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submitted 10 months ago* (last edited 10 months ago) by Brunbrun6766 to c/dnd

Greetings DnD, @Devil_Master and I are bringing this topic to the community as a whole for discussion rather than making an executive decision like we had to on Piracy.

  • The Question

While this has not become an issue yet, it would be a good idea to start this discussion now rather than later. So, the question is, where will we as a community draw the line between OC and Homebrew posts, and advertising.

  • Why This is an Issue

This community is an open space for everyone to share their ideas, questions, stories, art, maps, homebrew, ANYTHING relating to Dungeons and Dragons (within the rules). We do not want to discourage anyone from posting, BUT we have to draw this line because no one wants to be spammed with advertisements.

That being said, there are those who create content for sale on various platforms, which is by no means a bad thing and entirely expected when someone puts their heart and soul into OC content. For example I am talking about OC art prints, OC modules, OC maps, OC homebrew, etc. These things take enormous amounts of time and talent to create and it is completely within those content creator’s rights to ask for payment for their product.

What we as a community need to decide on, is how to define when something goes from content sharing here, to advertising.

  • Solution for Discussion

OC content MUST be posted in a way that is freely accessible by users of this community regarding the specific thing posted.

  1. Artwork - OC Artwork must be viewable here, without paywall, but may be linked in the body text to payable prints, higher resolutions for sale, etc.. No comment spam, No reply spam, just a single link in the body text of your post.

  2. Battlemaps - OC battlemaps must be viewable here, without paywall, in a usable and not excessively downgraded state but may be linked to a payable version of a higher resolution/quality/detail etc.

  3. Homebrew* - OC Homebrew Content must be posted in a viewable, usable, and not excessively downgraded state but may be linked to a payable version that has higher detail/quality/etc.

*Clarification - Say you have a homebrew race. You can post here at the bare minimum, a basic framework of the race, how to use them, how to create a character with them, etc. and then you may link to a PAID version where maybe you have more details, lore, art, formatted in a way you’d see in official books etc.

Looking forward to the community's ideas on this topic and establishing a rule set for this in the near future. I think it also goes without saying this will be a living rule set and will be amenable in the future.

Edit: We have also considered the idea of implementing post limits if that becomes an issue, for example if someone wants to show off their art work and link to their site, they can only do so once per week to cut down on the spam.

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submitted 10 months ago by Brunbrun6766 to c/dnd

Welcome to /c/dnd! Glad to have you here.

This is a community for all things Dungeons and Dragons. Here we post and discuss everything from official books, dice, world building tips, news, questions about monsters or rules, homebrew rules, classes, and races, and more.

Please read the rules in the side bar and follow them, and be sure to visit our linked associated communities that cover topics DnD fans may find interesting.

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submitted 3 days ago by SamuraiAlpaca to c/dnd

I wrote a short article exploring the history of Kobolds both in D&D and folklore and how it impacts the way we play them

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submitted 4 days ago by [email protected] to c/dnd
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submitted 6 days ago* (last edited 6 days ago) by WindyRebel to c/dnd

Big fan of Matt Colville. I own Flee, Mortals the book and the PDF. I use the pdf in my games, but having everything in dndbeyond is also amazing. I think I’ll purchase it again and get Where Evil Lives too.

I’m stoked about all of the 3rd party content getting added such as Kobold Press. It’s making this digital stuff very worth it!

What does everyone else use and/or recommend?

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Building a tool (test.gamemasterdesign.com)
submitted 1 week ago by punkcoder to c/dnd

Hopefully I'm not breaking any rules about self promotion or any other nonsense. If so let me know and I will either modify or remove.

I have recently found myself unemployed and I am going through and trying to work with a new programming stack that I haven't worked with in the past. Not sure what I am going to do with it yet, but I was hoping that there might be some people who are interested in trying it out.

In the past I have utilized other tools for tracking the content of my worlds, but I never found one that really worked for me. The last one that I ended up working with was worldanvil. The tools is amazing.... but, I found myself spending more time trying to make things look better than actually writing content. So here is my crack at things, you can register and poke around, if you have any thoughts for things that you would like to see let me know, not sure if I'm going to fully stand it up as a hosted things or maybe dump it as a docker container.

Thoughts and feedback would be greatly appreaciated.

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submitted 1 week ago by Hawanja to c/dnd

Hi folks, I'm looking to join a game over zoom/google meet. Any recommendations of sites or discord servers where I could find a good group? Fyi I haven't played in like 20 years, so still kind of a noob to playing online.

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submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/dnd

I am running a Tabaxi rogue that is currently 4th level.

In a recent fight, purely to piss off the leader of a band of thugs, my character ran in the 20ft and lifted his gold pouch (lucky roll 19, for a total of 26), then proceeded to bonus action disengage. The feline agility racial ability allows me to double speed for a round, so was able to disengage to a distance of 40ft.

The DM was totally ok with this, I didn't actually do any damage and I "wasted" my turn for flavor and fun.

I get that you can't use slight of hand to perform a disarm, but what is are your thoughts on lifting daggers/arrows/spell components etc....which are not being held by an enemy?

This could be very OP if I'm allowed to steal a wizards components pouch, rendering them significantly less of a threat.

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submitted 2 weeks ago by SamuraiAlpaca to c/dnd

Hello all, I wrote this article about the old English epic Beowulf's influence on the RPG world. Check it out if that sounds interesting!

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submitted 2 weeks ago by erran_morad to c/dnd

I'm not sure if I understand how this cantrip works. I really want to use it for silly things, like having my fun-sized -1 strength rogue smack a table indignantly, sending sparks flying everywhere and leaving a black mark on the wood, or sneaking up to a guard and soiling their pants, but that doesn't really work, does it? My DM said that spellcasting breaks stealth, and that typically people can tell that I am casting something if I am casting something, so what would I even use this for, if I basically can't use it to actually trick people? It wouldn't even be possible to cheat at card games, since anyone could tell that I just did some magic. Am I missing something here?

