this post was submitted on 19 Sep 2024
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[–] [email protected] 178 points 2 months ago (2 children)

Really? After the absolute clownshow that was Starfield, my expectations for TES6 are extremely low.

[–] [email protected] 68 points 2 months ago (1 children)

I had low expectations before, but Starfield killed them completely. Starfield actually helped me get over worrying about TES6, because I just lost interest.

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[–] [email protected] 14 points 2 months ago

My expectations for a TES game are low by default. They just provide the world, the modders provide the game.

[–] [email protected] 171 points 2 months ago (1 children)

I mean maybe if you hadn't been milking Skyrim for 13 fucking years, expectations wouldn't be so unreasonably high, would they?

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[–] [email protected] 121 points 2 months ago* (last edited 2 months ago) (6 children)

Maybe they shouldn't use marketers. From what I see, marketers are the reason for unreal hype. Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG. (Aside from the launch issues this was also a big thing at launch).

All modern games hype is directly because of marketers.

Here's a novel thing. Just show us what the game is like. No stupid marketing lingo, no flashy graphics, just what the game is like. Give us the opening mission. There, pay me a marketing fee. No stupid high expectations, no lying about features that don't actually exist, just telling the consumer honestly what they're buying.

[–] [email protected] 24 points 2 months ago (1 children)

Remember the time when we had demoes that we could test before commiting to a buy? We should come back to that. Arguably Steam's return policy could be used as a demo although it only gives access to the beginning of the game and the plethora of cinematics and tutorials, and does not focus on a core part of the gameplay.

[–] [email protected] 10 points 2 months ago

Steam's recent update to carve out a category for demo's is kinda what you are asking for. At least it is in the right direction, if devs follow it.

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[–] De_Narm 73 points 2 months ago (3 children)

I honestly don't even think vanilla Skyrim was that good of a game. It had nice world building, but the combat sucked, the main story was kinda whatever, it was glitchy and a lot of systems were poorly thought out. It's only ever been the promise of a good game which was mostly found in mods.

[–] [email protected] 60 points 2 months ago

Skyrim was good because sandbox, music, culture and mood. The parts that made it bad, were endearing.

[–] [email protected] 38 points 2 months ago

Combat sucked and you had to spend way too long in the garbage ass inventory/ menus which just ruined the immersion. Im passing on Bethesda games until they fix that dumb shit, but I don't think they will anytime soon. All of their games seem like a soulless copy-paste the theme into the same boring engine.

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[–] [email protected] 71 points 2 months ago (4 children)

Use 👏 a 👏 better 👏 engine! 👏

[–] [email protected] 18 points 2 months ago

If they spend time on a new engine, that would cancel the release of Skyrim on the IBM 5100.

[–] [email protected] 11 points 2 months ago (1 children)

Whaaaat you think the engine that brought the world Boxfield is horrible after eight years of work on it?

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[–] Makeitstop 52 points 2 months ago (7 children)

I expect it to be a buggy mess that has lots of potential and doesn't deliver on half of what it seems like it should do. Then after a year or two it will finally be patched into being mostly stable and mods will have reached a point where it can mostly be turned into the game I actually want. However there will be a few creative decisions that I absolutely hate but which are so unnecessarily locked in that even mods can't fix them, so I'll have to just accept them as an irritant that I will do my best to ignore.

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[–] [email protected] 50 points 2 months ago
[–] [email protected] 46 points 2 months ago (1 children)

What a cop-out.

Bethesda didn't have trouble making games when they cared about making games. Now, they care about making money. Yes, devs should get paid for their work. But design decisions based on anything other than making a good game poison the well.

This is why small devs are absolutely killing it with indie games on PC at the moment. AAA titles fail over and over again, because they're designed for C-suite pockets first and gamers second.

[–] steeznson 11 points 2 months ago (3 children)

There already are a few indie Morrowind clones like Dread Delusion that I've had my eye on. Not sure what elements will have been compromised by the budget but keen to give it a go after payday next week.

