TheBananaKing

joined 2 years ago
[–] TheBananaKing 11 points 1 hour ago (1 children)

Inglourious Basterds is pretty good

[–] TheBananaKing 34 points 4 hours ago

Look at the weather, your whole damn country is getting raided by ice.

[–] TheBananaKing 20 points 11 hours ago

he wants to play xbox so bad

[–] TheBananaKing 9 points 1 day ago (1 children)

Whining about downvotes gets you an automatic downvote.

Asking how to evade a ban is asshole behaviour and gets you a downvote.

Expecting people to give a shit about reddit gets you a downvote

Dragging your reddit grievances in here and expecting people to take your side gets you a downvote

Nobody cares about forum drama on another fucking platform, especially one they joined lemmy to get away from.

[–] TheBananaKing 3 points 1 day ago

Pretty much all kinks work the same way, and only differ in their mode of expression.

Think rollercoasters, think extreme sports, think lighting cigars with a $100 bill.

You can't even get out of bed without your nagging, nannying hindbrain chaperoning you everywhere you go. Don't do that, it might hurt. Don't do that, it's not safe. Don't do that, you won't be in control. Don't do that, you won't be in charge. Don't do that, you might lose prestige. Don't do that, you'll go without.

Some people get a kick out of telling it to go fuck itself, and deliberately doing all the bad and scary things just to troll it into a conniption so they can laugh at it.

And in doing so, they also gain this huge dumbo's-magic-feather rush, realising they never needed all those safeguards; the essential security and confidence is something that comes from within. And so rather than feeling oppressed by it, it becomes something they can revel in.

And when you mix up any strong sensation or emotion with sex, both things are going to amplify each other.

[–] TheBananaKing 2 points 1 day ago
[–] TheBananaKing 6 points 4 days ago

I stand by my assertion that personal discretion is the only approach that can't be gamed.

Trust the mods with the banhammer, and if they do a bad job, replace them outright.

This still leaves you vulnerable to shitty admins, but you would be in any case.

[–] TheBananaKing 23 points 4 days ago (3 children)

There's basically three problems:

1: Tyrannical powermods can make shitty communities.

2: Trolls and bad actors and generally-sociopathic cunts can be toxic and disruptive by sealioning, rules-lawyering and 'just asking questions' (aka JAQing off)

3: There's no fixed set of rules that reliably walks a middle path between the two.

If you have no control over how mods mod, you can end up with nasty little tetanus-wound shitholes - imagine ferinstance if corpo shills took over all the news and politics subs, and banned anyone critical of Elon Musk or Israel.

If you don't let mods mod, then for instance every support / activism community would be under constant siege from concern trolls and smug bigots with a new little talking point they want to 'debate' every single damn day, and we don't need any more trans kids driven to suicide please and thankyou.

The admins decided that the former was worse than the latter, and said no, you can't just kick out troublemakers so long as they use pretty language instead of hurling abuse; you have to humour them and allow some of their shit.

see also: the Nazi bar problem

This was a terrible and shitty approach to take, and I am (provisionally) glad it's been suspended pending further review.

Though in this age of enshittification, I have little confidence that the next iteration won't actually be worse.

[–] TheBananaKing 1 points 5 days ago

I would have kicked ass at emergency medicine.

Unfortunately, the first lull that came along, I'd fuck up and people would die.

[–] TheBananaKing 60 points 6 days ago (4 children)

It isn't fun.

Yeah, all the stereotypes of the wacky ADHD guy squirrel lol, but it's not like that on the inside.

We are lost in the goddamn fog, chasing phantoms and mirages that disappear when you look at them too long. We are constantly running to catch up and flailing for context. What looks capricious and funny is mostly just desperation. We aren't bursting with unlimited energy, it's as exhausting as it looks. Taking five attempts to actually get a task done because you just forget halfway through. Forgetting where you put the thing, every time. Feeling your working memory slip away like waking from a dream. Fucking up all the time, then having to work twice as hard to fix it, and feeling like shit because you can't get anything right.

It gets old, man.

[–] TheBananaKing 3 points 1 week ago

I actually got a locator beacon recently.

I can't really justify the cost of a two-way one given how rarely I go anywhere properly remote, but the little one-button boxes make for huge peace of mind. And honestly if I get bitten I'd likley be just as fucked with or without a conversation :D

[–] TheBananaKing 4 points 1 week ago (2 children)

About a decade ago, I fell and broke my ankle while out running.

It was only by sheer chance that this happened around a bunch of people, and I was able to get help immediately. If I'd been out somewhere else or at a different time, I would have been absolutely fucked.

