chonglibloodsport

joined 2 years ago
[–] chonglibloodsport 1 points 1 hour ago

Even those who had to rent a medallion in order to be able to work?

[–] chonglibloodsport 1 points 4 hours ago

Here in Canada we banned single use plastic grocery bags. Now we’re seeing an epidemic of reusable grocery bags that people only use once. People have closets full of these things and some are starting to dump them in the landfill. Meanwhile we continue seeing overwhelming amounts of single use plastic in the food packaging and other consumer goods.

[–] chonglibloodsport -2 points 14 hours ago (2 children)

What do you mean by destroying workers’ rights? Did taxi and limousine drivers have better rights before than Uber drivers do now?

My dad used to drive a limousine. His boss stole tips from him and forced him to drive people to the airport (an hour each way on the highway) at 4am. Now my dad drives for Uber Eats and Skip the Dishes. He is a lot happier now! He drives when he wants, where he wants.

[–] chonglibloodsport 13 points 15 hours ago

Volunteer with an organization in your area. Meet people to work with and help people.

I know this might sound really weird. Like “how can I help people when I have so many unmet needs myself?” But volunteering is the way to meet a need that we all have which can’t really be met by friends: the need to be needed.

I suffered from depression for most of my adult life. Volunteering has done so much for me to help me feel valued, to show me I have something to contribute, and to give me a break from my own issues for a few hours at a time.

It’s also a great place to make friends. And generally what I’ve found is that the people who volunteer are pretty nice, gentle people. Much more likely to make a good friend than a random person you might meet.

I hope you decide to give it a try! You have so much to offer! And keep in mind that if you pick something you don’t really enjoy doing you can always try something else. My regular gig is a volunteer homework club for newcomer/refugee high school students. Been helping there for 8 years now. Love it!

[–] chonglibloodsport 1 points 18 hours ago

Succubi just charm me every time. I assume they’re gonna charm every hit. They sometimes don’t but that’s just luck.

I just try not to fight them directly, as much as possible. Earthroot darts are a favourite. Can also pull or knock them into a pit!

[–] chonglibloodsport 2 points 1 day ago

Yeah exactly. Open standards are what we want but they’re just so hard to get without regulation. Sometimes we see industries that are smart enough to form their own standards body when they realize it’s in all their best interests to standardize. Other industries seem to never realize that.

[–] chonglibloodsport 2 points 1 day ago (2 children)

I guess I just don’t trust thermostat makers to be able to develop a competent mobile app. If one did manage to develop a really good mobile app then I’d be excited to use that. I don’t see it happening.

Perhaps one of the biggest issues is that thermostats are typically made by HVAC type companies who don’t have an established culture of developing quality software. Their management may see software only as a necessary evil, not a product differentiator.

This may have been further exacerbated by the HVAC installation and repair industry which has a lot of issues of its own (licensing, conflict of interest, and bundling).

[–] chonglibloodsport 3 points 1 day ago* (last edited 1 day ago) (4 children)

My thermostat lets you override the schedule to raise or lower the temperature any time. It reverts back to the regular schedule 8 hours later.

The override is just a simple matter of pressing up or down on the temperature scale arrows.

[–] chonglibloodsport 3 points 1 day ago* (last edited 1 day ago) (6 children)

What if I want a temperature that varies throughout the day? I prefer it to be warmer during the day and cooler at night (for sleeping).

Furthermore, in the summer we get a lot of humidity which needs to be removed from the house. Our thermostat has a setting that allows the system to cool several degrees below the minimum temperature to dehumidify, then it relaxes back up to the minimum.

[–] chonglibloodsport 7 points 1 day ago (1 children)

Open source projects create corposhit because the developers working on them work for corporations who pay them to create the corposhit. The fact that they’re open source is just so that the corporation can benefit for free from contributions by developers outside the company. That’s all.

[–] chonglibloodsport 1 points 1 day ago (1 children)

Vintners turn water into wine! It takes a long time though!

[–] chonglibloodsport 3 points 1 day ago

No this is how exponential growth works. The first trillion is always the hardest to make! Much easier to make another trillion after that!

