this post was submitted on 29 Dec 2024
527 points (97.8% liked)

Greentext

4694 readers
3249 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 138 points 6 days ago* (last edited 6 days ago) (5 children)

Binary morality system where you can only choose between being a normal person or a mass murdering psychopath. Then your decision has no consequences.

[–] Dagnet 85 points 6 days ago (3 children)

Dialogue system that gives you 3+ options which change literally nothing

[–] FooBarrington 40 points 6 days ago (2 children)
[–] [email protected] 43 points 6 days ago (2 children)

No feedback when hitting enemies, besides generic blood splashing and maybe a stumble

Way more health than is necessary or interesting on enemies

Combat system is mindless and boring

Quests are full of "go to this cookie-cutter dungeon, clear it out and bring me the MacGuffin at the end" on loop.

The game has lots of bugs that were in the previous 2 games, and were patched in the fan-patches of both the previous 2 games.

[–] [email protected] 10 points 6 days ago* (last edited 6 days ago) (1 children)

2? More like:

The game has lots of bugs that were in the previous 7 games, and were patched in the fan-patches of all of the previous 7 games.

I encountered bugs playing Starfield that I also experienced in unmodified Morrowind, a game from 20 years and 7 games before SF

Its pathetic and embarrassing afaic, I'd be fired if my work had the same issues someone else fixed 7 iterations ago and i keep breaking it again

[–] criss_cross 1 points 3 days ago (1 children)

Out of curiosity what's the morrowind bug?

[–] [email protected] 1 points 3 days ago

I legit can't remember now which specific one it was a year later. I think it had something to do with items and physics, I just remember being incredibly frustrated at seeing something I'd also seen in a semi-recent unmodded Morrowind playthrough (my first ever so the bugs were FRESH in my mind as I'd never seen them in a playthrough before)

[–] [email protected] 6 points 6 days ago

And yet I still see people posting Skyrim screenshots and praising it... What a mediocre p.o.s.

[–] deathmetal27 6 points 6 days ago (2 children)

> Yes

> Sarcastic yes

> Reluctant yes

> No

[–] [email protected] 7 points 5 days ago

> No

Okay, well I'm gonna take that as a yes

[–] [email protected] 2 points 5 days ago

No, but actually yes but not right now.

[–] CheeseNoodle 9 points 5 days ago* (last edited 5 days ago) (2 children)

All dialogue options have previews that are nothing like what you actually say (Looking at you Cyberpunk) so you try to apologise for someones loss but the actual dialogue is your character being an utter piece of shit without warning. Getting the true ending and several important pieces of gear require you to never be mean to multiple NPCs.

[–] [email protected] 8 points 5 days ago* (last edited 5 days ago)

NPC: My husband was killed!

1: Sorry for your loss...
2: It's about time!

1: pfft sorry for your loss 🙄 tell someone who cares 🥱

2: It's about time we found the MF who did this! Let's go hunt him down!

[–] Dagnet 4 points 5 days ago

Reminds me at the start of witcher 3 my brother was playing and some thugs come annoy you, one option was something like 'I disagree' which sounds reasonable, so he picked it. That option has Gerald insulting them and jumping straight into a fight, shit escalated fucking quickly lol

[–] [email protected] 7 points 6 days ago

Do you want to die?

A. No
B. No way
C. Definitely not

And one randomly answers "yes" and you need to restart from a save.

[–] Buddahriffic 4 points 5 days ago (1 children)

Or the tone of the actual responses doesn't match the text for the selection of the responses.

"Do you accept the mission?"

  • Yes
  • No, thanks
  • Maybe...

Option 3 actually declares war on quest giver.

Oh and one that just happened to me last night:

Your normal actions still work during dialog so if you press buttons to try to exit out of a dialog, you might accidentally attack the NPC you're talking to. If you let them kill you, they are still hostile when you return. Need to start a new save to recover. At least they drop the unique key from their shop when you kill them (Dark Souls 1, hopefully it's no big deal that I had to kill the blacksmith. At least I don't have to listen to the pounding metal when I spawn above him anymore).

[–] [email protected] 3 points 5 days ago

In BG3 Lae'zel asked to be with me and she said "if not now, then later" and I said something like "no thanks" and it permanently locked me out of romancing her.

[–] [email protected] 6 points 6 days ago (1 children)

Or even worse, there's an entire gradient, but what they actually bothered to put in the middle is boring and pointless.

[–] [email protected] 5 points 6 days ago

Or there's a viable third option, but it got scrapped 10 minutes before launch and all the text is at complete odds to the dialogue

[–] finitebanjo 1 points 4 days ago

Or just all bad choices.

[–] [email protected] 1 points 5 days ago