this post was submitted on 14 May 2024
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[–] [email protected] 36 points 6 months ago (1 children)

The thing that most people struggle with in the water temple is finding one of the keys. There's one key that requires you to step on an elevator but get off of it before it moves which reveals a hidden area underneath the elevator. Anyone familiar with the Soulsborne series of games will always know to check under an elevator, but of course Ocarina of Time came out way before that.

If it never occurs to you to check under the elevator, you'll get stuck and wander around for hours trying to find the last key you need which is why, I think, most people hate it.

[–] [email protected] 7 points 6 months ago

It shows you the passage too. Albeit for maybe one second, which was just not terribly smart design. But it does show you or mention it somewhere - a lot of OoT is like that.

[–] [email protected] 10 points 6 months ago (1 children)

I never found the sword to leave the starting area, and I wasn't even a kid at the time.

[–] CptEnder 6 points 6 months ago

Uhoh. Wasn't there famously a way to accidentally glitch yourself from getting the sword? Like if you do a quest part of order.

[–] [email protected] 10 points 6 months ago

Imagining that line spoken by Joe Lycett.

[–] [email protected] 7 points 6 months ago

I feel like the only kid on the block that didn't have trouble with the water temple.

What ruined my life in OOT was Shigeru trolling and vaguely hinting that the rumors of a triforce you can obtain in the game actually existing so I wasted years looking for it.

[–] [email protected] 7 points 6 months ago (1 children)

"It's tedious and I want it to end"?

[–] [email protected] 10 points 6 months ago
  • Put on iron boots
  • Take off iron boots
  • Put on iron boots
  • Take off iron boots
  • Put on iron boots
  • Take off iron boots

I'm tired boss.

[–] [email protected] 7 points 6 months ago (3 children)

I'm gonna be so honest, I did not find it that difficult.

[–] [email protected] 13 points 6 months ago (1 children)

I don't think it's difficult, but I do think it's tedious because you have to go back and forth through the same area multiple times. Progressing through it feels more like a chore than an adventure.

[–] VindictiveJudge 4 points 6 months ago (1 children)

And you have to open the inventory menu to equip and unequip the iron boots constantly.

[–] [email protected] 3 points 6 months ago (1 children)

Oh man, that's true, I think I proactively forgot that part. At least the Twilight Princess controls fixed that issue.

[–] KombatWombat 3 points 6 months ago

You could also add items to button shortcuts in the 3DS remake iirc.

[–] givesomefucks 8 points 6 months ago

It was the last "hard" puzzle before everyone was able to just Google it if they got stuck

It didn't stick out as hard to me, but when I went to school everyone was bitching about it. I ended up having people bring me their games so I could beat Water Temple for them so they could keep playing.

[–] Dagnet 2 points 6 months ago (1 children)

I loved it but mainly because I love swimming and diving in games, that dungeon was my favorite playground

[–] CptEnder 4 points 6 months ago

Yeah same. Also the Blue Tunic looked clean af.

[–] Anticorp 4 points 6 months ago

Oh, but it can always get worse.

[–] [email protected] 3 points 6 months ago

There’s a person that doesn’t delete their online accounts often enough

[–] [email protected] 2 points 6 months ago

Newest video from something about Zelda OoT:

https://youtu.be/SkK7ve8Isq8?si=OMhnwByN0ZAEaHPR

[–] RightHandOfIkaros 2 points 6 months ago (6 children)

Ocarina of Time's best dungeon was the Water Temple. The only people that didn't like it are people that have no patience.

[–] [email protected] 18 points 6 months ago (1 children)

"the only people", mentions about half the population of earth

[–] RightHandOfIkaros -3 points 6 months ago (2 children)

Its not my fault less people have patience every day, but I stll have to deal with the consequences.

[–] [email protected] 7 points 6 months ago (1 children)
[–] heyitsmikey128 1 points 6 months ago (1 children)

Don't down vote were hear to lurn!

