this post was submitted on 20 Jun 2024
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TenForward: Where Every Vulcan Knows Your Name

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[–] [email protected] 2 points 3 days ago

When I run into other ships in space games I usually orient myself to be head on with them. Unless I'm trying to murder them, then I try to go wherever their guns aren't. Maybe Star Trek just skips showing that part.

[–] CheeseNoodle 12 points 6 days ago (2 children)

Clearly transporters can't compensate for relative orientation so its universal courtesy to align your ships so guests don't transport in upside down.

[–] Melvin_Ferd 14 points 6 days ago* (last edited 6 days ago)

Every time a person transports the transporter annihilates the universe and rebuilds it around the transportee but just a little to the left or right depending where they want to go

[–] [email protected] 1 points 6 days ago

But the ships are always sideways relative to planet surfaces?

[–] [email protected] 9 points 6 days ago (1 children)

They probably align to the orientation of the galaxy they are in. Or even the solar system.

You only have 2 orientations like that.

[–] Siethron 4 points 5 days ago

3, you can also treat the center as down.

[–] the16bitgamer 4 points 5 days ago (1 children)

I always thought that it was the computer adjusting the view for the crew. I mean its not a window its a screen.

[–] [email protected] 2 points 5 days ago

I think it's both.

[–] palebluethought 53 points 1 week ago (4 children)

Idk, most navigation would be along or close to the ecliptic plane of the system, wouldn't it

[–] Sconrad122 25 points 1 week ago (2 children)

If you are going to and from points within a solar system, probably but not necessarily. Every transfer made between gravitational influences increases the chance that you will enter at an angle to the equatorial plane, especially if the two influences are not coplanar traveling between solar systems would likely have you entering at a significant angle. Furthermore, approaching a ship at a low velocity means slowing down as you approach them, so even if you do approach coplanar, it would be engines first and not nose first (unless star trek vessels have an ability to reverse their propulsors? I don't know if that's ever been shown aside from by approaching things nose first). The expanse showed this aspect of space interaction well with the flip and burn maneuvers

[–] [email protected] 26 points 1 week ago* (last edited 1 week ago) (1 children)

Starfleet ships basically maneuver like they're weightless ~~massless?~~, which, mathematically, they probably are. Inertial Dampeners are mostly mentioned in reference to stopping Worf from smashing into all the science stations every time the ship accelerates, but if inertia isn't affecting the ship, they can basically do whatever they want. Even a tiny amount of thrust would be enough to put them in reverse from Full Impulse. Add to this that the ships aren't held together by their superstructures, but by their Structural Integrity Fields, and really, a Starfleet vessel could be constructed in basically any shape. They just look like they have a front and an up because humans like it that way

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[–] itsnotits 8 points 1 week ago

between solar systems

FYI, there is only one solar system in the universe.

Source:

There are many planetary systems like ours in the universe, with planets orbiting a host star. Our planetary system is called “the solar system” because we use the word “solar” to describe things related to our star, after the Latin word for Sun, "solis." — NASA

[–] FlyingSquid 9 points 1 week ago (1 children)

But that still means they shouldn't always meet with both having the same side 'up.' Sometimes one should be 180 degrees from the other.

[–] [email protected] 9 points 1 week ago (2 children)

How do we know that all the alien ships we're seeing for the first time aren't actually upsidedown?

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[–] cholesterol 48 points 1 week ago (4 children)

Any ship traveling towards another ship would have its nose pointed towards it.

If both ships travel towards each other, their noses would be aligned, but their roll would likely be different.

That's a bit different from what's being shown in the comic where ships seem to have any orientation, no matter the context.

As for a galactic up/down, the galactic disc would be the obvious reference. That still leaves a 50/50 chance that two civilizations would choose the same direction as up.

[–] [email protected] 26 points 1 week ago (1 children)

Realistically (i.e., not in Star Trek), a ship traveling toward something will have its engine cone pointed towards it as it decelerates for rendezvous.

