ampersandrew

joined 11 months ago
[–] ampersandrew 1 points 30 minutes ago

It's the only method of game development that ever made sense to me.

[–] ampersandrew 1 points 39 minutes ago

They still average out to be very positive scores, so I don't think we can say most people don't want what they're making, and no viewpoint is universal, so don't put words in my mouth.

But you'll see the same people asking for a more sustainable game industry complain about what they find when they see it.

[–] ampersandrew 7 points 14 hours ago

And has mandatory online anyway, so that would be DRM.

[–] ampersandrew 6 points 19 hours ago (2 children)

Obsidian getting dinged in reviews for making more focused games that don't waste your time and don't bet their company's entire future on its budget and scope has been very frustrating to see.

[–] ampersandrew 6 points 19 hours ago

A game is also more than the aggregate of its review scores. An average of 81 on Open Critic is derived from those who rated it a 6 and those who loved it enough to give it a 9 or a 10.

[–] ampersandrew 4 points 1 day ago* (last edited 1 day ago) (2 children)

Yeah, but then you have to sift through the files with Canadian cable channel watermarks in the corner, and if you decide you want subtitles, you might not have them available.

But since you pointed it out, I don't think there's any kind of video that can't be pirated easily, which makes the presence of DRM even dumber.

[–] ampersandrew 15 points 1 day ago (4 children)

Man, I didn't know that about Blu Ray encryption keys. Hollywood deserves the downturn it's going through right now. Give me the GOG of movies and TV shows. That it doesn't already exist is stupid.

[–] ampersandrew 9 points 1 day ago (1 children)

The article we're commenting on, after someone said Avowed was missing from this discussion, even though it wasn't.

[–] ampersandrew 2 points 1 day ago* (last edited 1 day ago)

It's been worth every penny at $70 to me, and I've still probably got about half of it left to go.

[–] ampersandrew 7 points 1 day ago (3 children)

They don't seem interested in detailing why they feel that way. They're just going to give BG3 backhanded compliments and list games they feel are better without explaining anything. And you know, I've played a number of those games too. They aren't deeper RPGs, because being deeper than BG3 is a high bar to clear.

[–] ampersandrew 12 points 2 days ago

I don't think FF7 is one of those games.

[–] ampersandrew 22 points 2 days ago (11 children)

There are challenge runners who've beaten the entire game with only salami for weapons. Oil puddles are just a small part of it. There was a part in act 3 where I was denied entry to a place by failing a speech check. I could have possibly brute forced my way in and murdered everyone, but instead I found a back door that was three stories up on a balcony, cast flight on my rogue, and had him stealth in to achieve the objective. That's emergent design. Solutions to problems that weren't explicitly programmed in but work because the rules are loose and can be applied intuitively. There's a part in the game where you have to cross a bridge blocked off by some high level enemies, and there are a ton of ways to get across the bridge that I know of, several of which the developers didn't intend for, and probably dozens more that I've never even seen before, because the game just lets you run loose with its systems.

That's depth.

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submitted 1 week ago* (last edited 1 week ago) by ampersandrew to c/games
 

I'm not well versed in C&C, but it's always good to see more games open sourced.

 

Warner Bros. is also canceling the Wonder Woman game.

This is maybe the biggest bloodbath we've seen in this industry? What a damn shame.

 

#StopKillingGames

A bit poetic for it to coincide with the next big Monster Hunter, as I liked it better than Monster Hunter.

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submitted 2 weeks ago* (last edited 2 weeks ago) by ampersandrew to c/games
 

Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn't care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.

 

We used to get so many games like this that we were sick of them. Then Grand Theft Auto V happened, and everyone else gave up. I'm really looking forward to this. Should come out sometime this summer.

 

You can listen at 1.5x speed and not miss a thing, with the speed this guy speaks. Probably none of this is new information to many of us here, but I thought the way it was collated was good analysis.

 

Live service taking its toll on yet another studio.

 

A NYTimes piece on Will Wright, as well as talking about some of the themes in the Sims that got overlooked or lost in its massive success.

 

Both were live service; one at Bend, one at Bluepoint. Bluepoint was helping work on God of War: Ragnarok until 2022, at which point they were developing this now-cancelled God of War live service game.

 

A Direct is announced for April 2nd to cover the games.

 

Always online games. What could go wrong?

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