this post was submitted on 23 May 2024
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Helldivers 2

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[–] NOT_RICK 117 points 5 months ago (7 children)

The Kernel level anticheat does bug me. I wish people would just stop being dickheads and cheating in multiplayer games. This is why we can’t have nice things

[–] [email protected] 27 points 5 months ago (1 children)

jUsT use LiNuX

Seriously though, helldivers runs fine on Linux and doesnt get kernel level permissions.

[–] [email protected] 22 points 5 months ago (2 children)

If Sony ever catches on to us and bans their games on Linux, well, I'd have no choice but to quit for good. Linux is all I use.

[–] [email protected] 9 points 5 months ago

Yeah I recently made a full switch from windows myself. I have only one machine and as it turns out, all I do with it (gaming, browsing the web, a little game modding and the occasional office usage) I can do on Linux just as well or better.

I dont think I play many sony games outside of hd2, but if sony somehow removed Linux compatibility I'm just done. I was about to tap out during the recent psn fiasco anyway, they are already on thin ice with me.

[–] Biorix 2 points 5 months ago

I'm not sure they could ban it altogether

They can make it difficult, though

The court ruled that emulation is perfectly legal (as long as you have purchased the original)

https://en.wikipedia.org/wiki/Sony_Computer_Entertainment,_Inc._v._Connectix_Corp.

https://en.wikipedia.org/wiki/Bleem!

[–] [email protected] 20 points 5 months ago (2 children)

What’s really funny is kernel anti cheat can be totally bypassed with a $40 raspberry pi

[–] [email protected] 10 points 5 months ago

half that if you use an arduino

[–] [email protected] 4 points 5 months ago (1 children)
[–] cevn 20 points 5 months ago* (last edited 5 months ago) (1 children)

It’s not immediately obvious, but you pass the display input to the Pi, have it return the auto-aim coordinates or draw some boxes for wall hack and send it back to the main computer.

This isn’t the only method either. People replace their ram with a physical device that allows it to be read two times, once by the cpu and once by your hack device. There are like 5 different ways to avoid kernel level anti cheat.

[–] [email protected] 4 points 5 months ago

it doesent even have to be hardware a good cheat will work even on kernel level stuff

[–] Nouveau_Burnswick 20 points 5 months ago (3 children)

Also, there's no direct competition/PvP, so does it really matter of someone cheats?

[–] CMLVI 17 points 5 months ago (2 children)

People have cheated in the samples and req slips and such and ruined progression for others. It's not the same as competition cheating, but the "point" of the game is the grind, and some lost out on it. I think AH rolled back most of the effected accounts though, but it's a little deeper than just no PvP = cheats sorta fine

[–] Nouveau_Burnswick 2 points 5 months ago (1 children)

How does that ruin progression for others? It could only ruin progression for themselves.

Like, congratulations, you bought all the things without working for it. Now what?

[–] CMLVI 10 points 5 months ago* (last edited 5 months ago) (1 children)

Because it's group rewards. That person gets 2k super samples, you also get 2k super samples. It, by definition, ruins progression for others.

Might not have been clear in initial comment; on launch, people were joining open groups and cheaters were spoofing the rewards. So when a mission completed, you got a bunch of mats and stuff and your account was basically bricked for "progression" unless AH did a manual rollback.

[–] Nouveau_Burnswick 5 points 5 months ago (1 children)

Ahh okay, that could fuck you shit up.

I've only played with friends, so I guess I don't see this side of it.

[–] CMLVI 2 points 5 months ago

It's much less of an issue now, likely due to anti-cheat and also the current bans in other countries so it's not really spoken about much anymore. Honestly, if people wanna cheat, go for it, especially in a game like this. There is a bit of worry about effecting major orders an inordinate amount, but even then, it would probably be a small amount.

[–] Reddfugee42 1 points 5 months ago (1 children)

If you purchase something, shouldn't you be able to determine your own point of that purchase?

[–] KazuyaDarklight 9 points 5 months ago

Two sides of it 1)due to the multiplayer aspect, these cheats may end up affecting other people directly who join the hacked game. 2) It's not going to be all hackers, but it is kind of a community problem when people hack their way to quick completion, and then start complaining about a lack of challenge and/or end game.

[–] [email protected] 5 points 5 months ago (1 children)

I guess that would depend on the cheats applied. If no checks are in place, griefers could for example make themselves invincible and kills teammates.

[–] Nouveau_Burnswick 1 points 5 months ago

Sure, but they'd start to get booted from games pretty quick.

[–] formergijoe 3 points 5 months ago

There's the paid currency that you can farm in game. I imagine Sony wouldn't want people getting that all easier.

[–] [email protected] 10 points 5 months ago (2 children)

It’s a co-op PvE game I don’t understand why cheating is such a concern that we need to allow malware to fight it.

[–] [email protected] 6 points 5 months ago

Cheating completely ruined my Red Dead Redemption 2 Online experience. Cheating there was so bad that people would just move everyone on the server to a single location then spawn hundreds of cougars on top of them. You'd just be riding around doing missions minding your own business, then BAM! Mountain of cougars on top of you. It was constant for a couple weeks, so I just stopped.

I guess my point is that even if there's no incentive to cheat in a co-op game, people will anyway because they're dickheads.

[–] [email protected] 5 points 5 months ago (1 children)

Because cheating the progression could affect the monetization.

If I blitz through the game and unlock everything with cheats, I'm much less likely to stick around and spend on the premium armor and battle passes. The point of the daily orders and slow progression is to make the game a habit, which increases the likelihood that someone will spend by increasing the number of chances they have to do so.

