this post was submitted on 23 Mar 2024
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(page 3) 42 comments
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[–] Noodle07 2 points 9 months ago

Final Fantasy Tactics advanced 3 omg I need it so bad

[–] Whitebrow 2 points 9 months ago

Sequel to freelancer.

[–] [email protected] 2 points 9 months ago

Berserk. Maybe a one piece game after it gets finished. Both should be open world games. I know Elden Ring and other dark souls games are inspired by Berserk but we actually need a berserk game. Also it would be interesting to see a proper one piece open world game since one piece world building is absolutely wonderful.

[–] treechicken 2 points 9 months ago

I don't think I would want to be part of the creation process but another Zero Escape or Somnium Files game

[–] [email protected] 2 points 9 months ago

Lost Planet IV

[–] [email protected] 2 points 9 months ago* (last edited 9 months ago)

I would have Puppeteer from the PS3 remade for PS5 with full 4k HDR graphics. What a damn shame that game came out exclusive to PS3 as the PS4 was launching. Why they didnt release it as a cross gen game is beyond me because it's fantastic!

[–] raynethackery 2 points 9 months ago

Ultima 4 Quest of the Avatar.

[–] [email protected] 2 points 9 months ago (1 children)

I'd redo shadowrun so it was fps but with access points for hackers riggers etc. so combat may take place here, but support staff is x miles away. AI badies so it's not a cake run.

[–] TheRedSpade 1 points 9 months ago (1 children)

The first Shadowrun that I was ever aware of was this. A few years ago I found out that there was an unrelated RPG series by the same name. While searching just now I found out that it's also a tabletop game. I'm not sure which one you were referring to, but I kinda wanna play the 360 one again.

[–] Delphia 1 points 9 months ago

Theres a SNES game which is pretty good for a snes game. The isometric tactical games from Harebrained Schemes are great if you want to explore the universe.

If you REALLY want to explore SR check out the novels. Great short read scifi.

[–] JustZ 2 points 9 months ago
[–] Mellow12 2 points 9 months ago* (last edited 9 months ago) (1 children)

Final Fantasy VII. Don’t change the story. Don’t change the combat. Don’t change the open world. Don’t add a damn card game. Don’t add a damn VR training session. Don’t split it up into episodes.

Just update the graphics and fix bugs.

If people like it, then do VIII next.

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[–] [email protected] 2 points 9 months ago (1 children)

Team Fortress 2 Remake

(Because we all know Valve can't count to 3.)

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[–] [email protected] 2 points 9 months ago

"Remake" of industry giant 2. Not exactly though, more like similar because there are some painpoints to addess.

[–] [email protected] 2 points 9 months ago

Specific game? I dunno. But I can think of features that I'd include. Like, in an FPS, I would incorporate things like drop, windage, the need to lead targets that are moving, bullet travel time over distance, actual bullet spread (e.g., you can still easily miss at 500y even if you have the drop, wind, etc. calculated perfectly because you're using a firearm that's only 5MOA) speed of sound for sound effects (e.g., observing something and hearing the sound from it dependent on how far away it is), realistic damage (getting shot is likely fatal, crippling if you aren't armored, and healing takes weeks with good medical attention, enemies not necessarily realizing they've been shot until they pass out from blood loss, and/or are still capable of shooting you if they've been shot in the leg), practical movement speeds and scaling (e.g., walking across D.C. should take about 24 hours, not just an hour or two if you don't run into super mutants), etc. In short, I'd make certain kinds of games much more realistic, and much, much harder.

As for the why, it's hard enough to win a match against someone that's a USPSA grand master; you either need to get the drop on them, or be really fast; you shouldn't have to mag dump into them. Gun fights are really deadly, but they're often treated like magic in games.

[–] [email protected] 1 points 9 months ago

I'd have to take a poll to see which of my many ideas I would do. But it would most likely be something like Dwarf Fortress, but sci-fi, with space travel and such.

[–] Delphia 1 points 9 months ago

I want a DIFFICULT competitive (non pvp) rpg with REAL money on the line.

Every 12 months you buy a character for $10, you can have a maximum of 30 hours of play time on that character for the month (with some form of real ID checking to prevent multiple accounts) and every character who dies (absolute permadeath no exceptions) kicks $5 into the kitty.

Do you go out hard early in the month to get the best loot and most xp or be patient and let other people discover this months mechanics, be more likely to survive but also more likely to fall behind the curve? Wait to learn the different types of enemies or go full Leroy? Tweak your character to suit the different meta every month or be focused and pray? The interesting part would be that once it gets down to the last 100 players, people start getting paid a % of the kitty with #100 getting free entry next season and it going up from there.

[–] [email protected] 1 points 9 months ago

Custer's Revenge remastered

[–] AgentGrimstone 1 points 9 months ago

A game that contains all games. You want to play an RPG? Racing? Fighting? Survival? Horror? Rogue-like? Souls-like? Puzzle? RTS? FPS? My game has all that and more.

[–] mojo_raisin 0 points 9 months ago

A Labyrinth game with well endowed Goblin King and a Bog of Eternal Stench and doors that give you riddles.

[–] WoahWoah 0 points 9 months ago* (last edited 9 months ago) (1 children)
[–] ripcord 1 points 9 months ago

As long as as it's an RTS I'm in.

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