this post was submitted on 29 Dec 2024
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Binary morality system where you can only choose between being a normal person or a mass murdering psychopath. Then your decision has no consequences.
Dialogue system that gives you 3+ options which change literally nothing
Oh, Bethesda is in this?
No feedback when hitting enemies, besides generic blood splashing and maybe a stumble
Way more health than is necessary or interesting on enemies
Combat system is mindless and boring
Quests are full of "go to this cookie-cutter dungeon, clear it out and bring me the MacGuffin at the end" on loop.
The game has lots of bugs that were in the previous 2 games, and were patched in the fan-patches of both the previous 2 games.
2? More like:
I encountered bugs playing Starfield that I also experienced in unmodified Morrowind, a game from 20 years and 7 games before SF
Its pathetic and embarrassing afaic, I'd be fired if my work had the same issues someone else fixed 7 iterations ago and i keep breaking it again
Out of curiosity what's the morrowind bug?
I legit can't remember now which specific one it was a year later. I think it had something to do with items and physics, I just remember being incredibly frustrated at seeing something I'd also seen in a semi-recent unmodded Morrowind playthrough (my first ever so the bugs were FRESH in my mind as I'd never seen them in a playthrough before)
And yet I still see people posting Skyrim screenshots and praising it... What a mediocre p.o.s.
> Yes
> Sarcastic yes
> Reluctant yes
> No
> No
Okay, well I'm gonna take that as a yes
No, but actually yes but not right now.
All dialogue options have previews that are nothing like what you actually say (Looking at you Cyberpunk) so you try to apologise for someones loss but the actual dialogue is your character being an utter piece of shit without warning. Getting the true ending and several important pieces of gear require you to never be mean to multiple NPCs.
NPC: My husband was killed!
1: Sorry for your loss...
2: It's about time!
1: pfft sorry for your loss 🙄 tell someone who cares 🥱
2: It's about time we found the MF who did this! Let's go hunt him down!
Reminds me at the start of witcher 3 my brother was playing and some thugs come annoy you, one option was something like 'I disagree' which sounds reasonable, so he picked it. That option has Gerald insulting them and jumping straight into a fight, shit escalated fucking quickly lol
And one randomly answers "yes" and you need to restart from a save.
Or the tone of the actual responses doesn't match the text for the selection of the responses.
"Do you accept the mission?"
Option 3 actually declares war on quest giver.
Oh and one that just happened to me last night:
Your normal actions still work during dialog so if you press buttons to try to exit out of a dialog, you might accidentally attack the NPC you're talking to. If you let them kill you, they are still hostile when you return. Need to start a new save to recover. At least they drop the unique key from their shop when you kill them (Dark Souls 1, hopefully it's no big deal that I had to kill the blacksmith. At least I don't have to listen to the pounding metal when I spawn above him anymore).
In BG3 Lae'zel asked to be with me and she said "if not now, then later" and I said something like "no thanks" and it permanently locked me out of romancing her.
Or even worse, there's an entire gradient, but what they actually bothered to put in the middle is boring and pointless.
Or there's a viable third option, but it got scrapped 10 minutes before launch and all the text is at complete odds to the dialogue
Or just all bad choices.
Fallout 3 lol