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[–] rayquetzalcoatl 38 points 2 months ago (1 children)

Anything that makes marketers sad is a win for the world, honestly

[–] [email protected] 11 points 2 months ago* (last edited 2 months ago)

They're usually just liars acting as a filter between the game and the interested customers.

Instead of just showing the game, they cut what doesn't look good and make it appear as something more than it is. That's their job.

It's not adding value. Peak marketing executed perfectly is just misleading enough to increase sales beyond what just seeing the game would do, without making the customers mad enough to have a negative impact.

I make a rare exception for actual artistry, like some of the WoW expansion cinematics. It's still pretty misleading, but they're pretty.

As for the next Elder Scrolls, I don't think Bethesda has the devs to make it fun or interesting. From what I've seen from them, they are not particularly competent.

[–] [email protected] 37 points 2 months ago (3 children)

Thank God they lowered the expectations after Starfield.

[–] Allonzee 21 points 2 months ago* (last edited 2 months ago) (6 children)

I know I'm in the minority, but I fucking love Starfield.

It's a galactic scale zen garden when I need peace.

It's a shooter/space combat sim when I choose violence.

There's things that aren't good about it, it needs so many more factions, followers, and NPC interaction points to fill the fish bowl that's there, but there's so much to love too, IMHO.

In a time where MOST major studio games have turned to no effort live service dogshit, I think hating on flawed but grand games like Starfield as just more unsalvagable garbage is just an invitation to studios to keep churning out actual garbage like Suicide Squad since there's no pleasing modern gamers so don't bother trying, just lean entirely on an IPs nostalgia.

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[–] [email protected] 10 points 2 months ago

Yeah, I was gonna say. I'm sure it'll meet my expectations, and I'll be disappointed.

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[–] LordCrom 34 points 2 months ago (8 children)

Step 1, this time don't have an unskippable intro that lasts 30 minutes before you can start actually playing.

[–] [email protected] 17 points 2 months ago

noted! are you thinking 2 hours is long enough, or should we really try for three?

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[–] [email protected] 33 points 2 months ago (2 children)

It’s too late for me to care. I grew up with TES. I played daggerfall when I was 15 on my pentium. Then every few years a new amazing game came out. Then after sky rim it stopped. I’m in my 40s now and don’t have the time. This game should have come out in 2016 at the latest.

[–] [email protected] 14 points 2 months ago

I mean.... Skyrim is ok, I wouldn't say it's amazing...one of the weakest installments of TES. And then they beat every last cent out of it.

This game should have come out in 2016 at the latest.

Absolutely. I'm surprised they didn't try to release a version for calculators.....

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[–] [email protected] 32 points 2 months ago (3 children)

Modern Bethesda and making good games, what a joke.

[–] [email protected] 18 points 2 months ago (4 children)

I mean, even if TES:6 is good it wont meet expectations because expectations are so wildly high.

[–] [email protected] 13 points 2 months ago (6 children)

My expectations are just be as good as skyrim. I still go and explore skyrim and find new fun things i had never seen before. It's the best i can ask for.

[–] [email protected] 10 points 2 months ago (1 children)

Maybe it'll be as good. I would strongly recommend waiting for reviews in 2032 when it finally launches.

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[–] [email protected] 29 points 2 months ago (2 children)

Really? Just make the exact same game as Skyrim with better graphics and a new plot, while making it less likely to have bugs and glitches and maybe fix the largest complaints about Skyrim.

[–] [email protected] 11 points 2 months ago

commence marketing team weeping for weeks on end

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[–] [email protected] 26 points 2 months ago (3 children)

It's not like they don't know how to make a good game. They don't have to reinvent the wheel. Take Skyrim, make a new land with new characters and new quests, make it 4 times as pretty, fix the biggest bugs. Maybe make the quests a smidge more complex. Boom.

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[–] [email protected] 26 points 2 months ago

I think at this point I am more excited for, and have higher expectations of, Skywind.

