this post was submitted on 14 May 2024
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Ocarina of Time's best dungeon was the Water Temple. The only people that didn't like it are people that have no patience.
"the only people", mentions about half the population of earth
Its not my fault less people have patience every day, but I stll have to deal with the consequences.
*fewer
Don't down vote were hear to lurn!
voat*
Okay Boomer
Very clever.
Clever? Me? You must mistake me for someone else.
What about people who don't like swapping into the menu to get the iron boots on and off every ten seconds
Those people should play the 3DS version.
There's also the PC port, or QoL romhacks that map boots to the Dpad.
That is called impatience, and is defined by having a lack of patience.
Patience consists of wanting to be bored by repetitive and constantly-demanded actions while involved in a recreational activity?
And here I thought I just had my priorities straight.
Desert Bus must be your favorite game in the world then, by that logic.
I miss this tyoebof game. Anyone know any good Zelda OOT like games? Mostly linear. Where there's a main story. The main quest which leads into smaller quests (you helped Ruto). Every dungeon is a small story.
AFAIK, there aren't any. Zelda was in a unique niche that it ditched with Breath of the Wild.
The closest I am aware of is Tunic, which is more similar to A Link to the Past than Ocarina of Time.
Kingdom Hearts?
Hmm...maybe Star Fox Adventures?
Wish there was another one of those. It was a little too short and simple.
The water temple has the problem of being too self-similar, the main body of which being a three story tall donut shaped room with doors in the four cardinal directions, so it's difficult to keep track of which series of unremarkable rooms are in which direction. The interface was kind of fucky because you had to change boots a lot in the menu, and can only use the hookshot for combat while walking underwater for some reason against those clam creatures that you have to be quite close to to get them to open, but farther away than that to hit.
There are a couple keys hidden in "why would there be a room there?" kind of places so it's a pain without the compass.
The Dark Link miniboss setpiece is very cool, but the fight itself feels too bullshit. It doesn't feel like meeting an equal in swordfighting skill and having to best him, it feels like "most normal attacks just straight up don't work, cheese it with magic and/or the hammer." Boss fight is kind of meh as well.
The core of the dungeon's puzzle aka learn how to use the water to traverse this place started off as a cool idea but...Let's face it Ocarina of Time is actually starting to age poorly and the Water Temple was the first blemish.
The best temple was the spirit temple. Water temple was, and always will be, a hassle.
If you didn't like pausing the game for your boots, you're definitely not going to like having to leave the dungeon to turn into a kid, come back to the dungeon just so you can get an item, leave the dungeon to become an adult again, just to finish the dungeon.
The Spirit Temples music was good but wasn't better than the Water Temples. Nabooru is a character I liked more than Ruto, but that is completely subjective. The Water Temple had Dark Link and that boss fight easily beats out Iron Knuckle and Twinrova, and Dark Link was just a miniboss.
I thought Twinrova was decent and not "easily" beat by Dark Link. The shield absorption thing was more interesting than "just switch to the hammer and Din's Fire."
We might be the only 2 in the world that like it