this post was submitted on 04 Dec 2024
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I love my favorite games and have been playing them for years, but I disliked about 99% of the games I played.

I don't think I have FoMO or anything; I just find it weird because my taste in music, film, or art/media in general is usually fairly broad. I guess I just wonder why my taste in games is aggressively limited.

It's not for the lack of trying new games; I've tried more or less anything I could find, sometimes because it's popular, other times because it looked interesting, but nothing really hits the mark like my favorite games.

I just don't like what most developers create, I guess?

I'm hoping, by posting this, maybe I can find others who are having a similar experience, and we can share thoughts.

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[–] FuryMaker 2 points 2 hours ago

I find it's not that I don't like them, it's just a decent commitment to get into it.

[–] [email protected] 4 points 5 hours ago

You have a narrow taste in games and that's perfectly OK, nothing to be ashamed of at all. Enjoy what you like. You have no obligation whatsoever to play the newest, most popular thing just to keep up with the gaming Joneses. The list of popular games I haven't tried myself is MUCH longer than the list of them I have played, either because they don't appeal to me or I just don't have the spare time or money, and I am 100% fine with that. I buy the games I know I'll put time into and enjoy and don't worry about the rest.

[–] RubberElectrons 5 points 7 hours ago (1 children)

It's ok dude. What do you look for in games, is there a common theme?

I'm the same, I actually look for cinematic games with clever, interesting stories. Idgaf about multiplayer or any of that shit, I want to be a director in my own movie.

Bioshock, half life 2, LA Noire, and so on.

[–] aesthelete 1 points 1 hour ago (1 children)

You like horizon? I played the first one and thought the story was pretty good. Maybe not like Bioshock level, but better than most games of the type.

[–] RubberElectrons 2 points 1 hour ago (1 children)

Never played actually. I'll check it out. I don't have much free time generally as I work on a lot of projects, so I usually look for really good stories if I'm going to invest my time.

I'll take a look though, thanks for the suggestion.

[–] aesthelete 2 points 56 minutes ago

Sure, no problem. Hope you like it.

[–] [email protected] 2 points 7 hours ago

I’m the same way. I just want to live in those stories until I’ve played them and replayed them so much that the feeling goes away. Currently: cyberpunk.

[–] [email protected] 2 points 8 hours ago

That sounds wonderful to me, as long as you have fun with your favorite games and the other content. You save a lot of money and, more importantly, time.

[–] [email protected] 4 points 10 hours ago* (last edited 10 hours ago)

I ended playing Deus Ex for the 10th time last week and I realized there's not many big budget titles that I like that shipped past 2017. The attention to detail, system complexity, and writing quality is just not there anymore. Its all slop. The last one that I can even remember with any fondness...is Arkane's Prey. Well that's not true, I dig Metaphor ReFantazio's (sic) art style. But I've played JRPGs.

I think the AAAs are cooked, folks. But Indies? Have you heard of Mouthwashing? Empires of the Undergrowth? Satisfactory? Those are my timesinks and what sticks in my mind the longest.

[–] TheBat 5 points 11 hours ago

I myself get bored of the games quickly, imo. I guess when I feel like devs are 'cheating' I lose interest.

Some examples:

Batman Arkham Asylum: Gave up I got to Killer Croc level. Didn't like how the stealth/action game turned into precision platformer.

Batman Arkham City: Stopped at Mr. Freeze level. I looked up how to beat him and turns out I had to follow specific moves to defeat him. Ain't got time for that tbh.

Spider-man: Stopped at Rhino + Scorpion level. Again with getting Rhino to headbutt a wall, under heavy load to drop it on him to stun him and beat him up? Bye.

Life Goes On: Gave up on a level where timing was crucial. Until that point I focused on steps to solve the puzzle but at this stage, even though I knew what to do, timing was too important and I haven't got those reflexes or patience to replay the level again and again.

[–] [email protected] 9 points 13 hours ago (3 children)

Does anyone need anything besides rimworld and factorio??

[–] AngryCommieKender 1 points 3 hours ago

Dyson Sphere Program. 64 stars and hundreds of planets per game! 640 Dyson Shells to construct and defend.

[–] AMillionMonkeys 2 points 8 hours ago

Dwarf Fortress? Go hard or go home.

