this post was submitted on 19 Sep 2024
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[–] [email protected] 4 points 1 hour ago

Really? Just make the exact same game as Skyrim with better graphics and a new plot, while making it less likely to have bugs and glitches and maybe fix the largest complaints about Skyrim.

[–] [email protected] 12 points 4 hours ago (1 children)

What a cop-out.

Bethesda didn't have trouble making games when they cared about making games. Now, they care about making money. Yes, devs should get paid for their work. But design decisions based on anything other than making a good game poison the well.

This is why small devs are absolutely killing it with indie games on PC at the moment. AAA titles fail over and over again, because they're designed for C-suite pockets first and gamers second.

[–] steeznson 2 points 25 minutes ago (1 children)

There already are a few indie Morrowind clones like Dread Delusion that I've had my eye on. Not sure what elements will have been compromised by the budget but keen to give it a go after payday next week.

[–] [email protected] 1 points 18 minutes ago

At this point I could give up a lot in terms of budget. Give me text without audio all day long if the writing is good. I think we've lost our way on RPGs.

[–] [email protected] 18 points 5 hours ago (1 children)

It's not like they don't know how to make a good game. They don't have to reinvent the wheel. Take Skyrim, make a new land with new characters and new quests, make it 4 times as pretty, fix the biggest bugs. Maybe make the quests a smidge more complex. Boom.

[–] [email protected] 2 points 1 hour ago

Gotcha, entirely Radiant generated quest lines! With AI! And Blockchain! We still doing NFTs? You get NFTs.

[–] Lizardking27 8 points 6 hours ago (1 children)

Oh it can be done. The only question is: is Bethesda the one to do it?

[–] [email protected] 4 points 4 hours ago (1 children)

...Larian Studios has entered the chat

[–] [email protected] 3 points 3 hours ago

Eh. I'd argue the Beyond Skyrim Team is the real successors

[–] Avatar_of_Self 2 points 4 hours ago

The Elder Scrolls 6: Skyrim 2

[–] [email protected] 6 points 5 hours ago

I was a pretty hardcore Bethesda fan for years, long before Skyrim. But they have burned me too many times now for me to have any faith in ESVI.

[–] [email protected] 25 points 9 hours ago (3 children)

Thank God they lowered the expectations after Starfield.

[–] [email protected] 6 points 5 hours ago

And Fallout 76, and in some sense, Fallout 4

[–] Allonzee 12 points 6 hours ago* (last edited 6 hours ago) (1 children)

I know I'm in the minority, but I fucking love Starfield.

It's a galactic scale zen garden when I need peace.

It's a shooter/space combat sim when I choose violence.

There's things that aren't good about it, it needs so many more factions, followers, and NPC interaction points to fill the fish bowl that's there, but there's so much to love too, IMHO.

In a time where MOST major studio games have turned to no effort live service dogshit, I think hating on flawed but grand games like Starfield as just more unsalvagable garbage is just an invitation to studios to keep churning out actual garbage like Suicide Squad since there's no pleasing modern gamers so don't bother trying, just lean entirely on an IPs nostalgia.

[–] [email protected] 1 points 1 hour ago

So happy for you? I think it's a fine game with great highs, but it is a different game when compared to Skyrim obviously, which makes one wonder how ES6 would be.

[–] [email protected] 8 points 8 hours ago

Yeah, I was gonna say. I'm sure it'll meet my expectations, and I'll be disappointed.

[–] [email protected] 17 points 8 hours ago

Yeah I know, I played Morrowind, Oblivion, and unfortunately Skyrim. I expect it to be pretty and large, but not have much unique, good stuff, the side quests will be "go steal this same vase 6x from different people oh look you run the Thieves Guild now," and the main quests might be neat.

I'm not sure I'll be picking it up tbh.

[–] Pantsofmagic 13 points 8 hours ago

It's been a long time since 11-11-11.

