TheRedSpade

joined 2 years ago
[–] TheRedSpade 1 points 1 week ago (1 children)

The water trains for iron will almost certainly be separate from the main. I'm picturing the rest being connected to the skyway and possibly each other. Maybe different systems for different areas just to add a little challenge to the junctions

[–] TheRedSpade 2 points 1 week ago (3 children)

I still haven't actually used the local ones (only have time to game on weekends and spent the last couple playing SkyFactory5), but I intend to use them for my iron factory. I have 5 pure nodes where my hub is currently located and intend to set up some pure iron ingot refineries and train the water in from the lake to the southwest. This blueprint may not get used much in this save, but I liked the idea and wanted to at least have it available. The vertical clearance was intentional. The idea was that I'd use the space to decorate, but you see how far that went.

[–] TheRedSpade 2 points 2 weeks ago

Danlijah Woodcliffe looks like Iwan Rheon's little brother.

[–] TheRedSpade 3 points 2 weeks ago (1 children)

I worked in a pharmacy for 4 years, and this concept is still alien to me. I understand it of course, but it's something I've never known.

[–] TheRedSpade 5 points 2 weeks ago (5 children)

I'm guessing the dude on the right is a Voss, but what's the one on the left? Just really pale?

[–] TheRedSpade 3 points 3 weeks ago

If I don't have it docked I use the right one for anything first-person. I hate aiming with a thumbstick, so it gets used as a mouse. The left one usually gets used as a hotbar.

[–] TheRedSpade 29 points 3 weeks ago (9 children)

Yeah, how is it that none of these so-called "rivals" have even a single touchpad? I personally wouldn't even consider a device that forces me to use a thumbstick as a mouse.

[–] TheRedSpade 12 points 3 weeks ago (1 children)

What advantage would federation bring to a database? Federation is a cool concept, but it doesn't belong everywhere.

[–] TheRedSpade 4 points 1 month ago (1 children)

There's no such thing as a one month anniversary. The "anni-" bit means "year".

[–] TheRedSpade 2 points 1 month ago

Needs to not have a big learning curve and be something we can just play for an hour or two when we have time.

So no on Factorio

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Stacked rail lines (pixelfed.social)
submitted 1 month ago by TheRedSpade to c/satisfactory
 

A while ago @[email protected] and I had a discussion on here about dual level rails. There was a problem with them that milkisklim eventually commented their solution to, but I didn't want to go that route. I settled on a single level LHD network for a "skyway" but wanted to find a solution I liked for stacked lines to use for local networks.

It can still be difficult to tell from above which way is which with the railed version, and the trains will clip through the beams a little, but if it works well for me I have tweaks in mind before I use it too much.

[–] TheRedSpade 38 points 1 month ago (12 children)

Borat.

Supposedly it's a comedy, but it's completely devoid of humor.

[–] TheRedSpade 3 points 1 month ago* (last edited 1 month ago)

I worked retail for a decade. I can't imagine intentionally listening to any Christmas song after that.

At my current job they played them through the whole shift today (luckily only today), and the two that really got to me were "All I want for Christmas is you" (don't know the actual title, but 3 different recordings of it played) and that one nasally bitch with the death wish.

 

I think I'll call him "The Conductor".

22
submitted 3 months ago* (last edited 3 months ago) by TheRedSpade to c/satisfactory
 

I'm just starting to design my first rail system(LHD), and I've encountered some issues while trying to design an intersection.

First, I couldn't figure out how to make a curve without first attaching to an existing rail which is problematic since nothing in the BP designer can connect with anything outside of it. I got around that by making a BP of just a single curve (after deleting the connecting piece).

The bug where the designer's bounding box doesn't visually match was easy to work around once I figured out what was happening. Hopefully the finished blueprint isn't cut off.

Apparently signals can't be placed on the ends of tracks. Being unable to attach more rails to these curves inside of the designer means that I have nowhere that the game will allow me to place signals.

Is there a way to make a more complete BP for intersections, or will they be mostly manual each time?

Edit: realized after I posted that the left and bottom curves are going to the wrong side. Glad I noticed before trying to use it.

 

I chose this area because I thought that I'd have room to automate all the super early game mats and build my space elevator. Now I'm not so sure. Right now I have iron plates, iron rods, screws, wire, cable, and concrete automated with smelters ready to set up copper sheets the next time I play.

 

I was at a US grocery chain today and came across some...misleading price tags. I took a couple pictures intending to post them to Lemmy before going to bed, but I don't know which community would be appropriate for such a thing. The closest I could think of is A Boring Dystopia, but it doesn't seem quite right there.

 

From staring to walking

 

After putting off getting more chromatic iron thinking I'd find plenty more in the vaults, I finally went mining the other day so that I could get going with create. I was a bit disappointed (but not surprised) to find that minecart assemblers were removed from VH, but I managed to get this thing working after playing with it a bit (hadn't messed with gantries previously).

Before I fill the rest of the farm, are there any other crops that I could farm with this contraption with little to no modification that would be useful? I'm mainly thinking of altar recipes, but other uses would be good too.

11
submitted 1 year ago* (last edited 1 year ago) by TheRedSpade to c/moddedmc
 

cross-posted from: https://lemmy.world/post/9969104

I'm trying to get a fission reactor up and running, but one of the final chemicals (uranium oxide) won't transfer to the last chemical infuser. It worked long enough to get about 20 buckets of fissile fuel into a chemical tank, but that may just be because I was manually inserting to empty the tank after setting up filters. As seen in the images, the hydrofluoric acid is making its way into the same infuser.

All controllers in the network are full of power as well as all machines connected to it.

Edit: For some reason, moving the uranium oxide to its own channel both locally at the destination and on the routing network got it working despite the destination still having 2 channels routed to FinalChems.

7
submitted 1 year ago* (last edited 1 year ago) by TheRedSpade to c/[email protected]
 

I'm trying to get a fission reactor up and running, but one of the final chemicals (uranium oxide) won't transfer to the last chemical infuser. It worked long enough to get about 20 buckets of fissile fuel into a chemical tank, but that may just be because I was manually inserting to empty the tank after setting up filters. As seen in the images, the hydrofluoric acid is making its way into the same infuser.

All controllers in the network are full of power as well as all machines connected to it.

Edit: For some reason, moving the uranium oxide to its own channel both locally at the destination and on the routing network got it working despite the destination still having 2 channels routed to FinalChems.

 

cross-posted from: https://lemmy.world/post/9735011

I made this album in response to someone in MineTogether asking how to automate washing. I figured there's a chance it could help someone else too.

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submitted 1 year ago* (last edited 1 year ago) by TheRedSpade to c/[email protected]
 

I made this album in response to someone in MineTogether asking how to automate washing. I figured there's a chance it could help someone else too.

 

Does the "signal" from the spatial anchor propagate through quartz fiber and p2p tunnels, or does another need to be added to each subnet (and p2p network) that goes into chunks where the main network has no cables?

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