[–] chonglibloodsport 21 points 2 months ago (2 children)

How many people who worked on Morrowind, Oblivion, and/or Skyrim are still working there? This is a question I feel does not get asked enough when it comes to beloved franchises. People talk about their favourite game developers and how they “sold out” or whatever. I don’t think I see enough recognition that sometimes the best people at a company just leave.

[–] [email protected] 16 points 2 months ago

The reality is that it's been 20 years since many of those "best games ever". 20 years is a huge chunk of your working life. It's just not realistic to keep the same people that whole time, or even a percentage of them.

People don't want to think about the reality of it, they just want content to devour.

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[–] SasquatchCosmonaut 19 points 2 months ago (4 children)

Honestly if they had just put a little more thought into the loot progression and made a couple systems more interesting it would have been a much better game.

The randomized empty open world planets wasn't great but they also did that in Daggerfall so I don't think it was totally unprecedented and still had some value if there was a better incentive to explore (in my opinion better and more interesting loot would have kept me exploring).

What pissed me off the most was the fact that when you built the armillary it literally showed up on the OUTSIDE of your spaceship and you couldn't build it indoors in your settlements. What the fuck? You literally killed people for some of those artifacts. Why would you keep them outside for fucks sake?

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[–] [email protected] 19 points 2 months ago

Yeah I know, I played Morrowind, Oblivion, and unfortunately Skyrim. I expect it to be pretty and large, but not have much unique, good stuff, the side quests will be "go steal this same vase 6x from different people oh look you run the Thieves Guild now," and the main quests might be neat.

I'm not sure I'll be picking it up tbh.

[–] Pantsofmagic 18 points 2 months ago (8 children)

It's been a long time since 11-11-11.

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[–] AgentOrangesicle 16 points 2 months ago (1 children)

It's cool. We'll make it for you (and far more impeccably gorgeous than you would). Just give us the engine.

  • The Modding Community
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[–] [email protected] 16 points 2 months ago

Do what was done with Skyrim but make the dungeon puzzles less terrible, remove the horrific bugs, and make the setting a desert or lush forest. Boom, billion dollar game. Send me money, Todd.

[–] TommySoda 12 points 2 months ago (4 children)

After Starfield my expectations are so low that the only way I'd be disappointed is if it's worse than Skyrim. And Skyrim wasn't even that amazing in hindsight.

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[–] Lizardking27 12 points 2 months ago (3 children)

Oh it can be done. The only question is: is Bethesda the one to do it?

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[–] [email protected] 11 points 2 months ago (1 children)

I've been saying this even before Bethesda went down the gutter. Everyone is pointing to their recent collosal failures like they wouldn't still be disappointed even if ES6 was "perfect."

I don't think anybody can point out what, exactly, made Skyrim so fucking legendary. It was a buggy, unpolished mess of a game. Its lore was inconsistent. It had a villain and story that should have been deeply intriguing and interesting and yet it does Alduin a disservice and was, quite frankly, boring.

But somehow the game was fun. So fun that people spent an average 80 hours a week playing it, me included! And the only possible exploration is that Bethesda had passion, and then Skyrim inflated their egos. So I can see why people see their recent spree of lackluster-to-terrible games as a very valid reason for agreeing with Tod Howard, for once.

Set that aside, however. Let's assume they "get it right." Let's assume it's made with passion and recent history has humbled them. People will still be disappointed. Why? Because "it's not Skyrim." Just in the same way that hardcore ES fans hated Skyrim because "it's not Morrowind." Skyrim set the bar so astronomically high that it would take an absolute fucking miracle for them to, at bare minimum, meet expectation! And it would honestly be better that they didn't, because then people would expect them to hit that milestone every, single time when the "secret ingredient" to Skyrim's legendary success is so fucking aetherial nobody can say exactly what it is.

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[–] [email protected] 9 points 2 months ago (1 children)

I expect nothing and I know that they will still dissapoont me. Marketing isn't weeping because they don't know how to sell the expectation, they weep because they don't know how they can convince anyone to even look at that game.

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