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submitted 14 hours ago* (last edited 11 hours ago) by [email protected] to c/[email protected]
 
 

Hey, I've just received and built my first custom key board using the Wooting 60HE module and Lekker L45 Switches.

I tried testing them out in Trackmania and I've run into an issue. The analog inputs aren't registered in the game. I'm running the game via Steam through Proton GE 9.7 and it just simply does not register the input.

I read somewhere as the keyboard emulates controller input you had to set the input device in the in-game controller settings to "xinput controller" but since there is no actual controller connected the only available devices are "xinput keyboard" and "xinput mouse".

I'm curious if anyone has had or solved this issue or if anyone could bring some tips on how to possibly solve this.

SOLVED: Apparently there's specific gamepad settings inside of Wootility under Settings > Gamepad. There you have to select what type of controller the software will emulate. I just took the recommended (Xbox Controller) and now it works as expected.

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"Mind the gap."
Thanks in advance!

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So as we know Windows Platform Apps and WinUI3 apps do not work on Linux, I keep wondering if Microsoft were to launch a new API let’s say direct X 15 but limit it to Windows Store Apps, and provided a way for the apps to be installed from other stores like steam could they in time kill modern Linux gaming.

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More information available on NVIDIA.com

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I'm a big fan of this FOSS game and very excited for it's future, the game being around 20 years old

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I'm sorting out my collection of native games and ROMs, Pegasus requires some forethought to customize the collections as I want but it seems like the best option. Do you know of interesting and equally customizable alternatives like Pegasus that are not proprietary and are comfy with the gamepad?

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I just spent half an hour trying to figure this out so I thought I'd write it down somewhere in case it helps someone else in the future.

Aslain's modpack contains a whole lot of quality-of-life mods for WoWs, for example Battle Expert (formerly known as Navigator) which shows the exact relative angles between your ship and the enemy's. Almost feels like cheating to me, but Wargaming has endorsed this modpack and it even has a dedicated channel on the official discord server. Theoretically you have the same information without the mod, but it can be difficult to see how a ship is turning or changing speed by just looking at it.

These instructions are for when the game is installed through Steam, which looks like it uses some kind of overlay filesystem. This led to that the game install folder didn't show up for the modpack installer when I tried other methods.

  1. Install protontricks, I used the version available in Fedora's repos.
  2. Download the modpack installer from the official site
  3. Find the WoWs install folder in Steam. Right-click World of Warships in the Steam games list, select Manage and "Browse local files" and the folder should open in your default file manager.
  4. In a terminal, run the modpack installer .exe file in the game's Wine prefix. I'm not entirely sure this makes any difference compared to running it in a new prefix as long as it can access the game files, it mostly seemed convenient to me. The app id for WoWs is 552990 and it should never change, but you can get it with protontricks -l if you're curious. Change the file path so that it matches the file you downloaded and run:
    protontricks-launch --appid 552990 ~/Downloads/Aslains_WoWs_Modpack_Installer_v.13.6.1_01.exe
    It will print a lot of "failed to create" error messages for system dlls and exes, but that appears to be normal, and the setup window should open after a while.
  5. After some release notes etc. the installer will eventually ask you for the game's install dir. As far as I can tell, the game files do not show up anywhere on C:, but Steam mounts your Linux file system on Z: so we can use that instead. Browse to the game install folder, which we located in step 3, and select it. My install folder on Linux is
    /mnt/faststore/SteamLibrary/steamapps/common/World of Warships/ so I select
    Z:\mnt\faststore\SteamLibrary\steamapps\common\World of Warships in the modpack installer.
  6. Either manually select the mods you want or use the recommended selection. As I wrote before, many for these mods feel like they give you an in-game advantage over other players, but WG has said they're legal...
  7. The first time I ran the installer it hung on "Finishing installation". It appears to happen to a few Windows users too but the mod dev doesn't know what causes it. I noticed that there was a cleanup process running in Wine C:\windows\system32\cmd.exe /C DEL /s /f *.orig which shouldn't take so long time so I killed it (in Linux) and the installer continued. The next time I ran it this didn't happen, and it only took a few seconds to finish the installation.

If you have the game installed as standalone, e.g. Lutris, then I think you can just run the modpack installer in the same Wine prefix, and you should see the game's install folder under C:\Program Files as you would on Windows. I.e. select the game in Lutris, click the tiny arrow next to the wine glass button and select "Run EXE inside Wine prefix" and then choose the installer you downloaded. But I haven't done this so I promise nothing.

Please don't take this as an endorsement of World of Warships, I borderline hate this game and only play it because some of my friends are obsessed with it. The gameplay is a bit too slow paced for my taste, there are a lot of hard counters which you can't do anything about in random matchmaking, and carriers (planes) can turn any game into pure suffering. I also dislike the game's monetization scheme, lootboxes are expensive and most have a tiny chance to give something really good and a big chance to give you complete garbage. The game might be f2p, but at higher tiers it becomes unplayable without a premium subscription (€10/month) since ship maintenance gets more expensive than your earnings. To maximize your ship's performance you need a high level captain, expensive modules and also buffs which are consumed each game. My friend tries to argue that the game is not pay-to-win because you can also grind ingame resources to buy those, but you'll spend many hours playing at a disadvantage if you don't buy your way past it. Just my personal opinion of course.

