this post was submitted on 09 Apr 2024
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[–] [email protected] 13 points 6 months ago (1 children)
[–] Winged_Hussar 3 points 6 months ago
[–] [email protected] 13 points 6 months ago

I remember pictochat getting banned on my school bus because we were saying bad stuff like “butt” and “ass” and probably drawing pictures of dicks. Ahhh what a time to be alive

[–] EdibleFriend 7 points 6 months ago

This ad is freakishly '90s considering it's for a DS

[–] venusaur 6 points 6 months ago* (last edited 6 months ago)

America Online Instant Messenger.

[–] [email protected] 5 points 6 months ago (1 children)

But what if the people in my area are not gay and pretty?

[–] [email protected] 4 points 6 months ago (1 children)

Well, there is one person… 🖤❤️

[–] [email protected] 2 points 6 months ago
[–] [email protected] 5 points 6 months ago

I have bad news

[–] [email protected] 4 points 6 months ago (3 children)

Does anyone know how it worked? Did it use something like bluetooth? Iirc the ds kinda had wifi.

[–] [email protected] 14 points 6 months ago

Probably wifi. The DS had it but it didn't work with many routers because it used the old WEP encryption that stopped being supported.

[–] Khanzarate 9 points 6 months ago (1 children)

DS had full WiFi, just nothing to do with it unless a game needed it, but yeah pictochat did use that receiver. As far as I know it was a proprietary protocol so not actually WiFi, but same antenna and bandwidth and everything.

[–] [email protected] 1 points 6 months ago (1 children)

I feel like I read it uses ad-hoc capabilities not unlike what's used on Switch nowadays. Ad-hoc networking isn't used that much though outside of that for some reason.

[–] Khanzarate 2 points 6 months ago

Yeah that's right. No routers needed.

All local wireless gameplay on the DS is the same ad-hoc networking, too. Some games, like Mario kart, could use ds download play which is the same thing but a host would send over full game data before playing, too.

The 3ds also used it for local streetpass.

Nintendo experimented with it a bunch, honestly, although I always felt it was relatively unexploited in the ways they did. DS download was cool though because it was a mobile console's split-screen gameplay, instead of selling you 4 games to let 4 people play.

[–] [email protected] 3 points 6 months ago* (last edited 6 months ago) (1 children)

It used wifi. Can't remember if it also had IR communication, like the GBC. It's been ages since I had a DS, but I'm pretty sure that there was another handheld other than the GameBoy Color that had the IR stuff. Nobody used it though, because it fuckin sucked.

[–] [email protected] 1 points 6 months ago

The DS did have an IR sensor but (I'm pretty sure, don't quote me too hard here) a majority of the local communication was using either wifi or a proprietary wireless connection using the wifi antenna/chip.

I specifically remember Pokemon Black/White having an IR quick-trade option where you had to put 2 DS's back-to-back and being really confused about it because it seemed useless since it took so long to actually work.

[–] [email protected] 4 points 6 months ago (1 children)

Oh yeah let's all use a proprietary system designed by Nintendo. I can't see this ending badly...

[–] [email protected] 14 points 6 months ago (1 children)

i don’t exactly know what your point is, but pictochat is entirely local and requires that everyone is close to each other.

[–] [email protected] 6 points 6 months ago

Lets not forget that it on a device that has been out of production for over a decade

[–] [email protected] 3 points 6 months ago (1 children)

Does pictochat still work?

[–] [email protected] 5 points 6 months ago

Yes, it doesn't rely on online services afaik.

[–] nifty 3 points 6 months ago

Make IRC great again

[–] Daft_ish 3 points 6 months ago

I'm too tired for this image

[–] [email protected] 3 points 6 months ago

Chris chan is that you???

[–] Leviathan 3 points 6 months ago

Let's go back to "he's not home, call back later".