hi if you're not a bot.
I've been trying to engage with people on Lemmy more
Share a story, ask a question, or start a conversation about (almost) anything you desire. Maybe you'll make some friends in the process.
RULES
Casual conversation communities:
Related discussion-focused communities
hi if you're not a bot.
I've been trying to engage with people on Lemmy more
Hello, my fellow human beings. I am totally not a bot, and I just spent the past few days doing some $HOBBY. I just $EMOTION it so much!
Haiiii :3 I'm a lurker, don't judge me
I must post more, just a lurker.
Hi!
Not a bot. Maybe. Funke.
01001000 01001001
Everyone on Lemmy is a bot but you!
Hi
papaya
I am a real person!
Hmmm, I might be a bit - but I doubt it
Byte hard my friend
chomp
Hi. I prefer competitive conversation.
What game?
Cataclysm DDA
Since you were modding Cataclysm, I'm oblidged to say hi. Hi! I'm an author of the original vehicles mod that became core before the DDA. That was hella long ago. https://github.com/gremour/Cataclysm
You legend! Thanks for your contributions.
I'm so nervous about attempting to do pull requests. It is the first time I've ever really considered doing so, and it opens me up to certain vulnerabilities that could have real world consequences.
There are a lot of oddities I don't understand like the mechanism for a terrain connection across z-layers, how the pickaxe mines a rock_large and terrain, the total scope of why a spear or other melee weapon is so fundamentally different from firearms when it comes to attaching mods, or even things like why most items in JSON are so scattered across multiple files for menu namespaces, construction, use, and uncrafting. Anyways, it is daunting to wrap my head around and feel any kind of confidence when I'm entirely self taught and never share my ugly scripts or code. I've probably reinvented so many square wheels that there is no point in sharing, or so it feels some times.
That's ok. The codebase changed a lot since that time when most of the code was written by original author, Whales. There were no JSONs, all the stuff was hardcoded. It's much larger project nowadays.
Kudos for diving into the code and having interest in the project. Such games really benefit from passionate modders like you.
Hi. I am totally not a bot and 100% a real human.
Hi!
My feet hurt, ergo sum.
Am I weird if I'm not interested in deadlock because it feels too much like overswatch, and I'm still angry? I should just move on, I know, I'll work on it. Thanks for listening. Cheers!
I liked OW1, hated OW2, and am in love with Deadlock. The similarities are superficial, it plays very differently!
The good news is valve has an entirely different way of fucking up their games, and it takes way longer. You'll get a solid decade out of deadlock if you start now.
Bep bop
Busy the last few days
Heey. I kinda got annoyed by people and took a break. Social media is not that good for the brain after all.
It always starts nice and wholesome, comfy. But as my time invested on social media progresses it gets worse and worse.
Hi. I finally 100% Jacob and Esau on hard mode and now I’m coming back up for air. Now only the lost remains.. sigh. Oh and all the tainted characters. Sigh.
Hello!
Hello! How’s it going?
i am a bot and i will not be saying hi. sorry.
Hellooo (in voice of Cyril)
Hi, not a bot, just mostly a lurker
Hello! Lurker for the most past. Primarily scroll via Boost app. Update a few days back deleted the login and am too lazy to log back in (that and I started Hades). Currently typing via laptop (and looking up boon lists)
Also a lurker and casual commenter. I have mad imposter syndrome so I always feel others know more and/or have already seen it.
Hola