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CLERiC
@MaggiWuerze by the power of st. Excel
I was trying to make a Clerk joke, but I guess that was too subtle :D
You made a clerical error.
Sounds like clerical work to me.
Winner
Wizard probably. No spells but if you can learn the mind numbingly boring shit you need to learn from accounting you can learn magic fucking missile from a scroll
Magic-fucking missile. Hmmmm...
Voodoo dick go….
Or was it magic fucking-missile? Where'd I put that spellbook?
Crimes of Passion with Kathleen Turner and Anthony Perkins comes to mind...
Depending on the insanely long title of the isekai, whatever the plot needed them to be.
I've been transported to a strange world and my special skill is AMORTIZATION
If this is not a rhetoric question and you really want to play this, I'd advice to look into other pnp games. E.g. Shadowrun or The Dark Eye are much better suited to play non-superhero humans (as are many other games as well).
BattleZoo came out with the Otherworlder class for Pathfinder 2e a while ago. It's explicitly a "you fell into this d20 fantasy world" class.
A rogue, but he would be so bad at anything rogueish he would have to learn a trade to survive and only ever live out his rogue-ishness through knocking some decimals off a price of an item.
My current character wasn't isekaied, but he was an accountant before he became an adventurer. He worked for a dragon. He's a rogue now (and a bit of a loan shark). He does have lock picking skill though, because it was necessary for inventorying the dragon's horde
The spell options and classes in Palladium, Rolemaster and Swords and Sorcery had a lot more flexibility. For the most part any class can learn some magic. For fighters it's more observation or stealth type stuff unless it's barbarian type classes that may get more bard type skills and there are like 5 different types of thieves/rogues/burglars, etc. like most other classes. When I ran a group we used a lot of different rule books. Some offered better detail for hit location and armor by location, some had better control of weapon type and how it's used like bash, pierce, slash, and as noted above, the magic in other rules had so much flexibility. I gave my players a lot of options as to how they built their character and having 4 or 5 rules books of different skills, classes, races, etc really opened up variety. An accountant may be a really good burglar with attention to detail and noticing patterns