Since that day, I never leave the house without my phone, ever.

(if I'm hiking somewhere out of range, then I map out my route and ensure that someone else knows where I'll be)

16
eliND: scary movies (self.nostupidquestions)
 

Probably a neurodivergent thing to some degree, but I don't know how literal people are being when they talk about being scared during/after watching a movie about scary things.

I can totally get picking up second-hand anxiety from on-screen portrayals, similar to picking up second-hand embarrassment or cringe.

But to my mind that's very different emotion from fear, and I don't quite grasp being afraid of something you understand is fictional, or what precisely persists after the movie is done.

I mean sure, jumpscares can be startling in the moment, but I don't get walking around with elevated threat-perception outside of the very narrow context of suspending disbelief, which is what people seem to describe. Threat of what?

Do people actually worry that the axe murderer is going to walk out of the TV and kill them in their beds? Is it just hyperbole when they talk about being afraid during, or especially afterwards? What do people actually experience?

Yes it's a stupid question, but I'm wired up funny and have no ground truth here.

For bonus points, I don't get sad at sad movies either: oh no, they stopped drawing the deer. But what really fucks me up is sudden vindication, and I don't know what to call that emotion.

As an accessible example: Inside Out. I didn't blink at Bing Bong dying, but when Joy finally realised what Sadness was for, and that she wasn't just a useless burden... I have very few defenses against whatever the hell that emotion is. What is it, exactly?

 

I've been playing the things since Diablo I; I love the concept and the gameplay loop, but the game-design issues they run up against, and the mechanics that get implemented to address them... irritate the crap out of me over time, and I want to talk about that.

I think the paradox at the core of it all is that the gameplay loop is basically Stardew Valley in Doom clothing.

It's not a hunting game, it's a gathering game. Walk through this area, and harvest all the objects. Explore every part of the map, rip up all the weeds, look for hidden goodies under every fallen log.

The satisfaction you feel ripping through a wave of mobs isn't the satisfaction from triumphantly pounding your enemy's skull into a pile of bloody ashes and limping away, it's the satisfaction you get from ripping off a really big crackly sheet of tree bark in one go. You could probably reskin the whole thing into an apartment-cleaning game and it would still work.

And that would be fine in and of itself, but it probably wouldn't sell many copies - so they dress it up as Epic Monster Combat, and that's where the problems begin - layers and layers of obfuscation to hide the seams.

In order not to feel tedious and grindy, there needs to be a sense of progression; your standard power-fantasy stuff, where the challenges increase, you improve to meet them, rinse and repeat. In practice this equates to a varying number of clicks-per-mob. You start out needing three clicks to defeat a mob, over time you get better gear and go down to two clicks, level up and drop to one click, and woah I'm so powerful. But oh no! A new area with bigger scarier mobs! They take three clicks, even with my new powers!

But of course you'd see through that straight away, so they put numbers on everything. You see bigger and bigger damage numbers as you level up, so it keeps feeling more impressive. For a while, at least.

But that only lasts so long before you start to feel played for a chump, so slap on more and more layers to hide the lines, and make little mini-metagames around navigating them. Trouble is, those minigames really aren't very fun.

Scattering a dozen different stats and resistances across half a dozen gear slots is just a box-packing game. You want to get the best possible numbers for each attribute, but they're clustered randomly across all the different items, so you need to evaluate a butt-ton of different combinations in order to get the best coverage. I'm guessing that's going to have some kind of shitty NP-hard algorithmic complexity, so you're basically doing the travelling salesman problem in your head. Wheee. (ok but seriously this has to map to a named problem that someone's analyzed already... any ideas?)

And hey look, there's the insanely complicated perk tree of PoE, or the similarly confusing devotions from Grim Dawn. Again it looks like they're confusing complexity with richness, and making optimization too confusing to do without third-party tools or even less fun, following a published build. (for god's sake, if we're going down that route, let us plug the final build in at the start, then auto-level towards it)

Item sets! Because there's nothing like grinding for weeks until your corneas dry out, filling up endless stash tabs with partial sets that you'll level out of before you ever complete; it's so much fun. Crafting recipes, same deal, and even worse, meta builds that rely on unique items that are impossible to reliably SSF, so you spend your whole game grinding for trade.

And on and on, there's so many symptomatic patches to delay the eventual ennui, but no fixes to the fundamental design issue that causes it. You can't just take them away and replace them with nothing, or you'd be bored in minutes. But building up to completely jaded after a couple of weeks once you start playing the engine rather than the game is also pretty crappy.

