this post was submitted on 02 May 2024
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Unsurprising move. People should've moved them elsewhere.

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[–] dual_sport_dork 62 points 7 months ago (1 children)
[–] [email protected] 3 points 7 months ago (3 children)

What game is that? Always wanted to play it

[–] caseofthematts 4 points 7 months ago

Sam & Max Hit the Road! It's awesome.

[–] [email protected] 3 points 7 months ago

Sam & Max Hit The Road

[–] waybackguy 3 points 7 months ago

Sam and Max Hit the Road is a great adventure game. I played it recently for the first time. Recommended.

[–] naticus 40 points 7 months ago (2 children)

Only thing surprising is that it took this long for it to happen. Everyone else knew that there would be immediate forks made but seems they took a month to catch up to speed with the internet.

[–] ExfilBravo 46 points 7 months ago (1 children)

Nintendo is not an internet savvy company. You can tell by how they implement online gaming features like "friend codes" and pushing everything to a phone app for communication (Splatoon).

[–] [email protected] 2 points 7 months ago (1 children)

Should I be the one mentioning that Steam integrated friend codes?

And it's not an old feature...

[–] [email protected] 47 points 7 months ago (2 children)

What's different here is that it's an option and not the only method.

[–] capt_wolf 18 points 7 months ago

It also actually makes it significantly easier to find someone when their user name happens to be the same as 5000 other people.

[–] [email protected] 1 points 6 months ago

It’s the best option though, can’t think of any other method you would want to use

[–] wccrawford 5 points 7 months ago

I think it's by design, not because they're stupid. They saw those forks right away and decided to let them get settled in and comfortable, and then removed them. Knowing that the hammer will come down eventually is really demoralizing. Knowing it'll come down right away means you can test the waters and see how it goes without much personal investment.

[–] [email protected] 36 points 7 months ago (2 children)

I have backup on my self hosted git :D

[–] boogiebored 4 points 7 months ago (1 children)

Do you have the last released version? I stupidly never downloaded my fork and would love a copy.

[–] [email protected] 2 points 7 months ago (1 children)

i mean, you don't need to host a git server lol, you can just download a compressed archive of the repo.

[–] SparrowRanjitScaur 3 points 7 months ago

You can also clone it locally without a server. Depends on whether you want to archive the repo or just use the product.

[–] [email protected] 16 points 7 months ago

Btw Suyu hosts a full backup of Yuzu (and other stuff like Ryujinx or Dolphin in case it gets taken down at some point) on their Forgejo instance

It's also available via Tor as an onion site: http://suyudev2qxj5x7mroamgwf4hqunz4pups27z2kl77x4ioqhh5yhpshad.onion/

[–] RedStrider 15 points 7 months ago (1 children)

considering downloading the roms of my games out of spite

[–] Tier1BuildABear 18 points 7 months ago

Download the roms of not your games too!

[–] [email protected] 5 points 7 months ago (1 children)

Time to add ActivtyPub to Forgejo.

[–] [email protected] 5 points 7 months ago

They're working on it: ForgeFed (Git Repo, Mastodon)

[–] TheEighthDoctor 4 points 7 months ago (1 children)

Is it technically possible to have the emulator work without the use of the prod.keys ?

[–] [email protected] 2 points 7 months ago (1 children)

My understanding is the prod keys are required to tell the software (e.g. games) that it is running on an authorised device and passes certain checks / DRM.

To run the software without prod keys would require (I think) patching each game individually to skip those checks. So it could be possible but wildly impractical unless some other work around is found.

[–] TheEighthDoctor 4 points 7 months ago (1 children)

But it could be something that the user has to provide, like the BIOS in PS emulators for exemple

[–] [email protected] 2 points 7 months ago

Yeah for sure, I think the user had to provide keys in the latest Yuzu anyway?

It was donation builds with support for tears of the kingdom before released that screwed the project. The code itself was legal afaik.

[–] Cybersteel 1 points 6 months ago (1 children)

I wonder when would ryujinx get hit next.

[–] ampersandrew 2 points 6 months ago

Rumor has it that Yuzu and all of its derivatives violated the DMCA in a way that Ryujinx did not, in that Yuzu was allegedly developed inappropriately using proprietary information from Switch SDKs, where Ryujinx is doing it legit via "clean room" reverse engineering. So Ryujinx is likely safe, but anything using Yuzu code is legally poison.