this post was submitted on 22 Nov 2024
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They had no problems taking everyone’s money. Maybe companies should limit the number of sales when deploying a product tied to services they operate and need to scale.

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[–] RememberTheApollo_ 0 points 10 hours ago

Almost every major release ever f’s up the server demand. Whether it be downloading the content or players looking to join games.

They know the bitching will happen, buy everyone’s already handed over the cash, so too bad. They budget enough servers to just keep the complaints from lasting too long. Then everyone forgets and finds some other facet of the game to call “unplayable”.

[–] [email protected] 7 points 22 hours ago

Flight simulator is pretty. X-plane is good.

And with some addons X-plane is nearly as pretty. FS is all about VFR visuals. X-plane is about getting as close to real flying as possible in a home setting.

[–] Heavybell 24 points 1 day ago

I have a friend who plays, and they suggested that maybe putting it right onto gamepass -- allowing Johnbro McFuck to download it, get lost in a cloud, crash into the ocean and never play again -- during the launch window might not have been a great idea.

[–] [email protected] 61 points 1 day ago (1 children)

Bullshit, you own a cloud service and know how to scale a service to meet demand, you just fucked up.

[–] [email protected] 9 points 1 day ago (3 children)

You know Microsoft isn’t, like, one individual dude right?

[–] [email protected] 3 points 11 hours ago

No, it's a multinational 3.1 trillion dollar company that has many in house resources it could pull on for a project like this. If they're gonna sell a product with this kind of server reliance built in, it's on them to actually hold up their end of the bargain instead of "oh oops looks like the game is just too much of a success guys".

[–] Homescool 3 points 17 hours ago (1 children)

I think their point is that Microsoft literally had all the information they needed to prevent this from happening and they just didn't because they were incompetent or some other human reason that had nothing to do with server capacity or or a missing Ethernet cable. There was nothing "unknown" here.

Scaling to meet demand is literally their job. Supposedly best, which is why they have been awarded military contracts.

They lost situational awareness, or they never had it.

[–] [email protected] 2 points 11 hours ago

Yeah that was exactly my feelings, I'm actually impressed you got that from my low effort vitreol haha

[–] [email protected] 20 points 1 day ago (1 children)
[–] [email protected] 3 points 23 hours ago (1 children)
[–] [email protected] 2 points 11 hours ago

No Melinda hasn't been a Microsoft since the divorce. You're thinking of Tim Apple.

[–] ampersandrew 121 points 1 day ago* (last edited 1 day ago) (3 children)

The peak concurrent users for the game thus far has been less than 1/10th of that (EDIT: slightly more than 1/10th of that). They were well within the bounds of what they simulated. They just screwed up.

[–] [email protected] 61 points 1 day ago (1 children)

Yeah from what I hear, they kept the shitty self-downloader of the first one that is obscenely slow and counts as "playtime" because the game is open while downloading.

This is on Microsoft, they can make as many excuses as they want, but they fucked it up.

[–] 11111one11111 8 points 1 day ago* (last edited 1 day ago)

It's ok tho they're making server complexes out of wood now!

/s

[–] EncryptKeeper 8 points 1 day ago (1 children)

Where are you getting that number?

[–] [email protected] 3 points 1 day ago* (last edited 1 day ago) (1 children)

Likely the public Steam statistics that show the all-time peak player count is little over 24k players.

[–] EncryptKeeper 14 points 1 day ago* (last edited 1 day ago) (1 children)

I’m not sure I’d trust the Steam statistics here given this game is free on gamepass. I’d reckon a LARGE majority are playing on that, not to mention console players.

[–] [email protected] 1 points 13 hours ago

I was just answering the question. 🤷🏻‍♂️

[–] einlander 6 points 1 day ago (1 children)

Didn't account for the initial interest peak.

[–] ampersandrew 23 points 1 day ago (10 children)

No, that's what I'm saying. That peak is well under what they claimed they simulated.

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[–] [email protected] 22 points 1 day ago (1 children)

Why does a flight simulator of all things need to be a live service game?

[–] [email protected] 60 points 1 day ago* (last edited 1 day ago) (2 children)

Because it uses an extremely detailed 3d map of literally the entire planet, which can't (yet) be stored on a modern gaming pc offline.

[–] [email protected] 4 points 1 day ago (1 children)

I don't see why it can't download each map individually. Like say you only fly in los angeles, it downloads only los angeles. Maybe it will still be a lot of data and you got a point.

[–] Heavybell 9 points 1 day ago (1 children)

I've been told it caches that data for areas you have been. But that doesn't make it offline friendly, obviously.

Also what you're suggesting is more dev work to make it not a live service with the associated benefits for the publisher, so they're not gonna do that. :(

[–] [email protected] 2 points 19 hours ago (1 children)

Yeah I just hate games that need constant internet connection to work

[–] Homescool 1 points 17 hours ago* (last edited 17 hours ago)

We need that connection to your brain in order to $urvive.

[–] [email protected] 2 points 1 day ago (2 children)

Do we know how big the file is?

[–] [email protected] 40 points 1 day ago

It was over 2 petabytes in 2020 so at least that big.

[–] [email protected] 6 points 1 day ago

Google earth

[–] warmaster 5 points 1 day ago (1 children)

Flight simulator needed a better people simulator.

[–] [email protected] 3 points 22 hours ago

I, for one, couldn't care less about people. It's a flight (That's why I use X-plane) simulator. Spend your resources on giving me a plane and environment that works as close as real life ones. This is not airport lounge simulator.

[–] darthsid 22 points 1 day ago (3 children)

The devs of MS are fairly incompetent - look at all the first party games they’ve released, including ones from purchased studios.

[–] KoalaUnknown 10 points 1 day ago

The devs of MS are fairly incompetent

Or corporate executives push unrealistic expectations onto them

[–] SpacetimeMachine 9 points 1 day ago

With Microsoft it can sometimes be really hard to tell if it was the devs, management, or both tbh.

[–] [email protected] 4 points 1 day ago

Al the Age of Empires games, apart from AoE1 DE, are excellent.

[–] Valmond 12 points 1 day ago

Sounds like a fake humblebrag.

[–] Psythik 7 points 1 day ago

A new Flight Sim is out already? God dammit, I barely had time to play FS2020... Less than 10 hours.

[–] [email protected] 10 points 1 day ago

There’s no cloud, just someone else’s (underspecced) computer.

[–] gibmiser 10 points 1 day ago (1 children)

Woah woah woah buddy did you even take a second to think about the profits? Selfish.

[–] [email protected] 8 points 1 day ago (1 children)

I thought about the profits and now I totally get it. Why are so many people trying to hurt the innocent money???

[–] Randelung 5 points 1 day ago

No play, only buy! dog frisbee meme

[–] [email protected] 5 points 1 day ago (1 children)

Does it really add that much more than the terrain we had 20 years ago?

[–] [email protected] 3 points 1 day ago* (last edited 1 day ago) (1 children)

With mods you can get FSX looking pretty good

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