costs 16.99 here. Which locale is this in?

[–] Carighan 50 points 4 days ago

I worried about this a lot back after uni, too.

I studied 8 years for a diploma that was supposed to be done in 5, and I had done nothing with the extra time. I just wasn't in a good place to be done any faster.

However, it turns out to just not be a problem. Companies generally could not give a flying fuck about what I did at university, and as soon as I had been at one company, they only cared what I had done before in the industry.

Now of course, going for a masters is different, but I wouldn't worry too much about it, it probably matters less than you think it will. If you want to explain gaps, I'd just cite it as "personal reasons". If they ask - which is kinda not-okay - you can always say you had family matters that precluded you from focusing on your studies until now.

 

I cannot share specific numbers, but I can say that we had an internal metric we were aiming for that had been approved, and that we exceeded that number by a significant portion. We also got a thumbs up a few weeks before launch.

 

I like this. A lot. I mean as far as I can judge it just from the demo.

It looks like it'd be a quirky XCOM-like. Chimera Squad, but even more magic than the special ability in that. And in a lot of ways it is that, but it has this thing where you can see what the enemy will do on their turn, which in turn makes your turn a tight puzzle as you got near-perfect information.

And it's super well done. You can pull off these perfect turns constantly where no enemy can ever do anything and you control the entire momentum, and it feels cool. I hope they can keep that up as the team gets bigger, but so far it feels nice.

Plus, the writing is quirky as fuck and very fourth-wall-breaking, but also cool. The whole game gives off that vibe, what with one guy using an Assault Staff (basically an AR-15 but also a wizard's staff) and your witch having a tactical vest on and tac goggles on her witch hat.

Did anyone of you try it? Did you also like it? Definitely waiting for them to announce when it'll come out now.

 

Main link is to the EU site, also got:

The results are remarkable, lighting looks worlds better than before.

 

Game Information

Game Title: Capes

Platforms:

  • PC (May 30, 2024)

Trailer:

Developer: Spitfire Interactive

Publisher: Daedalic Entertainment

Review Aggregator:

OpenCritic - 77 average - 75% recommended - 16 reviews

Critic Reviews

CGMagazine - Jordan Biordi - 7 / 10

Capes is a good enough game, but lacks the necessary distinction to go up, up and away.


Checkpoint Gaming - Charlie Kelly - 8 / 10

If Capes' biggest crime is that it isn't the most original game and that its fights require more thought than some might like, then I'd call Spitfire Interactive's debut a hearty success. Within its deep tactics gameplay is plenty of exciting and creative party DNA to tool around with. It even has a surprisingly refreshing tone and take on the superhero genre that is the most authentic I've seen in a while. So why not go save the world? I promise a super duper good time awaits.


GAMES.CH - Steffen Haubner - German - 82%

Sending your own superhero into the race is a brave move and, at least in terms of play, it really works here. There's plenty of scope to come up with your own solutions, and figuring out the best strategy makes the hours fly by. The fact that the ambitious story is not supported by a corresponding character design is regrettable, but in view of the undeniable gameplay qualities it is easy to get over.


God is a Geek - Chris White - 7.5 / 10

Capes is a solid turn-based strategy title that has some great ideas in the fight, and more often than not keeps things exciting.


Hardcore Gamer - Thomas Kent - 4 / 5

With its vibrant visuals, intricate gameplay mechanics and a narrative that both entertains and provokes thought, Capes sets itself up as a memorable addition to the superhero genre. While there are minor audio-visual sync issues and balance quirks in the combat system, the overall experience is overwhelmingly positive. This game promises hours of engaging gameplay and delivers a powerful commentary on control and resistance in a dystopian future.


IGN - Dan Stapleton - 8 / 10

Capes is a clever and challenging tactics game with a clear love of the superhero comics that inspired it. And no one actually wears a cape.


Merlin'in Kazanı - Murat Oktay - Turkish - 80 / 100

Capes is a very enjoyable turn-based strategy game. Even those who don't like the genre like me can get tied to their heads for a long time. With the many options it offers, you have the chance to finish each mission with a different method and hero. If we do not consider the minor camera errors, Capes is a production that should be considered by those who love the genre.