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submitted 1 month ago by [email protected] to c/dnd
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submitted 1 month ago by WindyRebel to c/dnd

Hey all, please direct me to any community that would better serve me for this question and I will gladly delete here and move it there.

My conundrum: I have an old dining room table that is 30” high, 71” long, and 37.5” wide. It’s in my basement and sits against the wall when not in use and can be pulled out for room to sit on all sides.

I have 5 adult players and am adding a 6th to our table. It’s fine except for needing room for snacks and player accessories (sheets, dice, dice trays, etc).

I thought about getting a larger table that is foldable.

My other thought is what kind of accessories could I get that would help them be able to place things on the table but also leave room for my mat and miniatures? Is there anything that I could clamp on? Are there stands?

What options do I have? Money isn’t an object here, but I don’t want to have to break the bank if there are other options that I could do cheaper.

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submitted 1 month ago by [email protected] to c/dnd
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submitted 1 month ago by Ultragigagigantic to c/dnd
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submitted 1 month ago by alphanerd4 to c/dnd

cross-posted from: https://lemmy.world/post/14246579

its 40 bipedal dinosaurs and they all look like this:

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submitted 1 month ago by [email protected] to c/dnd

Average Joe from Accounting got sucked into the world of DnD.What class would he be?
@dnd

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submitted 1 month ago by [email protected] to c/dnd

Did you ever experience TPK?

What is the story behind?
@dnd

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submitted 1 month ago by Ultragigagigantic to c/dnd
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submitted 1 month ago by [email protected] to c/dnd

TL;DR:

Elturel = 215 miles east of Baldur's Gate The Grove = 200 Miles East of Baldur's Gate Moonrise / Reithwin = 193 Miles East of Baldur's Gate


(Migrating accounts and reposting on TTRPG as it seems more relevant here. We're working on a more robust version of this.)

My partner and I have been trying to pinpoint the locations in Baldur's Gate 3 on the Sword Coast map.

Larian, in their Gameplay Demo, revealed two vital bits of information. First, that the nautiloid crash site was on the Chionthar and second, that it was approximately 200 miles east of Baldur's Gate. The Blighted Village, Goblin Camp, and everything else should be relatively close (within 5-10 miles) of The Grove. In-game text suggests that The Blighted Village, Moonhaven, is on the border of the lands controlled by Elturel, but where that border is or what it means is squishy.

Moonrise was more difficult. The only out-of-game reference to Moonrise was in an old adventure, and the only map we could find with Moonrise definitively mapped was in the old Forgotten Realms Interactive Access mapping tool. We got our hands on a copy and proceeded to measure distances. The results are available above.

Caveat: The maps of the Sword Coast have changed over time. Sometimes, TSR / Wizards changes distances dramatically, so this estimate is only that. Take this with a grain of salt / as a fun project we undertook to better understand how in-game locations meshed with Sword Coast locations.

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submitted 1 month ago by Mr_Fish to c/dnd
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submitted 2 months ago by [email protected] to c/dnd
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submitted 2 months ago by setsneedtofeed to c/dnd
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submitted 2 months ago by EmpeRohr to c/dnd

Hey all, i am playing as a soulknive rogue in a curse of strahd campaign. ( fits the setting kinda) If i go to multiclass with bard which school should i choose? Or is this the complete wrong take? Is there another class which fits ok, like a fighter would be great for extra attack or a warlock to have a bit of spell backup. What do you think?

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I love my players (discuss.tchncs.de)
submitted 2 months ago by [email protected] to c/dnd

My player just killed a boss that was supposed to take a lot of effort in 3 turns with random bullshit. I couldn't be more proud.

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submitted 2 months ago by [email protected] to c/dnd

I believe the title already gives a pretty good TLDR, but let me provide a little extra context.

I play in a group with two clerics, a rogue, a fighter and a bard (me). It's also important to know that the DM is a player in one of my groups and plays pretty much exclusively lawful good or neutral good characters. I am on good terms with all of the people involved and I don't intend to change this. We're all adults and if this ever gets out of hand I'm sure we'll find a way to talk things out.

Now to the ingame problem. My character started out chaotic good with a pretty strong emphasis on the chaotic part. She's a fey and orderly things go against her very nature. It's usually small things like planting flowers in the middle of the streets or "resorting" some shop shelves. However, due to some not so nice things going on in the world right now, she began shifting a little more towards the neutral side by developing a indifference towards the lives of several faction members in the world (mostly cultists of various evilish cults).

This led to the party steamrolling a bunch of cultists who expected us to pay a toll for crossing their lands with my character hypnotising them beforehand.

Another encounter had our rogue grow tired of a spectator who blocked our way with obvious implications of combat should we ignore him. Our rogue decided to backstab the spectator mid conversation.

I as a player don't really consider these acts evil. Neither does my character. But apparently the DM and at least one of the clerics see things differently. Which in and of itself is not a problem. However, I got wind that they plan to invoke some sort of plot to "make the party repent for their evil ways". And that's where my issue arises. I have no problem with players or characters who want to be a shining example in an evil world and who see the good in everyone. But I have zero interest in playing such a character and it feels like that is what this amounts to.

So, I'll do the obvious thing and talk to everyone involved before the next session. And that's where you come into play. How would I go about this? What arguments might help my point and what am I missing? If shit hits the fan, I am ok with leaving the game and I know that they will accept my decision. But I prefer to avoid this, as I really enjoy the campaign and my characters role in it and in the group.

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