ampersandrew

joined 9 months ago
[–] ampersandrew 9 points 5 hours ago

I'd be happy if they pandered more to controller players without removing the decision making in base building, like Halo Wars did. I always look to Cannon Brawl as an indication of what RTS can still be (by which I mean, not exactly like Cannon Brawl).

[–] ampersandrew 1 points 21 hours ago

I'd argue smart AI is not always a goal worth striving for, and in fact it frequently may not be. If Indiana Jones is occasionally stealthy and they're engineering a game where you only have the tools that he'd typically have, the rules need to be clear on what works and does not work to stay in stealth. Since he doesn't have Dishonored powers, I think it's okay that you're basically invisible if you're almost 5 feet above ground level, and it's okay that they take 3 full seconds to recognize that you're in front of them, because the feedback on what you've done wrong is good.

[–] ampersandrew 5 points 1 day ago (1 children)

Is this a modern/old dichotomy? Playing through Metaphor right now, I agree that they go with the old-school dungeon crawler approach, but Chrono Trigger and Final Fantasy VII are definitely not modern, and I don't think they'd fall into the same bucket.

[–] ampersandrew 4 points 2 days ago (1 children)

Consoles dwarfed PC gaming back then, so your experience is pretty atypical.

[–] ampersandrew 9 points 2 days ago (2 children)

Perhaps he didn't like it. I sure didn't.

[–] ampersandrew 1 points 2 days ago

But it doesn't have cutting edge graphics now that it's 7 years older just because it technically runs on the newer version of the engine under the hood. It runs on phones, after all.

[–] ampersandrew 2 points 3 days ago (2 children)

The flagship Unreal 5 game released on Unreal 4 in 2017 has outdated graphics, yes.

[–] ampersandrew 1 points 3 days ago (1 children)

I'd make that trade, easily. More often I find games these days are too long to their own detriment than that they felt like they ought to be that long. Your mileage may vary on a game by game basis, but in general, that's how it's been lately.

[–] ampersandrew 1 points 3 days ago (3 children)

It's true, and I'd certainly like to see some of these studios try to target making many games at that budget than a single game at ten times that every 7 or 8 years, but even these "cheaper" games you listed still take a long time to make, and I think that's the problem to be solved. Games came out at a really rapid clip 20-25 years ago, where you'd often get 3 games in a series 3 years in a row. We can argue about the relative quality of those games compared to what people make now and how much crunch was involved, but if the typical game is taking more than 3 years to make, that still says to me that maybe their ambitions got out of hand. The time involved in making a game is what balloons a lot of these budgets, and whereas you could sell 3 full-priced games 3 years in a row back in the day, now you're selling 1 every 6 years, and you need to sell way, way more of them to make the math work out.

[–] ampersandrew 12 points 3 days ago (5 children)

This article wasn't about indie games.

[–] ampersandrew 2 points 3 days ago (5 children)

Alright, not like for like exactly, and at 34M, we're stretching the definition of shoestring. I'll bet KC:D's sequel spent far more, for one. I'm with you that more of these studios ought to be aiming for reasonable fidelity in a game that can be made cheaply, but when each of those studios took more than 5 years to build their sequels, that becomes more and more unlikely.

[–] ampersandrew 3 points 3 days ago (7 children)

What are the good looking games with shoestring budgets?

 

Online servers remain on for now. Offline mode requires a new profile and can't be turned into an online mode profile. You'll be able to have one offline and one online profile per account. Somehow it's too difficult to add LAN, I guess.

 

Austin Wintory's Journey LIVE, as profiled by Annie Aguiar at the New York Times

 

Game Information

Game Title: Indiana Jones and the Great Circle

Platforms:

  • Xbox Series X/S (Dec 5th, 2024 for the Premium Edition; Dec 8th, 2024 for standard)
  • PC (Dec 5th, 2024 for the Premium Edition; Dec 8th, 2024 for standard)

Trailers:

Developer: MachineGames

Review Aggregator:

OpenCritic - 87 average - 92% recommended - 62 reviews

Critic Reviews

Game Rant - Anthony Taormina - 8/10

Indiana Jones and the Great Circle offers some of the best puzzling and tomb-raiding in a video game, matching Spielberg's films in many respects.


PC Gamer - Ted Litchfield - 86 / 100

Like if an immersive sim got caught in a teleporter accident with Uncharted. Some aspects of The Great Circle are weaker than others, but it joins Batman Arkham and Goldeneye in the god tier of licensed games.


Eurogamer - Katharine Castle - 5 / 5

Smart, fun and so very Indiana Jones, The Great Circle is a stealth action tour de force that marks a bold new era for MachineGames.


IGN - Luke Reilly - 9 / 10

An irresistible and immersive global treasure hunt, and far and away the best Indy story this century, Indiana Jones and the Great Circle doesn’t belong in a museum; it belongs on your hard drive where you can play the heck out of it.


TheGamer - Eric Switzer - 3.5 / 5

It’s a fun story with some decent gameplay variety that’s authentically Indy. You won’t miss much by strictly sticking to the main quest, and in fact, your experience will be better for it. It’s a shame the rest of it falls so flat.


GamesRadar+ - Josh West - 5 / 5

Indiana Jones and the Great Circle shows that there's still plenty left for Lara Croft and Nathan Drake to learn about raiding tombs from the master


GameSpot - Richard Wakeling - 9 / 10

Indiana Jones and The Great Circle takes an unexpectedly stealthy and freeform approach, making for a faithful, rip-roaring adventure in which you truly embody the famous archeologist.


I stole this format from @[email protected], so I hope I got it all right. This game looks awesome!

 

Another one bites the dust. I'm sure I'd enjoy it if I could have bought a copy and hosted the servers myself.

 

Ireland crossed its threshold, meaning the minimum of 7 countries in the EU have now done so. At approximately 395k total people signed, it is currently not on pace to reach 1M by July 31st without a signal boost from someone with a lot of followers.

 

I decided to share this here because it's always nice to see a promising new RPG. I especially like this trend that I first saw in BG3 where we're animating the dice rolls on skill checks. I'll take an animated dice roll over a lockpicking minigame any day.

 

Includes rollback netcode. Theoretically, this will be the best version of the game to date.

 

The leak comes as the devices are prepared for mass production, so these are coming soon.

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submitted 1 month ago* (last edited 1 month ago) by ampersandrew to c/games
 

That man is David Wise, but you probably knew that already.

 

What Microsoft has been saying about Xbox lately strongly implies that this is a Windows handheld designed to solve software and user experience problems with using current Windows handhelds. And signs are pointing toward the next Xbox console coming sooner than the next PlayStation and essentially being a PC running a console version of Windows. Some speculation on my part, but I'm not the only one coming to those conclusions.

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