 

When I first heard about trinkets I was intrigued: they sounded like a fun way to inject some extra variation and challenge into a run and make it feel different from other runs with the same class. Now having played with them a bit they feel a lot more situational than I thought.

In many cases they seem like I’m just spending resources to make the game more challenging and the rewards from it aren’t commensurate. Since my mindset shifts into “survival mode” after I leave the character select screen and start the game, I generally avoid even creating most of the trinkets.

However I have seen a few cases now where beginners go into trinkets with gusto and it ends up costing them the run. This is leading me to suspect that trinkets may have a “beginner trap” effect where the lure of additional rewards is not being properly offset by an informed assessment of the risks. Of course, my view of this is only anecdotal!

So I have a question for everyone: how do you see trinkets fitting with your experience in the game?

I think one danger for any roguelike — when developed over a long period of time with a stable long term community — is for development to lean too far in a direction that favours providing new challenges to experienced players. Perhaps the most infamous example of that is NetHack, a game with a sheer cliff of a learning curve. I don’t think SPD is in much danger of that any time soon. Having said that, I do still worry about beginners because of their role in growing and maintaining the health of the community for the game.

Thoughts, anyone? Evan: can you share any insights from your analytics? I am particularly concerned about mimic tooth, wondrous resin, and chaotic censer. Do beginners use these trinkets differently from experienced players? Do they impact beginners’ success rate differently from experienced players?

 

Currently Unstable Spellbook draws random scrolls from a list of 10 eligible scrolls with replacement. My suggestion is to change this so that scrolls are drawn without replacement.

This idea came to me after someone on Reddit claimed to have drawn a bunch of strings (a string of 4 and a string of 6) of the same scroll in a row, all within the same game. Generally when this happens it gets people out of the game and has them thinking there’s something wrong with how scrolls are chosen.

My suggestion, to draw the scrolls without replacement, would make longer strings of duplicates like this impossible. It would also make the Unstable Spellbook more strategic in its use because you could keep track of which scrolls you get and then be able to make plans for potential upcoming scrolls. To make this less tedious, you might consider allowing the player to see some of the potential upcoming scrolls, similar to how some versions of Tetris show you the upcoming pieces (though not necessarily in exact order like Tetris).

Some further notes and thoughts:

  • Identify, remove curse, and magic mapping are all half as common as the other scrolls. This could be handled by having a deck of 17 scrolls, with 7 duplicates for the more common types but only 1 copy of each of the 3 above.
  • If you do go with a deck type system, maybe the player could keep adding more scrolls (beyond the needed for each upgrade) to bias the deck in their favour. This would make the Unstable Spellbook into a kind of deck-builder minigame, like Slay the Spire!
  • Another idea might be to remove the popup choice for upgrading scrolls you draw, in favour of allowing the player to add both regular and exotic scrolls separately, giving them separate distributions within the deck. This loss of control would represent a small tactical nerf to the usage of the book which would partially offset the strategic buff caused by letting the player know and have more control over the distribution of scrolls they get from the artifact.

Anyway, thoughts, opinions, suggestions? I personally love the Unstable Spellbook in its current form but I have talked to others who don’t like it at all. My thoughts around this suggestion are to attempt to bridge this gap and make the item feel less random while still preserving its random flavour. The tradeoff is that this suggestion would make the item a bit more complex, though I don’t see think it’s an unreasonable amount of added complexity.

Alchemy is quite a complex system in the game and many players don’t engage with it at all. Even at the most tricked-out “deck builder” version of this suggestion, it’s still quite a lot less complex than alchemy because the choices are much more straightforward: want to see more of a scroll? Add another copy to the spellbook!

 

I love the variety and strategy trinkets are bringing to the game in 2.4! They do add to early game inventory pressure, which for me is the most frustrating part of the game (juggling a full inventory, throwing stuff down pits, running back and forth).

If trinkets were stored in the velvet pouch instead of the main inventory it would at least keep inventory pressure the same as it is now, without adding to it.

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