Space Station 14, seriously one of the best games I've played.
Linux Gaming
Gaming on the GNU/Linux operating system.
Recommended news sources:
Related chat:
Related Communities:
Please be nice to other members. Anyone not being nice will be banned. Keep it fun, respectful and just be awesome to each other.
Portal 2, one of the best games, good story, excellent gameplay, excellent coop, good performance.
Factorio is so amazing on linux. Like the devas actually care about Linux. They care so much that went on to shit on Gnome for no client side decorations. Absolute legends. Wish more studios wer like them.
In fact Linux is the superior version of Factorio, since you get to have asynchronous saves that don't pause the game
You need to set up CI for the new platform, expand your build system to support the new compiler(s) and architecture(s), and have at least one person on the team that cares enough about the platform to actively maintain it. https://factorio.com/blog/post/fff-408
And yeah, exactly. Their game seems like their life mission, and I don't blame them. The game is spectacular.
Dota 2
Rimworld. Also DRM free through GOG!
It is also DRM free on Steam. You can copy the rimworld folder to a PC that's never had Steam on it and play it as an example.
You can also do that to sort of save a snapshot in time of Rimworld when they are releasing a new version that will likely break mods for a long time/sometimes forever.
I think you can be a DRM free copy on their website too. But damn, that game is expensive with all the DLCs.
As a Linux newb...
Its all about how an application goes from "I would like to display X on a screen" to how X actually gets displayed. Wayland is effectively a language (technically a protocol) that graphical applications can speak to describe how they would like to be drawn. It's then up to a different program more deeply embedded in your OS to listen to and act on those instructions (this program is called a Wayland compositor). There's a lot more to it (handling keyboard input monitor settings, etc), but that's the general idea.
Wayland is a (relatively) new way of thinking about this process, that tries to take into account the wide variety of input and output devices that exist today, and also tries to mitigate some of the security risks that were inherent to previous approaches (before Wayland, it was very easy for one application to "look at" what was being displayed in a completely different app, or even to listen to what keys were being typed even when the app isn't focussed).
Thing is, change is hard, doubly so in the consensus driven world of Linux/FOSS. So, until the last couple of years or so, adoption of Wayland was quite slow. Now we're at the point where most things work at least as well in Wayland, but there's still odd bits of software that either haven't been ported, or that still rely on some features that don't exist in Wayland, often because of the aforementioned security risks.
Thing is, change is hard, doubly so in the consensus driven world of Linux/FOSS.
... So if im reading this right
~~Move fast and break things~~
Move slow and fix things?
I see X11 and Wayland as display protocols that tell to render things on the screen, for example to Desktop Environments like Gnome or KDE Plasma. X11 wasn't originally designed for this purpose, and its codebase is very messy and 'hacky,' which led to the development of Wayland.
X11 | Wayland |
---|---|
Legacy | Modern |
Many issues due to being legacy | Many issues due to being Modern |
Old | New |
Stable | Experimental |
in short.
- unreasonably realistic open ended post apocalyptic survival simulator roguelike
- similar to dwarf fortress adventure mode (allegedly, never played it)
- you will lose 3 weeks of progress
- every major release makes the game feel like a different game
- cool lore, even if it changes all the time
- puts zomboid to shame
- the best traditional roguelike
- extremely focused design
- tedious features get cut, pure gameplay
- only (subjective) downside is the game is fairly heavily RNG dependent
Both of them are probably in your distribution repository, dcss may be packaged as "crawl" or "stone-soup".
Flightgear is a 🄯Copyleft, GNU General Public License(GPL) V2, Open-source and Freely Modifiable flight simulator that champions principles of user empowerment, community-driven development, and unrestricted customization. It embodies transparency, inclusivity, and the spirit of collaborative innovation in flight simulation.
I will also add other games that I've played and absolutely loved them on Linux
Linux Native games that I've played
Everything that is good about 90s FPS crammed into one free download.
Minecraft, Stellaris, and Valheim were already mentioned so I'm gonna add Neverwinter Nights.
Fun fact about Minecraft: It's written in Java which is a programming language makes porting to other platforms really easy. The way it works is that it turns the instructions into bytecode that Java Virtual Machine runs, essentially allowing any device with JVM to run it.
Since people have already mentioned Factorio, Dead cells, and Stellaris (which btw all of paradox grand strategy games since CK2 have native versions). I'll mention a lesser known game that me and my wife love to play, it's similar to Overcooked (which btw Overcooked 2 has native Linux support) but a lot more calm: Out of Space
I was going to say Factorio as well! :D Hollow Knight has a native port and is a fantastic game, but my favorite games are ones like OpenMW or DevilutionX where the entire engine is remade from the ground up and open-source
Heroes of Might and Magic II, using the fheroes2 recreation engine.
I never knew factorio has a Linux version. I hear the factory calling me again. You might not see me for a few days.
BallisticNG. Incredible WipEout homage, Linux native, VR compatible, runs locked at 60fps on Deck. Fun tracks, cool ships, nice lore. Physics and mechanics are by default more geared towards classic PSX games (1, 2097, 3), with "modern" physics and mechanics (Pure/Pulse/HD with absorb, barrel roll etc.) getting an overhaul in the next version.
Somewhere between Minecraft Java edition and a modern title made with the Steam Deck in mind, like TMNT Shreaders Revenge.
I'm just happy to see a slowly increasing support base, even if its just to support wine
No Besiege fans in here? Probably the most relaxing way to cause complete chaos and destruction.
The Half-Life Games.
A great game I haven't seen mentioned yet is The Talos Principle (1) that also has a really good native port using Croteams Serious Engine.
My top answers are of course Kerbal Space Program, Dwarf Fortress and Stellaris.
However, all those have been mentioned already, so, to add something new to the list: Pathfinder: Kingmaker. It is currently my favourite cRPG.
Edit: Since you mentioned "Great Linux ports": Kingmaker has a game-breaking bug in the Linux version regarding Gamepad input. However, as long as you play it with mouse and keyboard (as the gods intended - insert PC Master Race meme), the Linux version is working perfectly fine. However, if you plan on playing it on the Steam Deck, you might want to play the Windows build.
I guess I have to say Stellaris because it's my favorite game in general. It also runs as good or better under the native Linux version than it ever did on Windows, so points there.
The new Valheim update was pretty fun. I also like playing CS2
Open source, more modern, Ultima Online client. Still need the original art files. https://github.com/ClassicUO/ClassicUO
CitiesSkylines, it was that game (having lower requirements for linux listed in steam) that actually made me a linux user in the first place!