this post was submitted on 18 Nov 2023
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[–] [email protected] 139 points 1 year ago (9 children)
[–] ma11en 72 points 1 year ago (2 children)

You've just added another month to the release date.

[–] HowManyNimons 26 points 1 year ago

Made the release date ONE MONTH BETTER.

[–] kautau 15 points 1 year ago (1 children)

The release date can be calculated as:

x = gabe(n)

Where the function gabe multiplies the number of mentions of the game (signified by n) by months since it’s last mention

[–] [email protected] 5 points 1 year ago

We're fucked then

[–] netwren 51 points 1 year ago* (last edited 1 year ago) (6 children)

Half Life Alyx was sick and demonstrated everything VR could be. I will standby that statement and tolerate the flamers.

[–] dpkonofa 21 points 1 year ago

Hard agree. That game is what I hope the future of games is like. Meeting Jeff is one of my favorite moments in gaming.

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[–] RaoulDook 5 points 1 year ago (3 children)

At some point the Late vs Suck balance will tip the scales of So Late That the Customers Lost Interest or Died

[–] nixcamic 6 points 1 year ago

I played hl2 as a teen.

One of my kids just finished episode 2 and asked me when the next one was coming out. I was like "oh bud I got some bad news for ya".

It's generational disappointment at this point.

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[–] GrapesOfAss 68 points 1 year ago (4 children)

Is Gabe slowly turning into a wizard

[–] [email protected] 27 points 1 year ago

Gabe has remained a wizard through all of time

[–] Evotech 17 points 1 year ago (1 children)

I'm pretty sure he is Santa

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[–] [email protected] 7 points 1 year ago
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[–] [email protected] 48 points 1 year ago (3 children)

tbf that's a lot easier to say when you're the president of one of the richest companies in the industry. I don't disagree, but not everybody has the resources to just keep developing forever, and that's easy to forget too.

[–] FooBarrington 62 points 1 year ago (1 children)

But he's also president of one of the richest companies in the industry because he always said this.

And while your point is valid for smaller studios, it feels like it's usually used by the big ones that do have the resources, but would rather give more money to investors.

[–] Adori 12 points 1 year ago (1 children)

Yeah, no one has a problem with small indie groups doing early access, aka terraria, rimworld, factorio, minecraft. It's about keeping expectations in check and having a good fun base game.

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[–] [email protected] 12 points 1 year ago

In the documentary this quote is from he said that about thr development of HL1. To be fair the devs themselves said they voluntairily crunched quite a bit and had some time constraints at the end of the game.

[–] Seudo 6 points 1 year ago

Fun Pimps were a smaller company and they have been developing 7 Days since my gramps was in nappies!

[–] c0mbatbag3l 32 points 1 year ago (2 children)

However, delay also doesn't mean a better product. It's possible for a game to be delayed a ton, and then still really suck.

Delay doesn't equal good. DN: Forever and Aliens: Colonial Marines made that clear.

[–] CheeseNoodle 7 points 1 year ago (2 children)

Didn't colonial marine turn out to actually have really good AI that totally changed the game feel that had been broken by a single misplaced semi-colon or something?

[–] [email protected] 5 points 1 year ago

https://www.polygon.com/2018/7/15/17574248/aliens-colonial-marines-fixing-code-typo-ai-xenomorphs yep, a code typo broke the alien AI. Unfortunately for that game though no amount of delays could've helped it, there were many more problems besides the AI. The AI was just the biggest problem.

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[–] [email protected] 5 points 1 year ago

Still better than if they released the same game earlier. Unless of course they kept adding features or content.

[–] TheBananaKing 23 points 1 year ago

Me disappoint you long time

[–] SignorPao 22 points 1 year ago (2 children)

I mean, Miyamoto said pretty much the same thing long ago. Glad to see Gaben being on the same wavelength.

[–] ilinamorato 13 points 1 year ago

There's no way he didn't know. You don't exist in that industry and not know.