[–] mholiv 5 points 13 hours ago (3 children)

Strong recommend for Satisfactory. It’s first person factorio but in a beautiful world that isn’t all brown.

Personally I think it’s better.

[–] AngryCommieKender 1 points 3 hours ago* (last edited 3 hours ago)

Dyson Sphere Program is 3rd person 3-D and it has combat these days. I'm actually wondering what they haven't implemented yet, since it's still early access AFAIA.

[–] [email protected] 1 points 4 hours ago

Yeah. If Satisfactory every gets SteamDeck verified, I may never play anything else again.

[–] caut_R 10 points 12 hours ago (1 children)

Counterpoint: Building something big in first person is a lot more bothersome than in 2D/topdown

I have Satisfactory and like it btw, I‘m just saying it‘s something to keep in mind. It‘s also a lot heavier on the hardware, obviously.

[–] mholiv 2 points 11 hours ago* (last edited 11 hours ago)

Fair, Satisfactory is a lot heavier on the hardware for sure. But it’s a first person 3D game with a much bigger emphasis on beauty.

I find top down to be less interesting. I like to build factories in 3D with many vertical manufacturing layers in addition to spreading out horizontally. I think 3D factories is a more fun challenge. To each their own though. They’re both interesting games.

[–] [email protected] 2 points 10 hours ago

I don't think there's anything wrong with it. The genres I like keep getting new games, but if most games now were precision platformers or MMORPGs, I'd read more lol.

Just try to hold back the good ol days mentality, try new stuff if it catches your interest, and let yourself enjoy your 10000th replay of your favorites? You aren't against new things entirely, after all. You just don't make yourself play games you don't like. Somewhere out there is an indie developer with similar taste, also frustrated they can't find a game they want to play, and I hope you find them and add a new game to your list.

[–] caut_R 4 points 12 hours ago

I realized that I need a certain amount of time with a game to warm up to it or else I‘m always drawn back to known quantities. Seems like playing things I know is just more comfortable. I also realized that I really like racing games for a similar reason: I don‘t have to learn anything new about the mechanics/game, I just have to drive.

[–] [email protected] 2 points 11 hours ago

This just means you're figuring out what you like, and refusing to force yourself to enjoy trash.

Remember, 90% of anything is shit, and of that 10%, not all of it is going to appeal to your tastes.

On top of that, AAA gaming is a fucking wasteland right now. Publishers have squeezed all the life out of the medium in search of ongoing profit bonanzas. I can't remember the last time I enjoyed a AAA game, unless we count Cyberpunk which had the benefit of being self published, so I don't really think that counts.

Oh, my bad, Elden Ring would definitely count as AAA. That was awesome (still need to finish it, and the DLC). But let's be real, Elden Ring is great because it's so different from the vast majority of the open world games out there.

Anyway, I mostly spend my time on mid-shelf, indie and self-published stuff, and even then the number of games I like is pretty small. My main go tos are Darktide, Warframe, Insurgency, Chivalry 2, The Finals (I guess that's kind of mainstream?), Stellaris, and Total War Warhammer. I've also recently enjoyed VA-11-Hall-A, Slay The Princess, Shadows of Doubt, and Space Marine 2. Those were all pretty great.

I like that a lot of games get more long term support now. That's really cool. It's fun to be able to keep coming back to a game I like and finding new stuff.

But yeah, you don't owe it to anyone to enjoy everything, and you owe it to yourself to not waste your time on things you don't enjoy.

[–] jordanlund 6 points 14 hours ago (3 children)

I find the same thing, but I'm really questioning the taste of others.

Never really did PC gaming, bought a SteamDeck to get into that ecosystem after seeing all the posts about "ZOMG! STEAM SALE!!!"

Are people just... not discerning? Do you just buy ANYTHING because it's on sale?

The signal to noise ratio on Steam is just nuts to me... Yeah, some game might be $1.99, 90% off, but if it's not worth the bandwidth to download, why are you bothering? Do you lack the ability to tell good games from bad games?

[–] AngryCommieKender 2 points 3 hours ago* (last edited 3 hours ago)

~~This you?~~

Wrong comment

[–] deus 6 points 13 hours ago

The thing is, there's just so much stuff on Steam that even if you only care about the crème de la crème (hell, even if you only care about a specific genre), you'll still find yourself with a wishlist longer than you'll possibly have the time to play. I often go "ZOMG! STEAM SALE!!!" so in my case it's slowly becoming a backlog but I do intend to play everything I buy.