Merlin'in Kazanı - Murat Oktay - Turkish - 79 / 100

Overall, the only thing I see missing is the lack of multiplayer support.


Nintendo Life - Trent Cannon - 8 / 10

Despite some visual shortfalls, Capes is a very solid turn-based strategy game that takes the best bits of XCOM 2 and gives it the superhero treatment. The tactical gameplay will have you thinking of the best way to position your growing roster of heroes on each turn to help you save King City from the nefarious Company. Even a predictable plot doesn't undermine how well-balanced and fun Capes is to play. Strategy and comic book fans will find plenty to enjoy here.


PC Gamer - Robin Valentine - 80 / 100

An awkward story doesn't hold Capes back from being one of the best turn-based strategy games of recent years.


PCGamesN - Andrew McMahon - 6 / 10

Capes mostly overcomes its cliches, lack of customization, and limited scope thanks to its strategic gameplay that will test the mettle of even the most hardened of turn-based tactics veterans.


Screen Rant - Brad Lang - 3.5 / 5

Capes is an excellent foundation for what could be a fantastic tactics franchise. Thanks to its excellent mechanics, squad-based dynamics, and progression, Spitfire Interactive's debut game will no doubt find plenty of love from those who appreciate small-scale strategy games that emphasize positioning and clever teamwork - it's just a pity that its writing, voice-acting, and animation vary so dramatically in quality that it's difficult to really appreciate its story.


The Games Machine - Gabriele Barducci - Italian - 8.3 / 10

Capes is the perfect game for those looking for a level of challenge similar to that of any XCOM. Fun, complex and colourful, at times the game becomes very difficult, requiring more and more attention from the player, but if taken calmly, Capes can offer many emotions and hours of fun.


The Outerhaven Productions - Getselious - 4 / 5

Capes is a solid take on tactic-based gameplay in the world of superheroes. It can be a tad short but it's a great time throughout!


TheSixthAxis - Gareth Chadwick - 8 / 10

Capes is a valiant effort at a relatively unique idea, one that I personally have wanted since I heard Midnight Sons would have a card-based attack system. It isn't perfect, it could do with a little more polish, and it's occasionally a bit frustrating, but it's deep, challenging and the story is enjoyable enough if you like comic books' campy style. Considering this is Spitfire Interactive's debut game, it has absolutely convinced me to keep an eye on their future projects.


Wolf's Gaming Blog - Baden Ronie - 3.5 / 5

While Capes might be less Avengers and more West Coast Avengers in terms of its presentation and budget, underneath those plastic faces lies a really fun turn-based tactics game. The story may not reach the highs of comic book greatness but it’s still a decent time. It’s the gameplay where Capes shines though. Sometimes it can be a bit too heavy-handed with the enemy count, but when you’re in the middle of the fray punching bad guys off of ledges, powering up Ultimates and combining abilities, it’s a damn good time.


 

Bringing remodellings of:

  • Stockholm
  • Nice
  • Monaco
  • Barcelona
  • Porto
  • Madrid

In particular the shot of Monaco looks truly impressive, tbh.

 

Actually... sounds quite interesting. Like a more casual and chaotic take on DbD, which to me at least sounds like exactly what that formula could use.

 

Hey I got 79/100! Not bad I would say. 😅

Also I learned what a 'sandbag' is in a group. Apparently.

 

Welp, this didn't take long.

It's especially interesting that they laid off a lot of people who were the only ones in their particular job, leaving entire jobs uncovered. I suspect this comes right before shutting them entirely or doing it all "with AI" 🤮.

Sad in particular about Alice Bell. She was fantastic, and it always felt like she kept the site going through all the shit of recent years. Plus being the driving force behind their podcast (the Electronic Wireless Show) of course also spells doom for that one though I hope that like Indiescovery they go rogue and run it independent of the site.

Bleak times. Fuck IGN.

118
isBooleanTooLongAndComplex (testing.googleblog.com)
 

Short but honestly good advise to rather pull boolean checks apart and re-group them as they make sense in the context of the given situation you're checking for.

I started doing this when building an alert-check system for the company I'm working for right now, and it really helps organize what is a pre-condition, what a syntactical requirement, etc etc.

 

shockedpikachu.jpg

 

Absolutely fantastic to see Shelby in there! 🤩

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