this post was submitted on 13 Sep 2023
780 points (99.2% liked)

196

16503 readers
2823 users here now

Be sure to follow the rule before you head out.

Rule: You must post before you leave.

^other^ ^rules^

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 42 points 1 year ago (1 children)

https://github.com/ZILtoid1991/pixelperfectengine

If you need an alternative for retro pixel-art games, then you can use my engine. Has its own weird quirks, but can be made work, also I still need time to hardware accelerate the sprite rendering.

[–] [email protected] 4 points 1 year ago (2 children)

Could I make a Text based game with this? And does it support android?

[–] [email protected] 6 points 1 year ago

It has a text rendering subsystem for bitmap fonts, so as long as you either get the fonts for it (either by converting them from old bitmap fonts, or from new vector fonts), you can. It also has a GUI system, which might be good for either text-based games too.

Android support is planned, but currently low-priority due to other things I need to take care of. Audio is likely taken care of for the most part through ALSA (hotplugging would probably crash the audio thread as of now), and until I don't move things away from SDL to my own solution (iota), it wouldn't be too hard to port (also I will add Android support to iota, either by directly interfacing with it, or using an x11 translation layer). If someone would join, I could speed up the process to it, maybe even add things like MacOS and iOS support (D code has been successfully ran on PS4/5 and Xbone/XBS, reportedly even on the Switch).

[–] Klear 1 points 1 year ago

Check out Defold. Fully 3D, but with a focus on 2D graphics and it's so lightweight it can do anything.

And deploying for any platform is super easy. PC, android, html5, ios... just select which one you want and it will build it.