[–] Gradually_Adjusting 4 points 13 hours ago (1 children)

We don't really teach appreciation of art enough. People unabashedly "hate watch" shows or go out to see blatant cash grabs in theatre, and buy games they don't enjoy...

I've had arguments with friends who defend shows they admit have no redeeming value, and are only watching it because there's a lot of it. Like there's a hole in them that can only be filled with sufficient volumes of content. I can't even talk to them anymore.

Art is in a way the study of choice. To simply make things without meaning anything by them, without doing anything on purpose except to make money, to me is little more than cheap nihilism - without adding to the conversation in the way that considered nihilism can.

A few game makers actually do contribute to the conversation of games as art, following on what came before and enriching us with new ideas. Those few should be followed closely and supported, when you find them.

[–] jordanlund 4 points 12 hours ago (2 children)

And then there's...

82% Positive? Are you shitting me?

[–] [email protected] 4 points 12 hours ago

82% positive just means that out of everyone who decided to buy it in the first place, 82% feel like they got what they expected. If you don't expect greatness, then perhaps this game is exactly what you thought it'd be.

[–] Gradually_Adjusting 2 points 10 hours ago

... Maybe it's in the tradition of Magritte? "This is not a game."

[–] [email protected] 9 points 16 hours ago (1 children)

Eh, I get it. There’s an overwhelming abundance of choice that’s growing faster than the average time it takes to form a connection with any one game. Why deal with the FOMO and misbuys if you know what works for you.

That doesn’t stop me from purchasing way too many (non-refundable) indie titles on the Switch, though. And I’m glad to say some of those feel like they’ll keep me hooked for a good while.

Still, nothing can ever top my love for one classic game in particular: AOE 1 (definitive edition). Why? (It’s unfair to the rest.) Years ago I used to play against my dad over LAN. It’s some of the most fun we had together. Standing outside while he took a smoke break mid-game, I’d explain how I was about to wipe his whole civilization off the map in ways he couldn’t possibly imagine. Sometimes when I miss him, firing up AOE lets me feel closer to him again.

All this to say, nostalgia is a tough bar for any new game to beat.

[–] [email protected] 3 points 15 hours ago (1 children)

That's so sweet bonding with your dad over that game. May you retain that memory forever ❤️

I'm with you. The concept of gaming as a disposable medium never really worked for me either. The idea of going through my wishlist like it's a watchlist—beating a game only to move on to the next was just never really for me.

If I don't think a game is built to be organically replayable, I'll probably just lose interest in buying it.

[–] [email protected] 2 points 2 hours ago (1 children)

I wonder what separates games from movies as disposable media, especially with games that are meant to be cinematic/telling a story. Like Spec Ops is loosely based on Heart of Darkness and has a strong narrative, but without that is just a sort of middling shooter. So once you know the story it doesn't have a ton of replayability, but it's still impactful in the way a good movie is.

[–] [email protected] 1 points 56 minutes ago

Hmm… I think it's definitely a spectrum. Even arcade games have stories. It's not what drives them, but they still do.

When you start considering something like Bandersnatch, the spectrum gets even wider.

[–] Zarxrax 52 points 22 hours ago (9 children)

I've found that as I got older, my taste in games has narrowed significantly. I used to be able to play pretty much anything, or especially any popular or critically acclaimed games. But these days I just don't give a shit about most of what's out there. I do have certain genres and developers that interest me though, so I know there are occasionally going to be some new games that I really like. And every now and then I might get surprised by something too.

[–] [email protected] 14 points 22 hours ago (2 children)

Does it not feel weird sometimes to be disconnected from the gaming zeitgeist? Like, we can obviously still follow news and whatnot, but I'm particularly talking about having no significant emotional investment in contemporary releases—in other words: being disconnected from the hype of announcements and release cycles.

I know people consider this a blessing in this age of hyper-consumerism, but there's a communal aspect to it that I like, and it often feels odd to not be part of it.

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[–] Carnelian 20 points 19 hours ago* (last edited 19 hours ago) (5 children)

Lots of people have replied with similar experiences.

But personally? I’m having the time of my life currently playing tons of new games. I love trying new ones and getting surprised, and maybe falling in love with a genre I hadn’t considered before.

