Helldivers 2

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Welcome to the Helldivers 2 Community on the Fediverse.

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founded 5 months ago
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submitted 3 days ago* (last edited 3 days ago) by GhostlyPixel to c/[email protected]
 
 
  • Difficulty Level 10 “Super Helldive”
  • New mission objectives
  • Bigger enemy outposts
  • New Bugs and Bots
  • New environmental hazards

https://blog.playstation.com/2024/07/23/helldivers-2s-biggest-update-yet-escalation-of-freedom-drops-august-6/

Article mentions a new anti grief kicking system:

… we have implemented a system where if a player is kicked, they will spawn into a new session as the host with all of the team’s loot from their previous session. All items can now be picked up by the player before extraction. The squad doing the kicking will see a message in the chat widget that a player has been kicked, yet their loot remains unchanged.

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submitted 4 days ago* (last edited 4 days ago) by [email protected] to c/[email protected]
 
 

To all the Helldivers who took part in the last two major orders against the socialist Automatons, thank you. Things were looking bad, but we were able to pull through.

Here's the latest SEHC brief.

With less than 1% of the total time allotted for the Major Order remaining - 43 minutes out of a 72h total - the Helldivers managed to wrestle control back of Choepessa IV from the socialist Automatons! This display of determination and grit goes to show that one should never discount the efficiency and valor of Helldivers when Lady Liberty comes calling. Being "cooked" is something reserved exclusively to toasters in napalm or bugs at the business end of a FLAM-40 Flamethrower.

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Like it's accusing the world of being unfair or something

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Cool demake concept video with very strong Metal Slug vibes (also the video ends with an ad for a new Metal Slug).

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submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]
 
 

Dear super earth citizens, I just completed a whole round against Automatons on Helldive difficulty and I’m traumatized. There were just so many bots everywhere. Helldivers were dying left and right. Sometimes multiple times in a minute.

But we made it, after making sure that the oil pumps are running and information was uploaded, we have spread democracy through annihilating bots. In the end there were just two of us left. Some helldivers never extracted, I wonder what was their fate.

I’m having trouble processing the things I’ve seen. Sometimes I wake up at night thinking another dropship has landed when a space car is flying past my bedroom.

Is there any psychological counseling available for veteran helldivers? I tried contacting my democracy officer but all he could offer to me was freedom camp, so I apologized for being undemocratic. Obviously posting this from a throwaway account but please let me know if there’s anything you’d suggest.

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I know I suck lol but this is next level evil. If you want to kick me do it whenever but don’t waste my time letting me help you clear mission objectives and then kick me.

Sorry just ranting.

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MLS-4X Commando Stratagem is now available on your Super Destroyer for 8,000 Requisition Slips.

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Hawk tuah (sh.itjust.works)
submitted 2 weeks ago by [email protected] to c/[email protected]
 
 
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Immediately died bc extraction was overwhelmed, didn't even make it back up to the pelican. Still got credit!

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The socialist scum have been quietly closing in on the Hydra sector, at this rate they will rampage forth all the way to SUPER EARTH! Join the valiant defense of the sector and deny their poisonous ideologists from descending upon the Halls of Justice.

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STRATEGIC UPDATE

Excavation of the Advanced Weapons Lab on X-45 have recovered an intact cache of a lost Support Weapon from the First Galactic War: the MLS-4X Commando Rocket Launcher. These weapons will be immediately put to use in defense of the planet.

All operations in defense of X-45 will be augmented with the MLS-4X Commando until the end of the current Order.

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submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]
 
 
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2024-07-07 Update

Aesir Pass has fallen. With the loss of this position, the strategic viability of establishing a connection to our forces in the Ymir Sector has been significantly reduced.

X-45 must be held, no matter the cost. Even if the planet cannot be saved, the Battle Station Plans must be secured. The Helldivers are ordered to fight to the last soldier.

Original Update

The first layer of rubble covering the Advanced Weapons Lab on X-45 has been cleared. Initial Reports show the facility remains largely intact. It is possible there is even a cache of still-functional weaponry from the First Galactic War contained in the lab. Further excavation efforts are ongoing.

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Waiting patiently for your squadmate to die democratically

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Ship section Upgrade Name Common Rare Super Requisition Effect
Patriotic Administration Center Payroll Management System 200 200 20 30,000 Reduces reload time for all support weapons by 10%.
Orbital Cannons High-Density Explosives 250 200 20 35,000 Increases the damage radius on explosions caused by orbital Stratagems by 10%.
Hangar Advanced Crew Training 200 250 25 30,000 Eagle Rearm cooldown further reduced by 10% if called in while Eagle uses still remain.
Bridge Morale Augmentation 250 200 20 35,000 Reduces cooldown time for all Stratagems by 5%.
Engineering Bay Streamlined Launch Process 250 200 25 30,000 All Support Weapon stratagems launch immediately once called in, reducing overall deployment time.
Robotics Workshop Cross-Platform Compatibility 250 200 30 35,000 Mortar Sentries prioritize fire at marked targets.
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TL;DR: We will probably get a new stratagem if we hold X-45.

