this post was submitted on 26 Dec 2023
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[–] rouxdoo 4 points 11 months ago

Download Xcode and build a couple of small projects to get your feet wet. It is a really intuitive environment to code in. You don't need to pay anything to learn.

[–] [email protected] 2 points 11 months ago

Recently for a project of mine between me and a couple of friends, we needed to make an iOS app having never made one before. Our solution since we didn't have reliable access to Xcode, which you need to be able to get it onto an iPhone, was to just make an Android application in Flutter. Since it's cross-platform we used the Android simulator to test things, and then compiled it for iOS after the fact.

All this to say you could honestly start there with flutter and not bother too much with native swift if you dont own a Mac or Macbook. If you DO own a Mac, I'd simply start with reading the swift documentation ;)

[–] [email protected] 2 points 11 months ago (1 children)

Why are you trying to code for iOS? Of the mobile platforms, Android is more open and your apps can do more.

[–] cheese_greater 1 points 11 months ago (1 children)

Thing is, I want to be able to make an app that I would want personally for my own use, and then it other people would want it also, well, that'd be cool too (but gravy)

[–] [email protected] 1 points 11 months ago

Yeah, why not contribute to a less hostile to developers ecosystem?

[–] tdawg 1 points 11 months ago

Depends on how you learn. If you are asking this tho, that kinda implies you don't know where to start. So grab a book and do some exercises. It might inspire you to make something real

[–] EatYouWell 1 points 11 months ago

No one can answer that but you.

Everyone learns things differently, so you might be fine with reading the manual, but someone else might need a classroom setting, guided training, etc.