I feel totally contrary to what others are saying: as I’ve gotten older, I find myself enjoying games way more. My time is more valuable to me now than ever before, so I want to fill it with things that are joyful and meaningful. Often those things are art. Games to me have always been very special in the way they can deliver a powerful artistic experience.

I think they also have a special power to be blatant disgusting soulless cash grabs, to be fair. As the years go by I feel like many aspects of the industry have become particularly unpalatable. But many studios are still releasing good games, and so far I’ve continued to find joy in seeking them out.

Not too many people on this post are actually listing games. So, in no particular order, here are some games I absolutely adored that I played recently. Games from the last ~year that have touched and moved me in some way. Experiences I don’t think I’ll forget.

Sable
Chicory: A colorful tale
Manifold Garden
Signalis
OneShot
The Talos Principle
Night in the Woods
Citizen Sleeper
Webbed
Rusted Moss
Armored Core VI
Iron Lung
Slay the Princess
Ghostrunner
Mundaun
Crosscode
Eastward
Animal Well
Pseudoregalia
Dave the Diver
Nine Sols
Patrick’s Parabox
Cocoon
Smushi Come Home

Not to imply that I expect you or anyone else to take a deep look here or to try any of these games. Just wanted to throw my perspective out there, and to show the games in concrete terms that have left an impression and continue to motivate me to keep looking and keep trying more

[–] ElectroVagrant 7 points 17 hours ago (3 children)

obligatory but entirely sincere addition for those looking for palate cleansing games: Outer Wilds

and for those after a variety of others, in particularly no order, that may or may not come up as much:


But this is all from a flipside of a flipside, so each is as likely to appeal as repel, quick slide to catch clicks and clunks

[–] Carnelian 2 points 10 hours ago

Now this is a list! Thank you, based on the few I have played here I can’t wait to check out the rest

[–] [email protected] 2 points 10 hours ago

I have been firing up The Powder Toy for well over a decade to kill time during meetings

[–] [email protected] 4 points 13 hours ago

God, Outer Wilds is one of the most incredible gaming experiences I have ever had.

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[–] [email protected] 2 points 12 hours ago (1 children)

I have the same thing but with music

I have a single “like” playlist with ~30 songs and 3/4 of those are only different covers/ arrangements of the same 3 songs

[–] Odd_so_Star_so_Odd 2 points 12 hours ago

You see a new game as an investment. Nothing wrong with that. There's different genres to games and once you've explored them it can be hard to put up with something you feel you've already played and that one of your favorites did better. You're probably at the point where you'd have more fun playing with friends / exploring an mmo. Stay curious and be bold.

[–] [email protected] 13 points 19 hours ago (2 children)

Do you play indie games often? Most of my favorite gaming experiences have come from indie studios. They put more love into them

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[–] tburkhol 2 points 13 hours ago

There's no wrong or right way to enjoy games, and so many ways to find enjoyment in those games. Some people love the novelty, or the stories, graphics, music...

Based on the favorites you've mentioned, I feel like you really enjoy specific mechanics or the physical experience/practice of the game. Back in the day, I could spend hours running through Diablo 2, and that was entirely based on button mashing and running. Something about its pacing, interface, and the match of its challenge with my coordination just hit exactly right - difficult enough to be rewarding, easy enough that repeatedly dying didn't frustrate me, and always another fight just seconds away. I played that for years.

Now that game launchers track my time, it's really obvious that I like certain games for their mechanics - mostly Skyrim & Fallout - other games for sandbox/crafting - Valheim, Rimworld, X4 - hundreds of hours in each, even though I'll try other games, at least long enough to finish their stories, once. Sometimes just because I paid for it & feel obligated to get to the end. It's OK to have favorites.

[–] ElectroVagrant 11 points 20 hours ago (2 children)

Saw where you mentioned being into fighting games, action games, & shmups, so I wonder which games you find yourself bouncing off of more.

Along with reasons other have mentioned that are similar to my own (many games demanding a lot of time, better finding what games really click with me, etc.), I've also been put off by other details (hyper-monetization, big budget photorealistic & cinematic styles, etc.). Personally it's less being into very few games, and more being into more specific kinds of game design and creative style, which are sometimes harder to find.

Like not being into drawn out progression systems immediately narrows one's options pretty significantly, especially among many recent games.

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