If you despite my warnings felt an urge to try this game (honestly I thought it was quite fun at lower tiers) then check if any of your friends are already playing it and ask them for a referral code. Both of you get free stuff from being recruited by someone else and once you've created an account it's too late, unless you stop playing completely for 3 months. If you do that it is possible for your friend to send you a recruiting link if you want to start playing again.

Just a heads up, I've read that it's impossible to connect an existing wargaming.net account to a Steam account on Linux, so make sure you authenticate through Steam when you create the account if you plan on playing it through Steam. Though if you have Windows dual boot then I think you can link the accounts there if you need to.

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We’re now at a point where transitioning fully to the open-source GPU kernel modules is the right move, and we’re making that change in the upcoming R560 driver release.

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cross-posted from: https://lemmy.world/post/17448833

After 3 years in the making I'm excited to announce the launch of Games on Whales, an innovative open-source project that revolutionizes virtual desktops and gaming. Our mission is to enable multiple users to stream different content from a single machine, with full HW acceleration and low latency.

With Games on Whales, you can:

  • Multi-user: Share a single remote host hardware with friends or colleagues, each streaming their own content (gaming, productivity, or anything else!)
  • Headless: Create virtual desktops on demand, with automatic resolution and FPS matching, without the need for a monitor or dummy plug
  • Advanced Input Support: Enjoy seamless control with mouse, keyboard, and joypads, including Gyro and Acceleration support (a first in Linux!)
  • Low latency: Uses the Moonlight protocol to stream content to a wide variety of supported clients.
  • Linux and Docker First: Our curated Docker images include popular applications like Steam, Firefox, Lutris, Retroarch, and more!
  • Fully Open Source: MIT licensed, and we welcome contributions from the community.

Interested in how this works under the hood? You can read more about it in our developer guide or deep dive into the code.

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It’s just me or RetroArch developed the best FLOSS alternative to proprietary UI? You have a nice overlay, CRT shaders, bezels, some netplay function, customizable interface. All of this completely free and super fast.

Wouldn’t be nice to also launch non-emulated games from here?

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Hello all, I'm looking to buy 4-8 controllers for some couch coop games and haven't found any clear winners so far. I'm leaning 2.4Ghz as I've heard problems about bluetooth controllers disconnecting on the steam deck and always appreciate less latency. I also don't need any fancy features like gyro or touchpads, just the generic xbox-like style would be great. Also my last problem is that every one I've found requires a dongle per controller, to which I'm wondering if 4-8 dongles next to each other would cause interference?

In essence: if anyone has recommendations on controllers for couch coop games on the steam deck where the main priority is connection stability, it'd be much appreciated!

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Back in June the developers of Fishards put out a bit of an ultimatum: fight them in-game and win to make the game open source, or they will nuke the game from orbit.

Thankfully, the community came together, and won. So now Fishards has been made open source, and it's still free to play on Steam too.

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  • Updated wine to latest bleeding edge
  • Updated wine-mono to 9.2.0
  • Updated dxvk to latest git (which includes d8vk now)
  • Removed d8vk build options as it's part of dxvk now
  • Updated proton script so that d8vk is enabled by default as part of dxvk's files
  • Updated vkd3d-proton to latest git
  • protonfixes: added EAC fix to allow elden ring to run even if dlc not owned
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Yesterday, July 1st, they announced the Alpha release of this next-generation mod manager and their new Product Manager got in touch to mention they "would be really keen to get feedback from Linux users". So this is your chance to ensure Linux (and Steam Deck) finally become a first-class citizen for game modding.

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The controller I'm using shuts off after about 5 minutes of idle time. I tried adjusting the value in Steam, but it doesn't have any effect.

Does anyone know where this value may be stored or how I can change it to be much longer?

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I'm hoping to get some help here. I finally took the plunge and installed Bazzite to a spare drive, and during the initial installation setup I was able to connect to my wifi. After booting up for the first time I noticed it said no connection. I see the wifi device listed, but I don't see anyway to connect. It doesn't find any networks. I've searched around but haven't found any solutions yet, and I'm hoping someone can point me in the right direction.

I greatly appreciate any help here, and I'm happy to provide any further information if necessary.

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submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]
 
 

Hey there,

I enjoy Linux gaming via WINE/Proton, but I often wonder about Linux-native FOSS games. You often see brilliant titles like 0AD and Mindustry mentioned, but there are also some unspoken gems in the "genre" like Minetest and it makes me wonder what other FOSS games are out there, that people just don't talk about much? I'm looking to discover and play more of these titles.

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