How do you make the fighting feel like fighting instead of watering cauliflowers, or else how do you make crop-harvesting feel badass? How do you create a sense of progression beyond mere stat inflation? How do you do a rich slew of possibilities without creating spaghetti hell that ends up only having six basic metas at the end of it? How for the love of god do you make combat feel intense without blanketing the entire screen in particle effects? Could someone design a system where every build can be effective if you adapt your playstyle to suit?

I dunno, It just feels like the genre is still only half-invented, and waiting around for someone to do it properly.

Thoughts?

203
Why isn't everything mouldy? (self.nostupidquestions)
 

So, fungal spores are literally everywhere, and the requirements for fungus to thrive seem to be trivially low; give it a moderately humid environment and it'll grow on a bare concrete wall ffs eating god only knows what; the dust from the air maybe?

Well, and the great outdoors is full of slightly damp places, many of them downright soggy most of the time - and absolutely rife with organic material to snack on.

Where's the bottleneck? Why isn't the world a choking fungal hellscape?

 

Actually this would be a neat mechanic in-game: everyone around you nopes the fuck out at the sight of you, especially if you killed them previously.

They don't know and they don't understand, but things are very firmly Not Ok.

Partly the cost of failure, possibly a strategic tool.

20
submitted 5 months ago* (last edited 5 months ago) by TheBananaKing to c/cooking
 

Presumably either a terrible idea or already a thing, not sure which.

I'm thinking crispy-fried-aromatics-in-oil, Mediterranean edition. Garlic, eschalots (aka scallions), thyme/rosemary/etc, vast quantity of parsley, peppercorns, lemon zest, fine-diced rye sourdough.

Jar of that in the fridge, use it like chilli crisp but for white-people food.

Is this a thing? Should it be a thing?

 

So, uh, stupid question, but I'm not from the US.

Do Saul Goodman (Bob Odenkirk) and Michael Scott (Steve Carell) share a specific accent? If so, what is it?

They both get that same distinctive tone in their voice when excited; is that a thing from somewhere, or do they just kind of sound alike as humans?

 

City boy checking in.

So, this one time out on a hike in a semi-rural area, the trail opened out on a grassy riverbank kind of place, and there were a dozen or so cows between me and the path onwards.

Now, I mostly grasp which end of a cow the grass goes in, but that's about my limit; I have no real idea how they operate IRL.

I ended up carefully edging my way past them and gave them as much space as I possibly could, and got extremely stared at by all of them, who probably thought I was nuts.

Just out of curiosity - how careful did I need to be? Can you just like walk through the middle of them, or would that be asking for trouble?

 

As I understand it there's two main kinds of empathy: cognitive and affective.

Cognitive empathy is the ability to perceive and understand the emotional states of others, and affective empathy is actually sharing those emotions yourself.

I do the former, but the latter doesn't make a lot of sense to me.

Like, if I see someone being sad, it's possible that I'll be sad or angry that they're in that situation, but those will be my feelings about what's going on, not theirs.

But for those of you who inherently feel-what-you-see, how does this work with, say, anger?

If you see someone being terribly angry, do you feel angry yourself? If so, who do you feel angry at? If you see a fight going on, do you hate both participants?

If someone is angry at you, are you also angry at you?

I guess this applies to any targeted emotion, but anger is a good example.

 

Yes it's old, I know.

In this opening theme, that deeply unsettling fuzzy vibrato tone.

I'm sure it's copying some kind of hospital sound effect, like an old-tech intercom tone or a warning buzzer, but I just cannot fucking place it. I know I know this sound.

It's driving me nuts. Can someone please tell me what it is? Bonus points if you can link to a recording.

 

while picking up some paperwork. AAARGH.

 

M49, I tend to go a bit long between haircuts which is on me, but I seem to have a really hard time explaining that I want short hair, like 20mm / 3/4"

I usually ask for a #2 clipper on the back and sides, (which works fine), then take as much as they off the top so I can still brush it straight up, preferably too short to grab onto.

Basically a cigar butt with eyes, shut up it works for me.

Even indicating with thumb and finger, this somehow gets interpreted as just barely trimming the tips off and painstakingly shaping the surface, barely affecting the overall quantity of hair.

How's that for length?

What no, get in there with fire and the sword, wreak devastation, I want all of this gone.

:carefully trims another quarter inch off:

It's not just one guy, not just one place, so I am obviously using wrong and misleading words.

How do I ask for the thing I want?

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