[–] [email protected] 3 points 6 days ago* (last edited 6 days ago)
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[–] [email protected] 28 points 1 week ago (1 children)

I'd like to think that it is an unspoken rule among all spacefaring people, regardless of their planetary origin or biological design, to automatically reorient their ships to match the "up" direction of any other ship they are approaching.

It makes sense since (effectively) all spacefaring peoples started on a planet with gravity and well defined "up" directions. You wouldn't interact with anyone in gravity while upside down, so as a courtesy you'd always want to be facing "up" for both your sake's.

[–] [email protected] 20 points 1 week ago (4 children)

Technically, this only needs to be the practice of Starfleet (or even just human) navigators in order to account for 99% of what we see in Star Trek. Maybe it's our guys who are doing all the careful orienting, and the alien of the week just comes in from whatever angle they want.

[–] [email protected] 10 points 1 week ago

And there are LOTS of examples of other ships uncloaking in non aligned positions.

I like this "starfleet policy is to make a best guess and align up when approaching" - borg cube presents particular problems.

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[–] Hildegarde 28 points 1 week ago (13 children)

There is direction in space. Space is not a formless void there is order and structure to the universe.

The solar system is shaped like a disk. Most planets orbit and revolve to the same axis as the solar system.

When a star trek ship is seen in orbit, like the opening to TOS it is usually shown orbiting with the up of the ship facing the north of the planet, making a left turn with the planet off the port side.

Having a consistent orientation, like up=north would make sense for navigating a solar system. Federation ships in orbit are always shown rotating to face the direction of travel while in orbit. That's not at all needed to remain in orbit, but having consistent orientation seems important to the federation.

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[–] Rakonat 24 points 1 week ago (1 children)

Can't tell if this comic just doesn't get it or put zero thought into it. And there is several examples throughout the various series where two ships don't align to each other.

There are several reasons why the ships would always face each other, from common courtesy to defensive posturing.

When two ships face each other its like an nonverbal way of saying "we see you" or "you have our attention". Orientation also plays apart in this. Of course there is no real reason to orient so both ships face "up" thanks to artificial gravity, but it's also something that could be seen as polite and etiquette as getting on the same level as the other meeting them half way.

For defensive purposes, it also makes sense to nose towards a potential threat or adversary as within star trek the shields are strongest at the front (thanks to deflectors and navigational shielding) as well as the best/most accurate sensors to get a good reading. Additionally the forward arc of the ship will likely have the most overlapping weapon arcs, especially for ships like klingon bird of preys with fixed disruptor cannons facing forwards. This posture also tends to keep primary engineering, where the reactor/warp core is situated, obscured and defended, so if the ship wants to make a swift retreat their primary means of doing so is less likely to be damaged or disabled, and if you engage an FTL retreat towards a foes rear that foe needs to turn about and reorient themsevles to give chase, giving more time for the retreating party to take evasive action and avoid further intercepts.

[–] [email protected] 11 points 1 week ago (1 children)

Also, when playing space games, I automatically roll to align my ship's up vector with the ships I encounter, without thinking about it. So I guess human nature plays a role too.

[–] [email protected] 2 points 6 days ago (1 children)
[–] [email protected] 1 points 5 days ago

Star Citizen

[–] [email protected] 22 points 1 week ago (4 children)

There is a federation standard for which way is "up" based on the plane of the galaxy.

So at least that explains why Federation ships always meet on "level ground"

as for why the romulans, klingon, and various other non federation, especially non friendly species from the other quadrants, would be oriented the same way?

Idk, maybe the progenitor race from that one single episode of tng that never showed up or was spoken of again made some kind of subliminal or genetic memories of which way up should be.

[–] [email protected] 15 points 1 week ago* (last edited 1 week ago)

Somewhere, in Alpha Centauri, in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying Beware of Leopard, there is a very important looking document titled "This Side Up".

