Ahh, financial blackmail. That makes a lot of sense for him.
wccrawford
There are even games that already do this. I still end up second-guessing, but at least "you last saved 8 seconds ago" makes me pretty sure I got it.
Certain attitudes toward certain companies will guarantee upvotes, even if it doesn't accurately reflect the actions the company has just taken. They're just farming upvotes, clicks, ads, etc.
I've yet to find any way to "fix" the situation. People aren't interested in being open-minded. They just want to push some endorphins and move on.
And you can even return it, if it's released and you haven't installed it... Or if it's on Steam, and you played it less than 2 hours.
There really isn't a lot of reason to strenuously avoid pre-ordering if you're pretty sure you'll buy it at release.
And even better, a lot of games have pre-installs that can save you time at release. You could be playing the game instead of being mad that it isn't downloaded yet.
Nice! I paid for early access and thought it had potential. Time to finally see how it turned out!
to break even with what Netflix would cost in that same time frame
Sure, if you only watch Netflix stuff, but not Disney, Hulu, Peacock, Max, etc etc etc.
But also, if you're willing to give up a little content and a some quality, it's cheaper than Netflix. A lot cheaper, if you insist on not having ads in Netflix.
In theory, it's possible for games that don't use encryption. None of which are official Switch games.
Normally I'd disagree (because games written for a single console don't do well with hardware upgrades), but since the old console already runs at different speeds when handheld and docked, I'd expect most games to be able to handle faster processors safely. We'll have to see how that shakes out. If it really does run them better, and it has drift-proof sticks, I'm quite interested. Otherwise, I'll wait a year or 2 until there's a good, cheap library of games for it.
Besides that "one weird trick", the other is to just include a diverse sets of people/cultures in your game. There's no need to push their agendas, just don't misrepresent them. That's actually what they're asking for, even. It's a lot more effective, IMO.
Trolls will still complain your game is woke, but they won't have any teeth.
Gee, I think that's about the same time they decided that they community wanted more difficulty and made the decision to make the lowest levels of the game into bullet-sponges and to make no changes at all to the parts of the game that veteran players wanted more difficulty in.
Now it's super grindy for veterans, and not fun for newbies. Exactly the opposite of what was wanted by all.
I am not at all surprised that people are quitting.
I have another answer: It's because true innovation is hard.
We have a ton of super-popular violent games to source ideas from for new games. We take an idea and modify it a little, and it's fun.
We don't have nearly as many super-popular non-violent games to source from. They exist, but there just aren't as many of them, and they're generally pretty "cozy" instead of pumping the adrenaline. Sports/racing games are an exception, but "non-violent" still depends on the exact sport and implementation. Many of them aren't non-violent.
It's the same reason that fantasy often still uses elves, trolls, and dwarves. They're really easy to source from, and coming up with compelling new races that aren't essentially the same as the tropes is hard.
Indies are into innovation. AAAs are into money.
I did, at launch. It was somewhat fun, and I didn't regret my purchase. It's pretty much exactly the game you expect, from the ads. That alone makes it noteworthy, IMO. :D