this post was submitted on 29 Nov 2023
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[–] [email protected] 65 points 1 year ago (2 children)

Can you make the base game fun first?

[–] [email protected] 24 points 1 year ago (2 children)

Exactly. They're maybe the minority but every one who played D2 and D3 with me along the years have given up on D4 after a month. They preferred going back to D2R.

I wonder what % of the player base has disappeared from the game since launch.

[–] [email protected] 13 points 1 year ago (1 children)

My gorlfriend pre-ordered the diablo 4 deluxe edition (don't ask) and she maybe played 6 hours. She also played like 60 hours of diablo 3 since. I never played diablo, so idk, i just watched her play the other day and one of her 30 something blizzard friends played diablo 4

[–] [email protected] 10 points 1 year ago (1 children)

Yup, approximately what I had in mind, under 15% of the original player base.

The grinding needed in D2 and D3 didn't feel as tiresome as it is in D4.

It might be that I'm becoming older, "grumpier" by the years and that I don't have the patience and time to grind correctly anymore.

[–] [email protected] 8 points 1 year ago

Grinding must feel like fun, otherwise it's just bad game design. If you don't feel rewarded for it, it's specially bad.

I think blizzard have actually lost the ability to make fun games, because they don't love games anymore. They are in this for the money.

[–] [email protected] 4 points 1 year ago

I had a legitimately enjoyable time playing through the story. The open world (at that point) was fun to explore. Then the entire game fell off a cliff as soon as I finished the main story content and tried to get into the 'end game'. It's clear they had no real plan for what to do with it and many of the decisions made the felt ok while leveling, did not scale at all with an end game loop.

[–] [email protected] 5 points 1 year ago (1 children)

Death Must Die and halls of torment are early access games that cost <$10 and are more engaging than Diablo 4.

Imagine what blizzard could do if they didn't design for micro transactions first.

[–] [email protected] 1 points 1 year ago (1 children)

That is one of the first things you do though

[–] [email protected] 2 points 1 year ago (1 children)

User design says you should design for the user first and then pass it to marketing to make it shitty, not the other way around.

Diablo 4 never made it out of the user design phase.

[–] [email protected] 0 points 1 year ago

No you are confused, what you said leads to a bad user experience

You want to take an idea, design how it makes money, then go to user experience. That way the revenue stream is fun for the users

Also you aren’t going to get green lit if you have no idea how it will make money/have your 5/10 year plan

[–] ClydapusGotwald 25 points 1 year ago

100$ expansion probably going to throw another 100$ collectors edition with no game also. People need to just stop buying blizzard games at this point. They aren’t the same company and never will be. Get the nostalgia glasses off.

[–] [email protected] 16 points 1 year ago (1 children)

The big con. Blizzard frightens current players that the next expansion will be super expensive. Blizzard release a £60 expansion price. All players breathe a sigh of relief and hand over cash.

[–] Olmai 8 points 1 year ago (2 children)

Why do that when they can just keep it at $100

[–] [email protected] 6 points 1 year ago (1 children)

Expansions are usually cheaper than the base game. They usually offer less content and just extend on already known game play. This has been the case for every blizzard expansion I have seen released.

Do you think people will buy it at $100? Considering many avoided the $70 price tag for the base game in the first place.

[–] [email protected] 3 points 1 year ago

“But it comes with Platinum currency so it’s worth $100!”

Some suit will unironically say their funny money makes it allllll worth it.

[–] [email protected] 5 points 1 year ago

Because then they can sell the Premium Collectors' Deluxe Edition for $100. Exactly the same stuff, but it also comes with a WoW mount and some Hearthstone card backs that an intern crapped out in an hour. And people will eat it up, as is tradition.

[–] ExfilBravo 7 points 1 year ago

Can't wait to buy the "Useless digital bullshit" pack!

[–] Anticorp 6 points 1 year ago

Did they all respond with the only acceptable answer?

Answer: "LOL"

[–] [email protected] 6 points 1 year ago (1 children)
[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

M$ ~~just~~ bought github and* are requiring logins to code search. What exactly are you expecting, if they do anything?

  • Corrected

** thanking dandroid for taking me it was five years ago

[–] [email protected] 4 points 1 year ago (1 children)

Microsoft bought GitHub 5 years ago.

[–] [email protected] 2 points 1 year ago

I stand corrected. I didn’t read the date on the posted article. I’ll edit my post to reflect that, thank you.

[–] johannesvanderwhales 5 points 1 year ago

They proooobably surveyed about a wide range of price points, but individual people only saw one. People react differently to "would you pay this?" than "what is the most you would pay for this?"

[–] [email protected] 3 points 1 year ago
[–] mrfriki 3 points 1 year ago

I played the demo this past weekend and after the 4-5 hours it lasted I was kinda bored, it feels a little too automated. No potions, regenerating mana, loads of meaningless drops. It was really pretty though.