[–] [email protected] -1 points 6 months ago
[–] [email protected] 4 points 6 months ago (1 children)
[–] RightHandOfIkaros 0 points 6 months ago (1 children)
[–] [email protected] 2 points 6 months ago

Clever? Me? You must mistake me for someone else.

[–] [email protected] 5 points 6 months ago (2 children)

What about people who don't like swapping into the menu to get the iron boots on and off every ten seconds

[–] [email protected] 3 points 6 months ago (1 children)

Those people should play the 3DS version.

[–] [email protected] 3 points 6 months ago

There's also the PC port, or QoL romhacks that map boots to the Dpad.

[–] RightHandOfIkaros 0 points 6 months ago (2 children)

That is called impatience, and is defined by having a lack of patience.

[–] [email protected] 3 points 6 months ago

Patience consists of wanting to be bored by repetitive and constantly-demanded actions while involved in a recreational activity?

And here I thought I just had my priorities straight.

[–] [email protected] 0 points 6 months ago

Desert Bus must be your favorite game in the world then, by that logic.

[–] [email protected] 2 points 6 months ago

The water temple has the problem of being too self-similar, the main body of which being a three story tall donut shaped room with doors in the four cardinal directions, so it's difficult to keep track of which series of unremarkable rooms are in which direction. The interface was kind of fucky because you had to change boots a lot in the menu, and can only use the hookshot for combat while walking underwater for some reason against those clam creatures that you have to be quite close to to get them to open, but farther away than that to hit.

There are a couple keys hidden in "why would there be a room there?" kind of places so it's a pain without the compass.

The Dark Link miniboss setpiece is very cool, but the fight itself feels too bullshit. It doesn't feel like meeting an equal in swordfighting skill and having to best him, it feels like "most normal attacks just straight up don't work, cheese it with magic and/or the hammer." Boss fight is kind of meh as well.

The core of the dungeon's puzzle aka learn how to use the water to traverse this place started off as a cool idea but...Let's face it Ocarina of Time is actually starting to age poorly and the Water Temple was the first blemish.

[–] dis_honestfamiliar 2 points 6 months ago (3 children)

I miss this tyoebof game. Anyone know any good Zelda OOT like games? Mostly linear. Where there's a main story. The main quest which leads into smaller quests (you helped Ruto). Every dungeon is a small story.

[–] RightHandOfIkaros 3 points 6 months ago

AFAIK, there aren't any. Zelda was in a unique niche that it ditched with Breath of the Wild.

The closest I am aware of is Tunic, which is more similar to A Link to the Past than Ocarina of Time.

[–] morphballganon 1 points 6 months ago

Kingdom Hearts?

[–] [email protected] 1 points 6 months ago (1 children)

Hmm...maybe Star Fox Adventures?

[–] morphballganon 1 points 6 months ago

Wish there was another one of those. It was a little too short and simple.

[–] problematicPanther 1 points 6 months ago (1 children)

The best temple was the spirit temple. Water temple was, and always will be, a hassle.

[–] RightHandOfIkaros 0 points 6 months ago* (last edited 6 months ago) (1 children)

If you didn't like pausing the game for your boots, you're definitely not going to like having to leave the dungeon to turn into a kid, come back to the dungeon just so you can get an item, leave the dungeon to become an adult again, just to finish the dungeon.

The Spirit Temples music was good but wasn't better than the Water Temples. Nabooru is a character I liked more than Ruto, but that is completely subjective. The Water Temple had Dark Link and that boss fight easily beats out Iron Knuckle and Twinrova, and Dark Link was just a miniboss.

[–] morphballganon 0 points 6 months ago

I thought Twinrova was decent and not "easily" beat by Dark Link. The shield absorption thing was more interesting than "just switch to the hammer and Din's Fire."

[–] Dagnet 1 points 6 months ago

We might be the only 2 in the world that like it