all-knight-party

joined 9 months ago
[–] [email protected] 2 points 2 hours ago (1 children)

At its own formula? I thought Palworld had a whole like crafting and base building/management side. That's not really what I wanted out of a pokemon type game, and so I didn't get Palworld. I can understand it being a better game for somebody who likes that, but I don't know if that qualifies as Pokemon's formula.

[–] [email protected] 13 points 9 hours ago

I wanna say this is a possible symptom of people who beat the game ages ago, put it down for a year or so, returned for the DLC completely not warmed up, and then perceiving it as insane difficulty off the bat

[–] [email protected] 33 points 1 day ago

That's how it seems to me due to his twitch ban as well. The guy is fairly popular and brings money in, I couldn't see Twitch banning him and losing the shared revenue unless the claim had damning evidence

[–] [email protected] 16 points 3 days ago (1 children)

He's whiny in just barely enough lines to establish that he's still a bit naive, but I would not consider him an overall whiny character, even in the vacuum of episode 4, he is not constantly bitching and dodging his responsibility once its importance is established.

Its probably the best way they could've utilized whininess

[–] [email protected] 15 points 3 days ago (3 children)

I'm curious, I feel like I haven't seen mickey in anything flagship Disney in an extremely long time, what's his latest work?

[–] [email protected] 23 points 3 days ago

Difficulty isn't black or white. There's a real difference between Monster Hunter and I Wanna Be the Guy

[–] [email protected] 18 points 3 days ago (1 children)

From my viewpoint, it's usually more of a coercive thing. Something you're not necessarily entirely opposed to, but you might rather not, and in order to avoid a situation you might perceive as bad in a different way, you relent and allow it to happen, leading to years of questioning whether it even was rape or not, even though what it does to you mentally is irrefutable.

[–] [email protected] 3 points 1 week ago

Look at a world of Warcraft database and steal all the cool NPC names

[–] [email protected] 18 points 1 week ago

If you're host you get the final say on extracting. If they try to extract without any body else there and they're not paying attention to comms, especially text comms, then that's on them

[–] [email protected] 5 points 1 week ago (1 children)

Ahh, so once the AI can develop smarmy humor that doesn't add anything to your discussion with it, THEN it'll be like real people

[–] [email protected] 1 points 1 week ago (1 children)

I am glad that others are noticing that change, too. I do believe it was a change necessitated by the Switch, but was also half ideological. In World, the Ancient Forest showed where they could go too far with the map design.

Even today after how much I played that game, if it weren't for the guidance bugs I would get lost in that forest because of how mazelike it is. I do actually prefer Rise's maps that have no loading zones, but are not as gigantic and mazelike, instead more vertical. though I do wish there were more of them, but remember that Rise is made by a different team than World, so not committing to all of World's design decisions doesn't necessarily mean they're gone, as we move back into a new game developed by the World team once again.

I also feel that there is more to the transition from hunter to killer than the maps. The speeding up of gathering animations, the removal of most gathering and miscellaneous quests in World and Rise means that instead of having a lot more pacing variety in what you could be doing, it's pretty much constant back to back large monster hunting, and if you want to change pace you have to play a different game instead of tackling some backlog gathering and transport quests.

I do know that I'm likely in the minority as someone who wants more non-hunting quests back in the games, and who didn't like that gathering continually gets more and more streamlined out of the game as the series goes on, but I think that the monotony of being constantly railroaded into hunting and more hunting may eventually hit a breaking point.

 
 

The following is a paste of the "account linking FAQ they've posted on their discord containing time-frames for when the change kicks in. Particularly funny is the subtle "make an account in a different country" of point #3:

"Here are the questions and answers that we have received regarding mandatory account linking so far. We will update this thread with any additional info if we receive it!

**1. What’s the benefit of having a PlayStation Network Account? I don’t have a PlayStation. ** Account linking provides a consistent and reliable means of reporting, moderation, actioning and appeal for ALL Helldivers 2 players. We take online safety seriously and this is our main way to protect players from griefing and abuse: by enabling the banning and suspension of players that engage in that type of behaviour.

By linking accounts, you have the benefit of our extensive support team infrastructure for reporting these bad actors (and our appeals process if you are banned/suspended). This all helps us to make Helldivers 2 a safer and more enjoyable space for everyone.

**2. Why do I need a PlayStation Network account now? I didn’t when the game launched on Steam. ** Due to technical issues at the launch of HELLDIVERS™ 2, account linking was temporarily made optional. Now that the issue has been resolved, this grace period is expiring and we are reinstating the requirement to link accounts.

**3. I am currently in a country or territory that is not PSN-enabled. Can I still sign in and link an account? ** PSN requires users to register in their country or territory of residence. Individuals who are traveling, working, or studying abroad may create an account in a country or territory different from the one in which they are currently located.

**4. When is this happening? And how do I connect my PSN account to my Steam account? ** Current players on Steam: Current players on Steam will start to see the mandatory login from May 30th and will be required to have linked a Steam and PlayStation Network account by June 4th. New players on Steam: You will begin to see the account linking option appear when booting up Helldivers 2 from May 6th. To connect your accounts follow the prompts on screen. You will be required to link a Steam and PlayStation Network account from May 6th.

**5. How will my data for account creation be used? Is it safe? ** However you choose to play, we strive to make gaming welcoming, secure, and inclusive for everyone. We’ve created easy-to-use tools to help you take control of who you interact with, how we use your personal information, and how it is displayed and shared.

You can find more information on our privacy and safety features here: https://www.playstation.com/en-gb/privacy-security-safety/

For more details about how we use your personal information, check the “Information Sharing and Transfers” section of our Privacy Policy: https://www.playstation.com/en-gb/legal/privacy-policy/

**6. I already have Helldivers 2 on PS5 and Steam, do I have to make a new account for the Steam version? ** No, you do not need to make a new PlayStation Network account. You can connect your current PlayStation Network account to your Steam account.

**7. If I own Helldivers 2 on PS5 and Steam, will my progress be shared between platforms? ** No, progress on the PS5 and Steam version of Helldivers 2 remains separate at this time.

**8. How do I sign up for a PlayStation Network account? ** You can create an account online via your phone/PC browser before you launch Helldivers 2, or you can create an account online when prompted to upon launching Helldivers 2.

Support page: https://www.playstation.com/support/account/create-account-for-psn/

Direct account creation page:https://id.sonyentertainmentnetwork.com/id/create_account_ca/"

 
 
 
 
 
 
 
 
 
 
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