The planet X-45 in the Ymir Sector is home to a lost Advanced Weapons Lab from the First Galactic War, buried underneath rubble and abandoned due to dangerously high radiation levels across the planet. The Lab was working on development of a powerful interplanetary battle station. Now, with radiation levels abated to completely safe levels, excavation and recovery of the Lab's work can begin, which would allow the eventual construction of this battle station. However, the Automatons have become aware of X-45's importance, possibly through malicious and deceitful cyber attacks. They have launched an opportunistic assault to rout our cut-off forces in the Ymir Sector.

On High Command's orders, SEAF Forces have begun amassing on Aesir Pass. Soon, we will be ready to initiate a push to break through the Automaton line and relieve our cut off forces.

Until then, the Automaton assault may be slowed, but will be extremely difficult to stop altogether. It is imperative that X-45 be held until the plans for the battle station are recovered. If they fall into the Automatons' actuators, the results could be disastrous.

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Fkin finally (lemmy.world)
submitted 3 weeks ago by hexabs to c/[email protected]
 
 

Screencap showing Helldive difficulty unlocked banner

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I honestly don't know how I was supposed to get yesterday's personal order. I did 3 different bug missions, 7, 4, and 4. None spawned. I don't mind a test of skill, making sure I'm on the right level or that we spawn enough bugs to cause some spewers into the mix or that I prioritize them. All fine and good.

How am I supposed to achieve if I'm not even allowed the chance?

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am running on linux with KDE and pulseaudio. After the june 13 update i have not been able to get the mic working in game. while it works in all other programs, and in the steam mic test in settings as well.
I was wondering if anyone else that use linux and steam have the mic working at all? anyone?

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477669h = 19902d = 54y

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You know the ones. Old faithful, when you aren't feeling spicy and just want to spread managed democracy as hard as you can.

Bugs

  • Incendiary breaker: great impact damage, burns. Kills everything below a charger easily. Perfect for sweeping across waves of chaff and letting them burn.

  • Grenade pistol: perfect for closing bug holes alone and from a distance.

  • Incendiary impact grenades: closes bug holes, area denial for chaff, good damage against bigger bugs.

  • Light armor with + grenades: speed is important for kiting, and can never have too many incendiary grenades against bugs.

  • Orbital gas strike: shuts down breaches, low CD, simple as. Used to stan orbital airburst but it doesn't last as long as the breach.

  • Orbital railcannon: sometimes you need a charger dead now. This will do the trick.

  • Shield pack: protects from incidental damage and slows from hunters and stalkers. Lets me gamble a bit more on letting bugs burn to death and conserving ammo.

  • EAT: slaps everything, low enough CD to stockpile or share. Combined with the orbital rail, you can handle a lot of heavies at once.

Criticisms of my own build: The shield is kind of a crutch, but it really comes in handy when running light armor, saving your ass from incidental stunlock deaths and getting wrecked by an unseen charger. Also saves from friendly fire, especially rovers and turrets. I recently switched from mining orbital airburst to gas for breaches, but I do think airburst is much easier to use for cleaning up massive waves. The incendiary breaker is one of the easiest weapons to team kill with due to the fire and insane spread it has. Running it alongside the grenade pistol basically means I am unable to support allies from a distance without being very likely to murder them. This is very much a "do everything yourself" build and not a team oriented one. I switch it up with friends in comms, but randos get this build.

Bots

  • Scorcher: Hits hard, pens medium, explodes. Takes out devastators and walkers alike.

  • Redeemer/verdict: Both delightful, depends how I'm feeling. Definitely necessary to run something with high damage output because the scorcher has a small magazine.

  • Impact grenade: Tricky to use on fabricators, but takes down walkers and group chaff like a charm.

  • Medium armor with explosion resistance: keeps mobiity while preventing you from getting wrecked by a stray rocket.

  • Eagle airstrike: Hands down favorite strategem on bots. Hits multiple fabricators, takes out tanks, heavy patrols, can do decent damage to a factory strider if hit right.

  • Autocannon: Should need no explanation but I will anyway. Kills fabricators from a distance, 2 shots devastators, cripples hulks, kills static guns/mortars, basically does everything. If there's already 2 acs in a group, I'll run the spear instead for more direct murdering of hulks and striders.

  • Eagle cluster bomb: Big wave clear.

The last slot is flexible. On lower difficulties I might run orbital gas because it can actually kill fabricators as long as the strategem is on top of or touching the building, and the gas will wipe out a small factory easily. Airburst might do the same but it just occurred to me that I have no idea if it destroys fabricators. On higher difficulties I might take orbital rail, especially if I'm running autocannon because sometimes those hulk face shots are hard to hit.

Criticism: I should probably run stun grenades over impact to deal with hulks, but the instant results of the impact are great. If I have to reload facing down devastators or walkers, impacts clean up quick. This build is more tuned towards larger enemies. The bug build has the advantage of the incendiary breaker being a glorious wave clear weapon, while the scorcher is single target and very low ammo. The eagle cluster sort of helps there, but I rely on secondary weapons fairly often.

Feel free to share your builds, suggestions, and criticisms. I will die on several of these hills.

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