lustyargonian

joined 1 year ago
[–] [email protected] 9 points 4 days ago* (last edited 4 days ago)

Licensing will do that for you. At least you'll be able to still play it, unlike Crew.

[–] [email protected] 4 points 2 weeks ago (2 children)

I'm pathetic at both pronunciation and spelling. I just know when I hear it lol.

Auto complete isn't helping either with the situation.

[–] [email protected] 20 points 2 weeks ago* (last edited 2 weeks ago) (6 children)

But they're not. They are simply saying that lay people assuming feminism is for feminine gender is to be expected as they may go on the face value of it. They aren't saying that the goal of feminism is anti men, rather they agree it is anti abuse due to patriarchal structures but the naming only brings confusion and irrational reactions for the uninformed.

[–] [email protected] 1 points 2 weeks ago

I guess we'll see one or two games do this every 1-2 years, and I think that's actually fine. Baldur's Gate 3 did it but in the end optimising for Series S improved it for everyone. Alan Wake 2 devs said it was hard to fit things into Series S memory but they got there in the end and even delivered a 60 FPS mode. Even Immortals of Avuem got it working at 60 FPS for Series S.

It sucks for the devs for sure and they should leverage it to get some concessions from Microsoft for making them do all the hard work. Maybe a smaller platform fee, or partial funding.

[–] [email protected] 3 points 2 weeks ago (2 children)

I was so confused by the trailer. What exactly is this game lol

[–] [email protected] 1 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

30 FPS and heavy motion blur put me off. Maybe it was just how it was recorded/presented in the stream I guess.

[–] [email protected] 13 points 3 weeks ago (1 children)

Still trying to fully realise this.

[–] [email protected] 0 points 3 weeks ago

Big if true

[–] [email protected] 1 points 4 weeks ago

They worked on both their engine and Starfield. I just hope now the next games don't require too much engine work (since it was anyway designed around segmented maps of Oblivion and Fallout 3) and can ship games at a faster cadence.

[–] [email protected] 10 points 4 weeks ago (2 children)

Not sure if the generalization is true, but the point of most stories is to make the protagonist look good and relatable and antagonist look bad and horrible.

God of War, however, is an interesting story where the protagonist is actually pretty unstable with a dark past and on a rampage to kill all gods. He's the monster in a way, and the monsters he has been killing are usually pawns of these gods.

[–] [email protected] 9 points 1 month ago (1 children)
[–] [email protected] 2 points 1 month ago (1 children)

I wonder how games would look and run towards the end of this gen. We could get Unreal Engine 5 lumen+nanite+vsm running at 1440p upscaled to 4k at 30, 40, 60 and 120 FPS using various settings and frame gen. Currently games like Jedi Survivor (I know UE4) and Immortals of Avuem run at quite low resolutions to achieve 60, or games like Hellblade 2 run at a better resolution but at 30 FPS with 21:9 aspect ratio.

 

It isn't your run of the mill article asking you to enable Hermes or add/remove certain dependencies. Rather it goes deep into measuring various parts of app startup, figuring out potential improvements, measuring those again on real world data, and further improving perceived performance by using simple techniques.

 
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