[–] Reddfugee42 -4 points 5 months ago (1 children)

Hi so it's like if after paying good money to enter disneyland, Disneyland still forced everyone through a gift shop and I stepped over the rope. Except in this example, I bought Disneyland and I own it and they still think they can tell me what to do while I use it.

[–] [email protected] 7 points 5 months ago

It’s more like you bought a ticket to Disney and keep cutting everyone in line and get mad when you’re told you can’t do that, but you can pay more for a fast pass that will allow you to get into a shorter line if you’d like.

Also, you trying to say you’ve purchased the entire studio and the servers the game runs on? Cuz a game license is not that. You don’t own Disney. You own a pass to allow you in.

[–] [email protected] 5 points 5 months ago

Aame and i think that's why it doesn't fit in here. You can enjoy the game and still hate that shit. I agree with the whole weapon nerf thing and i think people take it way too serious. I only play on helldiver difficulty and you van use quite literally every gun you want as long as you have a team that halfway know what to do. If the most fun gun in the game was a nerf gun, i would use it, i like that they change guns every now and then.

[–] [email protected] 3 points 5 months ago

Idk i would just let them cheat but when it gets reported you get send to cheater server. Like why even bother in a non pvp game. Or even in a pvp one. Just set em up with other cheaters so they don't bother anyone.

(exclude them from global orders and such however)

[–] [email protected] 2 points 5 months ago

and it would be a good tradeoff if it actually worked.

they just want to offload the cheat detection to our machines, but while they are physically with us, they will always be bypassable.

[–] [email protected] 25 points 5 months ago (1 children)

I'm not saying Arrowhead is perfect and hand-wave away the game's problems. I've just seen a lot of people bash the game as if it's completely unplayable. But I still enjoy dropping in and getting overrun by Bile Titans only to barely make the extract with reinforcements left.

[–] [email protected] 15 points 5 months ago (1 children)

Surprised there wasn’t a panel about the PSN requirement in there.

[–] [email protected] 8 points 5 months ago

I only had 3 panels and was too lazy to open an image editor to add more.

[–] [email protected] 14 points 5 months ago (2 children)

I have taken a break from the game for the time being. I have put probably 90 hours into the game and enjoyed a fair amount of that time. The game does so much right and even the grind loop can be pretty fun. That being said I started to get the feeling that the leadership was focusing on content over bug fixes. We still have things like the spear not being able to lock on most of the time, fire damage and gas damage being broken for non hosts, rockets out of the mech blowing its arm up even after patches to stop it.

It bothered me to see new weapons and armor added when they haven't even fixed the core items. I don't play enough to make 1000 credits quickly so I would see brand new content for a new game that I can't access while a bunch of my existing toys are still broken. I know I still want to go back to it but for now I am going to wait till the devs can spend some time and fix the core elements a little more.

[–] [email protected] 10 points 5 months ago (1 children)

Gas and fire damage has just been fixed with the latest patch. The mech self damage I have never witnessed I think, but it doesn't seem to be much of an issue to me based on that.

The spear I grant you though, I really want to use it more but the good old quasar is just more reliably blasting big targets, and doesnt occupy the backpack slot as well.

What they really need to fix in my opinion is the frequency I am stuck in or under the ground from an explosion. No way out except grenade suicide

[–] [email protected] 1 points 5 months ago

Which is the worst if you're running stun grenades! The grenade pistol isn't as reliable for killing yourself if you're stuck.

[–] [email protected] 1 points 5 months ago

The fire and gas work just fine for non-hosts now... I've not tested the mech but it's supposedly fixed now. The spear is something they say they're working on and since they've been fixing things I don't see any reason to not believe that

[–] Heavybell 10 points 5 months ago (1 children)

I do wish those two things, weren't, though…

[–] [email protected] 6 points 5 months ago (3 children)

Same. But I had a couple friends in Discord say "You're still playing Helldivers? That game is dead."

But yeah, I'm still liking it. Obviously I hope they continue to improve it.

[–] big_slap 3 points 5 months ago

haters do what they do best, lol

[–] [email protected] 3 points 5 months ago

Dead to them maybe, but I don't consider 40k active players at most times to be "dead". Dropped, yes, but how do they get "dead" from that?

[–] Heavybell 2 points 5 months ago

lol, dead by what metric?

[–] Wilzax 7 points 5 months ago (1 children)

And they've blocked over 90 countries where the game was sold initially, from being able to play any more.

[–] [email protected] 2 points 5 months ago (1 children)

They blocked additional sales in 90 countries where it was sold initially. Folks that have it should still be able to play, with the exception of Vietnam since the country blocked steam.

[–] Wilzax 3 points 5 months ago (1 children)

"We don't want money. Fuck you" - Sony to those 90 countries

[–] [email protected] 2 points 5 months ago (1 children)

Well I guess following privacy laws and setting up the infrastructure for the players to make a Sony account would be too expensive than the sale it would generate (plus the added data)

[–] Wilzax 3 points 5 months ago (1 children)

Right, but the game is already made. Sony was making money off the sales in those regions. They don't need PSN account data to make money off of the existing game. Just let people buy the game there.

[–] [email protected] 0 points 5 months ago (1 children)

Well they clearly want the data and player count from the PSN accounts so just the sales of the game isn't going to be profitable enough.

[–] Wilzax 3 points 5 months ago

If that's the case, why was it sold there in the first place?

[–] [email protected] 1 points 5 months ago

And I still haven't heard or seen anything about it, besides some PPL wining about it