[–] chonglibloodsport 18 points 11 hours ago (2 children)

How many people who worked on Morrowind, Oblivion, and/or Skyrim are still working there? This is a question I feel does not get asked enough when it comes to beloved franchises. People talk about their favourite game developers and how they “sold out” or whatever. I don’t think I see enough recognition that sometimes the best people at a company just leave.

[–] [email protected] 4 points 6 hours ago

bethesda has one of the least amount of turnover for any gaming company. so you can check the credits for morrowind then check for skyrim then check for starfield and you will see a lot of familiar names

[–] [email protected] 13 points 10 hours ago

The reality is that it's been 20 years since many of those "best games ever". 20 years is a huge chunk of your working life. It's just not realistic to keep the same people that whole time, or even a percentage of them.

People don't want to think about the reality of it, they just want content to devour.

[–] [email protected] 6 points 9 hours ago

I don't blame the MD tbh, if I had to try and make Starfield worth buying I'd fucking quit

Fire Emil and you'll be on a good start to un-fucking yourselves, Bethesda

[–] [email protected] 3 points 8 hours ago

I think it will meet my Creation Store fan expectation, and that's not something I am looking forward to.

[–] [email protected] 5 points 10 hours ago

Awesome, I hate marketers.

[–] SasquatchCosmonaut 18 points 15 hours ago (1 children)

Honestly if they had just put a little more thought into the loot progression and made a couple systems more interesting it would have been a much better game.

The randomized empty open world planets wasn't great but they also did that in Daggerfall so I don't think it was totally unprecedented and still had some value if there was a better incentive to explore (in my opinion better and more interesting loot would have kept me exploring).

What pissed me off the most was the fact that when you built the armillary it literally showed up on the OUTSIDE of your spaceship and you couldn't build it indoors in your settlements. What the fuck? You literally killed people for some of those artifacts. Why would you keep them outside for fucks sake?

[–] ajikeshi 1 points 8 hours ago* (last edited 8 hours ago) (2 children)

The randomized empty open world planets wasn’t great but they also did that in Daggerfall so I don’t think it was totally unprecedented

Well, in case of daggerfall you could actually move through the land to the next city/town without a single loading screen. And in theory you could move from one end of the land to the other end (but the game would likely crash due to procedural generation or memory issues before)

[–] [email protected] 2 points 6 hours ago

i think a rogue would stab you in the back killing you instantly before the game would crash

[–] SasquatchCosmonaut 1 points 6 hours ago

True but Daggerfall was definitely made with fast travel in mind as the main way to get around.

[–] [email protected] 32 points 18 hours ago (1 children)

It’s too late for me to care. I grew up with TES. I played daggerfall when I was 15 on my pentium. Then every few years a new amazing game came out. Then after sky rim it stopped. I’m in my 40s now and don’t have the time. This game should have come out in 2016 at the latest.

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[–] [email protected] 25 points 18 hours ago

I think at this point I am more excited for, and have higher expectations of, Skywind.

[–] [email protected] 105 points 23 hours ago* (last edited 14 hours ago) (7 children)

Maybe they shouldn't use marketers. From what I see, marketers are the reason for unreal hype. Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG. (Aside from the launch issues this was also a big thing at launch).

All modern games hype is directly because of marketers.

Here's a novel thing. Just show us what the game is like. No stupid marketing lingo, no flashy graphics, just what the game is like. Give us the opening mission. There, pay me a marketing fee. No stupid high expectations, no lying about features that don't actually exist, just telling the consumer honestly what they're buying.

[–] EncryptKeeper 3 points 8 hours ago

Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG

We can’t put all the blame on marketers. It is still to this day a wonky, janky, buggy and substandard RPG. There was no level of softening that would make Cyberpunk palatable enough to be entirely free of negative sentiment.

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[–] [email protected] 150 points 1 day ago (3 children)

Really? After the absolute clownshow that was Starfield, my expectations for TES6 are extremely low.

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[–] [email protected] 45 points 21 hours ago
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