this post was submitted on 22 Nov 2024
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They had no problems taking everyone’s money. Maybe companies should limit the number of sales when deploying a product tied to services they operate and need to scale.

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[–] ampersandrew 124 points 1 week ago* (last edited 1 week ago) (3 children)

The peak concurrent users for the game thus far has been less than 1/10th of that (EDIT: slightly more than 1/10th of that). They were well within the bounds of what they simulated. They just screwed up.

[–] [email protected] 62 points 1 week ago (1 children)

Yeah from what I hear, they kept the shitty self-downloader of the first one that is obscenely slow and counts as "playtime" because the game is open while downloading.

This is on Microsoft, they can make as many excuses as they want, but they fucked it up.

[–] 11111one11111 8 points 1 week ago* (last edited 1 week ago)

It's ok tho they're making server complexes out of wood now!

/s

[–] EncryptKeeper 8 points 1 week ago (1 children)

Where are you getting that number?

[–] [email protected] 3 points 1 week ago* (last edited 1 week ago) (1 children)

Likely the public Steam statistics that show the all-time peak player count is little over 24k players.

[–] EncryptKeeper 15 points 1 week ago* (last edited 1 week ago) (1 children)

I’m not sure I’d trust the Steam statistics here given this game is free on gamepass. I’d reckon a LARGE majority are playing on that, not to mention console players.

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[–] einlander 6 points 1 week ago (1 children)

Didn't account for the initial interest peak.

[–] ampersandrew 24 points 1 week ago (10 children)

No, that's what I'm saying. That peak is well under what they claimed they simulated.

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[–] [email protected] 66 points 1 week ago (1 children)

Bullshit, you own a cloud service and know how to scale a service to meet demand, you just fucked up.

[–] [email protected] 10 points 1 week ago (3 children)

You know Microsoft isn’t, like, one individual dude right?

[–] [email protected] 5 points 1 week ago

No, it's a multinational 3.1 trillion dollar company that has many in house resources it could pull on for a project like this. If they're gonna sell a product with this kind of server reliance built in, it's on them to actually hold up their end of the bargain instead of "oh oops looks like the game is just too much of a success guys".

[–] Homescool 4 points 1 week ago (2 children)

I think their point is that Microsoft literally had all the information they needed to prevent this from happening and they just didn't because they were incompetent or some other human reason that had nothing to do with server capacity or or a missing Ethernet cable. There was nothing "unknown" here.

Scaling to meet demand is literally their job. Supposedly best, which is why they have been awarded military contracts.

They lost situational awareness, or they never had it.

[–] [email protected] 1 points 5 days ago

It'd be hilarious if one of the people negotiating one of those military contracts went "well, apparently your company can't even handle scaling up a video game made by your own company, so we no longer have the confidence to rely on your product. We might offer a chance at the contract again in ten years, if no other incidents shake our confidence again."

[–] [email protected] 2 points 1 week ago

Yeah that was exactly my feelings, I'm actually impressed you got that from my low effort vitreol haha

[–] Heavybell 26 points 1 week ago

I have a friend who plays, and they suggested that maybe putting it right onto gamepass -- allowing Johnbro McFuck to download it, get lost in a cloud, crash into the ocean and never play again -- during the launch window might not have been a great idea.

[–] [email protected] 23 points 1 week ago (1 children)

Why does a flight simulator of all things need to be a live service game?

[–] [email protected] 62 points 1 week ago* (last edited 1 week ago) (2 children)

Because it uses an extremely detailed 3d map of literally the entire planet, which can't (yet) be stored on a modern gaming pc offline.

[–] [email protected] 4 points 1 week ago (1 children)

I don't see why it can't download each map individually. Like say you only fly in los angeles, it downloads only los angeles. Maybe it will still be a lot of data and you got a point.

[–] Heavybell 9 points 1 week ago (1 children)

I've been told it caches that data for areas you have been. But that doesn't make it offline friendly, obviously.

Also what you're suggesting is more dev work to make it not a live service with the associated benefits for the publisher, so they're not gonna do that. :(

[–] [email protected] 2 points 1 week ago (1 children)

Yeah I just hate games that need constant internet connection to work

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[–] [email protected] 2 points 1 week ago (2 children)

Do we know how big the file is?

[–] [email protected] 41 points 1 week ago

It was over 2 petabytes in 2020 so at least that big.

[–] [email protected] 6 points 1 week ago

Google earth

[–] darthsid 22 points 1 week ago (3 children)

The devs of MS are fairly incompetent - look at all the first party games they’ve released, including ones from purchased studios.

[–] KoalaUnknown 11 points 1 week ago

The devs of MS are fairly incompetent

Or corporate executives push unrealistic expectations onto them

[–] SpacetimeMachine 9 points 1 week ago

With Microsoft it can sometimes be really hard to tell if it was the devs, management, or both tbh.

[–] [email protected] 4 points 1 week ago

Al the Age of Empires games, apart from AoE1 DE, are excellent.

[–] Valmond 12 points 1 week ago

Sounds like a fake humblebrag.

[–] gibmiser 10 points 1 week ago (1 children)

Woah woah woah buddy did you even take a second to think about the profits? Selfish.

[–] [email protected] 8 points 1 week ago (1 children)

I thought about the profits and now I totally get it. Why are so many people trying to hurt the innocent money???

[–] Randelung 5 points 1 week ago

No play, only buy! dog frisbee meme

[–] [email protected] 10 points 1 week ago

There’s no cloud, just someone else’s (underspecced) computer.

[–] Psythik 8 points 1 week ago

A new Flight Sim is out already? God dammit, I barely had time to play FS2020... Less than 10 hours.

[–] [email protected] 7 points 1 week ago

Flight simulator is pretty. X-plane is good.

And with some addons X-plane is nearly as pretty. FS is all about VFR visuals. X-plane is about getting as close to real flying as possible in a home setting.

[–] [email protected] 5 points 1 week ago (1 children)

Does it really add that much more than the terrain we had 20 years ago?

[–] [email protected] 3 points 1 week ago* (last edited 1 week ago) (1 children)

With mods you can get FSX looking pretty good

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[–] warmaster 5 points 1 week ago (1 children)

Flight simulator needed a better people simulator.

[–] [email protected] 3 points 1 week ago (1 children)

I, for one, couldn't care less about people. It's a flight (That's why I use X-plane) simulator. Spend your resources on giving me a plane and environment that works as close as real life ones. This is not airport lounge simulator.

[–] warmaster 1 points 5 days ago

My comment was a joke about their load tests being subpar.

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