this post was submitted on 03 May 2024
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Gaming

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[–] UnderpantsWeevil 98 points 7 months ago (6 children)
[–] RightHandOfIkaros 21 points 7 months ago* (last edited 7 months ago)

Any true 2D game, because the console was designed for 2D games. The SuperFX chip used for Star Fox was also used for Yoshi's Island, which did maintain 60Hz.

[–] AnUnusualRelic 18 points 7 months ago

Yeah? Well that's like 40 triangles!

[–] [email protected] 15 points 7 months ago

And this required an extra in-cartridge hardware to render it

[–] misterundercoat 9 points 7 months ago

I can hear this image. Starfox OST is the shit.

[–] [email protected] 9 points 7 months ago

Do a bagel roll.

[–] Anticorp 6 points 7 months ago (1 children)

What's neat is that you don't remember old games looking like this. You remember them looking great, because your imagination filled in the gaps.

[–] ZeffSyde 5 points 7 months ago

To be fair, the soft edges of CRTs were much more forgiving when viewing chunky pixels.

[–] GrymEdm 41 points 7 months ago (3 children)
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[–] Aux 35 points 7 months ago

SNES resolution was 256 x 224 with a 15 bit colour. You're using your chrome on a 3,840 x 2,160 screen with a 32 bit colour. That's 308x more data per frame to render. You should be really impressed that in a span of just three decades we got 300x improvement in performance.

[–] inclementimmigrant 33 points 7 months ago (1 children)

Someone clearly didn't play SNES games on the original hardware.

[–] [email protected] 15 points 7 months ago

Yeah, slowdowns, choppy graphics, and other glitches to be had.

[–] [email protected] 33 points 7 months ago (3 children)

It's almost like having double frame buffers for 720p or larger, 16 bit PCM audio, memory safe(ish) languages, streaming video, security sandboxes, rendering fully textured 3d objects with a million polygons in real time, etc. are all things that take up cpu and ram.

[–] reddig33 28 points 7 months ago (4 children)

I didn’t realize web browsing in Chrome required fully textured 3D objects. Not to mention playing 720p video with PCM audio in a separate app doesn’t grind everything to a halt.

[–] [email protected] 4 points 7 months ago* (last edited 7 months ago)

well the gpu doesn't care if it's 2d or 3d, but you are rendering a whole bunch of textured triangles.... (separated into tiles for fast partial or multithreaded re-rendering), and also just-in-time rasterizing fonts, running a complex constraint solver to lay out the ui, parsing 3 completely separate languages, communicating using multiple complex network protocols, doing a whole bunch interprocess communication in order to sandbox stuff

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[–] glimse 6 points 7 months ago

I will run any game at 60fps if it was designed for this exact machine that does nothing but play games designed for it and is also 16-bit with pixel graphics and also has low quality audio and also fits in the memory of the cartridge

[–] [email protected] 5 points 7 months ago* (last edited 7 months ago) (1 children)

Are you talking about games? There, it's mostly textures.

Web, that's a whole other story, why it uses so much RAM.

[–] [email protected] 5 points 7 months ago (1 children)

WebGL means the browser has access to the GPU. Also, the whole desktop tends to be rendered as a 3D space these days. It makes things like scaling and blur effects easier, among other benefits.

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[–] [email protected] 26 points 7 months ago* (last edited 7 months ago) (1 children)

"Any SNES game" is pretty much just F-ZERO.

Actually, fun fact: F-ZERO runs at a locked 60FPS for every single release. SFC, N64, GBA and GC. It's some really impressive stuff for N64.

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[–] Emerald 19 points 7 months ago (2 children)

I have a ThinkPad T61, a laptop from 2007, with only 4 GB of RAM. I can open Firefox with 10 tabs, including a Youtube video at 480p, and still have 1GB of RAM left. Yet people act like 8GB is unusable these days.

[–] [email protected] 5 points 7 months ago (2 children)

Is it windows or Linux based?

[–] NikkiDimes 6 points 7 months ago (2 children)

I think it's sarcasm based

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[–] [email protected] 18 points 7 months ago (6 children)

If we need to get into this kind of debate; may i remember everyone that the computer that brought humanity on the moon had 2k of ram

[–] [email protected] 11 points 7 months ago* (last edited 7 months ago) (1 children)

Well yeah that computer didn’t had to hold Aldrin’s porn collection in memory.

[–] [email protected] 3 points 7 months ago

He brought the physicals!

[–] RightHandOfIkaros 5 points 7 months ago* (last edited 7 months ago)

That was a lot of RAM for the time though.

[–] mkwt 4 points 7 months ago

And for several years that one program was consuming the entire national supply of integrated circuits.

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[–] SpaceNoodle 12 points 7 months ago (5 children)
[–] [email protected] 17 points 7 months ago* (last edited 7 months ago) (1 children)

The console ran at 60 on NTSC, and 50 for PAL. Divide by two to get the standard.

[–] PumpkinEscobar 13 points 7 months ago (1 children)
[–] RightHandOfIkaros 13 points 7 months ago

The Super Nintendo's interlaced video mode was basically never ever used. It could output 60Hz and more than often did.

Only some games had limited framerate for various reasons, such as Another World being limited by cartridge ram or Star Fox being limited by the power of the SuperFX. Yoshis Island also used the SuperFX and wasn't limited like Star Fox was. Occasionally there was slowdown if a developer put too much on screen at once, but these were momentary and similar to today when a game hitches while trying to load a new area during gameplay.

[–] [email protected] 12 points 7 months ago (1 children)

At 480i. SNES used 240p, which is technically not standard NTSC, but compatible. Nintendo called this "double strike", since each field would display in the same location.

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[–] [email protected] 8 points 7 months ago (2 children)
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[–] 9point6 4 points 7 months ago (8 children)
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[–] hperrin 11 points 7 months ago

“any game”

[–] dual_sport_dork 7 points 7 months ago* (last edited 7 months ago) (1 children)

'* Except Star Fox.

(And I guess Stunt Race FX, too.)

[–] [email protected] 5 points 7 months ago

And many parts of Gradius 3.

[–] xkforce 6 points 7 months ago* (last edited 7 months ago) (1 children)

3 pixels on the screen that you have to squint at and use your imagination.

[–] The_Picard_Maneuver 4 points 7 months ago

Hey, my imagination was pretty good in 1990!

[–] [email protected] 4 points 7 months ago

Fab Five Freddy told me everybody's fly

[–] [email protected] 3 points 7 months ago

I feel like this is troll bait

[–] IsThisAnAI 3 points 7 months ago

Bro, what crack are you smoking today? I need some.

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