[–] teft 11 points 1 week ago (5 children)

the progenitor race from that one single episode of tng that never showed up or was spoken of again

The entire final season of Discovery was about the Progenitors.

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[–] aeronmelon 21 points 1 week ago

Hilariously, they address this in the first season of Discovery.

When Starfleet ships meet with Klingon ships you see them out the windows hanging at odd angles. When two Starfleet ships meet, they warp in at an odd angle then bank and roll to align the ships to each other.

[–] teft 19 points 1 week ago (7 children)

This is why the Borg are true geniuses. Spheroid ships are good from any perspective.

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[–] CaptainKickass 15 points 1 week ago (1 children)

That's how Kirk defeated Kahn. He understood that space isn't limited to just 2 dimensions

[–] FlyingSquid 12 points 1 week ago (1 children)

I'm actually surprised you were the first person to bring that up. I was going to, but then I got into a conversation with someone in the thread and forgot. It's the only time I can remember where they really used the idea that space is three dimensional.

They even make a note of it that Khan is possible to defeat because of it. Spock says, "he is intelligent, but not experienced. His pattern indicates two dimensional thinking."

And then virtually all other Star Trek space battles are based on two dimensional thinking. Oh well.

[–] [email protected] 8 points 1 week ago (2 children)

There is no other battle shown in Star Trek to rival the time given to the one in Khan.

Off the top of my head there are incidences of ships being behind moons, in weird places they wouldn't expect, etc. It's just not a) discussed nearly as much on screen or b} shown on screen.

When we do see big battles, they are in 3d - Wolf 359 comes to mind.

I think you are correct that Khan is explicit and gives it a lot of punch, but I would argue we shouldn't be too quick to say they almost never deal with 3d/zero g.

(who remembers Klingon's blood is pink?)

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[–] Geek_King 13 points 1 week ago (9 children)

This reminds me of how in a lot of sci-fi universes, every planet the characters go down to has earth standard gravity. When in reality there would be a ton of variance, some planets would have 20% stronger, or weaker, or crushing.

Expeditionary Force book series was a breath of fresh air, portray space battles how they probably would play out, at such long ranges you could move your ship and avoid a directed energy weapon. The books also do a great job with there being more variety in planetary conditions too. I loved that series. The audio books are fantastic, R.C. Bray does a wonderful job!

[–] dariusj18 9 points 1 week ago (1 children)

I think many stories hand-wave this by only interacting with "M" class planets unless the story is helped by adding the additional complexity.

[–] [email protected] 1 points 6 days ago (1 children)

Does M-class include the requirement of having 1.0g (or near enough)? I didn't know that. Does that mean the federation is only made up of planets where humans don't look daft moving around? Or maybe it has something to do with production budgets... 🤔

[–] dariusj18 2 points 5 days ago

Yesz M class includes having tolerable gravity. There are many things that make a class M planet, which is why they are so rare. In some sci-fi universes there are other species that populate other types of planets that are rarely interacted with because there is not direct competition or benefits.

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[–] philthi 12 points 1 week ago

That's last pane is essentially an eve online screenshot

[–] dariusj18 11 points 1 week ago (1 children)

Here's my retcon. The science of inertial dampeners are such that you have to be precisely aligned perpendicular to galactic north for maximum effectiveness.

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[–] UnderpantsWeevil 11 points 1 week ago (1 children)

Down is towards the target.

[–] negativenull 11 points 1 week ago

The Enemy Gate is down!

[–] [email protected] 10 points 1 week ago (3 children)

This is why I appreciate the scene in Undiscovered Country where Kronos One glides into view, seeming to align itself to the Enterprise's orientation.

https://youtu.be/AkqZja1IBfk?t=129

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[–] gedaliyah 7 points 1 week ago

Something something traditional practice based on nautical custom, therefore something alignment for better something something.

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