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The older I get, I find that I tend to default to two things:
Same as above, as a kid (80s) games were new and interesting, even shovelware games you would get for free on C64 mags were interesting.
Over the years games have just become more and more streamlined, and action focused, it's basically like Hollywood now where they just churn out nice looking mediocre films to make money.
The 2nd point though js why I responded as I really agree with the point on something new being what makes games interesting now. They don't even have to be amazing, just offer a new experience.
For example when Dayz came out, that was a nice breath of fresh air, every time I loaded up the game with friends I never knew what was going to happen. Same sort of thing with Phasmophobia, was genuinely amazing for the first week we played it, just nothing else like it. Now you can't move for DayZ style games or Phasmo ripoffs.
I am bored of playing the same sort of stuff, like I'm bored watching super hero movies, I want new experiences (VR has some good experiences).
For me, I'd like to add "games that let you set your own pace and objective and let you achieve things your own way" (obviously something like Minecraft, but I also enjoyed Tears Of The Kingdom because of that)
Or, if multi-player: Be co-op, make me do some crazy shit and make me laugh (e.g. Human Fall Flat)
I'm playing Tears of the Kingdom now and it's the only game that's kept my attention since Dark Souls 3. I am not generally a fan of open world games. Even as a huge souls fan I didn't really care for Elden Ring. But this Zelda game is incredible. There is so much more going on than I expected and it is just plain fun.
It's probably the game which has distracted me the most from my current objective.
The number of "ooooo what's that?" moments that derailed the next couple hours entirely was massive.
Maybe my first oblivion playthrough comes close but not much else.