[–] [email protected] 10 points 1 year ago (1 children)
[–] SignorPao 6 points 1 year ago

Wow, I stand corrected. Neat trivia. In that case Gabe simply stated an idea that has been around the industry for a very long time.

[–] [email protected] 22 points 1 year ago (4 children)

The real question is... Can indie games publishers afford the delay of a game?

[–] [email protected] 7 points 1 year ago

Valve was a completely new company then. They weren't going indie, but Sierra didn't pay them for the remake of Half-Life. In the documentary they talk about financing it by creating Half-Life: Day One.

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[–] [email protected] 21 points 1 year ago* (last edited 1 year ago) (4 children)

suck is forever

Why is the consumer just expected to roll over and take it when a game sucks instead of the responsibility being on the publisher to release updates until the game resembles what was originally advertised? Games aren't on ROM cartridges anymore, you can still improve the game after it's released.

Look, No Man's Sky set the precedent for what you're supposed to do when your game sucks at launch. And we should expect nothing less from game studios with ten times the person-power and money.

[–] [email protected] 50 points 1 year ago (10 children)

No Man's Sky is a great redemption arc, but it would have been better if the game hadn't sucked at launch

[–] [email protected] 12 points 1 year ago

Yeah, if a product is sold, I expect it to work for the most part. Now, mistakes happen, and not much to do about very obscure things and it's great if thing can be added afterwards.

But what I want, and this is apparently wild, is a finished 1.0 product that works as expected.

[–] [email protected] 6 points 1 year ago* (last edited 1 year ago)

Obviously sucking at launch is bad. But it's inevitable that some games will suffer that fate and as No Man's Sky showed, that's no excuse for the game continuing to suck after launch.

[–] [email protected] 5 points 1 year ago

Yeah, if their publisher hadn't forced them to release in its unfinished state, it would've been a lot better.

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[–] RedWeasel 11 points 1 year ago* (last edited 1 year ago) (1 children)

CP2077 had a bunch of issues on release as well. Much better now. I feel like they(developers) need to bring in different testers near release. If you have the same testers whom have been testing builds for years it can probably be hard to see the issues with the same clarity.

Also stop having release dates. Just use vague terms like 2nd half 2024. When you get the release build, anounce a date, like a month later, give your devs a couple weeks off as there will be missed bugs after release. Hard release dates aren’t helping these situations.

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[–] superduperenigma 7 points 1 year ago* (last edited 1 year ago)

Because people will pre-order games to the point that it's made a healthy profit even before it's even released. Consumers vote with their wallet and for some reason gamers just constantly choose to show publishers that shoddy, half-assed products are good enough for them.

[–] Ghostalmedia 18 points 1 year ago

“Suck is forever”

That’s some Gen X Yoda shit.

[–] cmhe 18 points 1 year ago* (last edited 1 year ago)

Game developers seem to be very afraid to change core features or the story of the game in a major way (even if the actual work would not be too extensive) after release. But there are enough examples where games improved a lot after release.

Sure, the initial impression of the game might be ruined, but that is more a consequence for the producers that most often where responsible for the rushed release, than for the gamers or developers, of the game is fixed afterwards.

[–] [email protected] 9 points 1 year ago (3 children)

While this was true in a pre-Steam world, it hasn't been true for a while.

See Terraria (which didn't suck, but was lackluster compared to how the game is now), No Man's Sky, Cyberpunk 2077.

[–] Sheeple 4 points 1 year ago

There's also a recent trend of "forever games", where it's clear that the goal is to keep you playing it perpetually. It has both upsides and downsides. These games tend to change intensely over the years. Minecraft is such an example.

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[–] [email protected] 8 points 1 year ago (1 children)

Joke on him, often game gets delayed under this exact pretext and it suck anyway.

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[–] [email protected] 5 points 1 year ago

Makes me think of old school Blizzard. Rest in peace.

I always thought that Miyamoto quote was real too!

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