this post was submitted on 10 Aug 2024
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[–] [email protected] 71 points 4 months ago (6 children)

Pog? I can't even imagine what the mod community will cook up for this game. QoL, new enemies, maps, weapons? The possibilities are endless

[–] [email protected] 65 points 4 months ago (2 children)

"I made all the enemies Teletubbies"

[–] [email protected] 23 points 4 months ago (2 children)

And of course the ever-popular "I gave the Teletubby skins gigantic boobs"

[–] [email protected] 6 points 4 months ago (1 children)

Not to be outdone by the classic Thomas the Tank Engine character skin.

[–] [email protected] 4 points 4 months ago

also with massive tits.

[–] idunnololz 3 points 4 months ago (1 children)

Dammit I was hoping for giant dicks

[–] [email protected] 3 points 4 months ago

Well you're in luck, there's a mod for that!

[–] [email protected] 5 points 4 months ago

If there isn't a randy savage hell knight I have no faith in humanity.

[–] [email protected] 25 points 4 months ago (1 children)

First thing I thought of was "I wonder if I can recreate the original game's levels with this."

[–] [email protected] 1 points 4 months ago (1 children)

Original as in Eternal's levels themselves or DOOM 1993's?

[–] [email protected] 3 points 4 months ago (2 children)
[–] [email protected] 1 points 4 months ago (1 children)

It would definitely take some creative interpretation IMHO. That is if you're using the gameplay of Eternal, you'll want to make changes to the original maps structure and encounter design. Would be an intensely interesting project to take on... Even just an episode, or a level or two...

I'm already thinking about how to "gate" different sections in episode 1 to work with Eternal's arena based gameplay. Later episodes and Doom 2 gets easier, though.

[–] [email protected] 2 points 4 months ago* (last edited 4 months ago)

The only thing about the level design I think would get broken is the fact you can jump and other traversal methods. The original maps weren't designed around that, and even Brutal Doom breaks them with the addition of jumping. But what's broken is the intended progression and access to secrets and is also an easy fix. Just make the barriers higher or gaps further, etc.

[–] [email protected] 1 points 4 months ago

That'd be cool

[–] [email protected] 13 points 4 months ago

Isabelle from animal crossing rip and tear when?

[–] [email protected] 8 points 4 months ago (1 children)
[–] [email protected] 9 points 4 months ago (1 children)

impossible. they don't call him mancubus for no reason 🥵

[–] [email protected] 4 points 4 months ago

Another Duke Nukem 3D remake that'll get taken down by Randy Bitchford.

[–] [email protected] 4 points 4 months ago

It means that people could basically make endless games out of it, right?

[–] [email protected] 51 points 4 months ago

Can the mod community chip in and hire Mick Gordon for a couple more tracks? Just a couple. Ya'll got any of them Mick Gordon tracks left?

[–] pyre 42 points 4 months ago (1 children)
[–] NONE_dc 30 points 4 months ago

"Doom Eternal" eternal confirmed?

[–] [email protected] 23 points 4 months ago (3 children)

Myhouse.wad eternal edition when

[–] ngwoo 1 points 4 months ago
[–] [email protected] 1 points 4 months ago

Probably would take a team of 3 a year to make for Eternal

[–] [email protected] 1 points 4 months ago

IgwtThisReference.wad ...straight to jail sir...

[–] [email protected] 18 points 4 months ago (1 children)

Cool to see behind the scenes at modern IdTech tools

[–] [email protected] 12 points 4 months ago (1 children)

I wish they released the engine like they used to. IdTech whatever version we're on now has to be epic.

[–] [email protected] 8 points 4 months ago (2 children)

It’s kind of awesome to think every call of duty game, valve game and Id software game still all use an engine that originated from quake!

[–] vikingtons 4 points 4 months ago

Fast forward to today, it's kind of terrifying that the proprietors of DirectX effectively own the poster-child Vulkan game engine for both performance & visual fidelity.

[–] [email protected] 1 points 4 months ago* (last edited 4 months ago) (1 children)

I don't know if they really do... I mean they're derived from it, but it's pretty unlikely any of the quake code is in CS2 or the latest call of duty.

Quake is definitely a legend regardless, just for creating the PvP FPS scene.

[–] [email protected] 4 points 4 months ago

I mean if you trace it back far enough, the engines used are in fact forks of the quake engine (IdTech 2). I’m sure there’s some simple system somewhere that’s still the same in all engines all these years later

[–] dezmd 12 points 4 months ago (1 children)

Marty Stratton of id Software tries to throw Mick Gordon and his entire music production career in front of a bus over the Doom Eternal OST issues: https://www.reddit.com/r/Doom/comments/gdg25y/doom_eternal_ost_open_letter/

Mick Gordon responds with receipts and even time stamps in files from the id audio designer: https://medium.com/@mickgordon/my-full-statement-regarding-doom-eternal-5f98266b27ce

Bethesda's eventual response in a tone seeming written by Stratton himself: https://www.reddit.com/r/Doom/comments/1enfvfm/has_marty_stratton_found_his_appropriate_venue_yet/

Fuck anything from id Software/Bethesda/ZeniMaxi Media until chucklefuck Marty Stratton is out.

[–] [email protected] 3 points 4 months ago

Here's a YouTube video about this that's pretty informative.

[–] vegaquake 9 points 4 months ago (1 children)
[–] chiliedogg 2 points 4 months ago

They just released a Doom 1/2 combo pack that has a bunch of mods included as well as a mod browser for new mods. And the mods are all supported on console. I was playing Doom in Princess Peach's castle on my Xbox yesterday.

[–] [email protected] 8 points 4 months ago

Id Software is so fucking based

[–] peopleproblems 5 points 4 months ago

Ooooo and it's on sale.

[–] krimson 2 points 4 months ago

Love this game!

[–] [email protected] -1 points 4 months ago (1 children)

Is there a version that makes audio with Bluetooth headphones actually work? I tried playing the other day and it was completely unplayable.

[–] [email protected] 21 points 4 months ago (1 children)

I think that has more to do with your system and the quality of Bluetooth audio than it does the specific game or application.

[–] [email protected] -2 points 4 months ago (1 children)

No, it's fairly common. You can find a number of people complaining about the same thing. No other games, including Doom 2016, have this issue.

[–] Jtee 5 points 4 months ago* (last edited 4 months ago) (1 children)

I googled your issue and found a post on... That other site.

Search for "Sound Settings" in windows, on that screen to the right there is a button called "Sound Control Panel", click that.

On the following screen you should find all your audio devices. There are 2 versions for your headphones, the normal stereo device and a second Hands Free one, right click on the Hands Free headphones and disable them.

Now open the "Recording" tab, there you should find your headphones among the other microphones you have connected, right click and disable them too.

Your headphones should now work ingame as the game has no way to access your microphone anymore and thus isn't able to take away your headphones bluetooth audio bandwidth, however this obviously also means if you later down the line want to use your headphones microphone you'll have to enable both of those things again.

Edit: Just disabling the microphone while leaving the Hands Free option up works too, but without a microphone there's no point to ever use Hands Free and thus I like to turn it off to reduce clutter.

Nice to see that this is still helping people over all this time lol :)

[–] [email protected] 2 points 4 months ago

Believe me, I've done that. And a handful of other things. It didn't help. I either got garbage quality or no sound at all.