I very much do not want AR. There will be ads everywhere. What happened to the anger people had toward Google Glass and the feeling that people wearing them would be recording everything around them basically all the time?
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One thing I give Apple credit for is keeping ads out of the primary operating system. I've got an Apple TV and a Google TV (I refuse to use it's full name). Apple TV is just a grid of Apps whereas the Google homescreen immediately hits you with an ad for a show on a streaming service you might not even have. Even the Google remote has dedicated buttons for Netflix and YouTube and I'm not a Netflix subscriber.
I guess it's the difference between Apple being a hardware/software company and Google being an advertising company.
Apple TV is just a grid of Apps whereas the Google homescreen immediately hits you with an ad for a show on a streaming service you might not even have.
Apple TV+, the streaming service, does show ads for content. It's one of the worst, in my opinion, at pre-roll ads for other shows you didn't click on.
Then, in the interface, you'll get banner-like ads for other stuff, mostly Apple TV+ exclusives. Also, the interface also does push casual browsing (or search) into the paid buy/rent options also.
Apple's days of focusing on user experience above all else has shifted towards getting you to pay for stuff. Just because it mainly steers towards stores they own (app store, music/movies/TV, services subscriptions) doesn't make it any less intrusive of advertising.
Apple TV+ is an app though (which I never use). I'm talking about the operating system and the extended area above the apps is only applicable to the apps you put there (all of which for me just show the stuff you're currently watching).
There will be ads everywhere.
Too late.
What happened to the anger people had toward Google Glass and the feeling that people wearing them would be recording everything around them basically all the time?
People feel that way all the time now, so AR glasses no longer seem as intrusive to most people.
I'm always reminded of this video when I think about just how bad AR could be. But then again, it could be pretty cool if we can only keep control over our tech.
I don't think these glasses are intended for general public use right now. I know big businesses that want them for manufacturing quality control but outside that what is the point of AR?
As an industrial engineer I can think of plenty of uses of it has a halfway decent pathway overlay. Part picking with highlighted parts can be amazing and it could revolutionize assembly.
Outside factories, I’d love a gps hud on my car, and on walks. Not enough to sacrifice the little privacy I have in my own eyes though.
Edit: sorry was thinking AR glasses in general not these specifically. I wouldn’t even let my QC team use these. If the battery connection breaks you’re blind in a manufacturing environment and that’s dangerous
I don't want something that's an electrical failure from me being unable to see strapped over my head while driving.
At least Google Glass was transparent.
The review was great, and the fact that Apple went it's way to try and do something to be seen as an innovator is awesome, for one reason only: they failed horribly.
Granted, this is the best VR handset that could be done with today's tech, and even then it's bad. There's no use outside niche applications, and too much constraints and trade offs for it to be reliable. We need a huge advance in tech for AR be feasible and socially acceptable.
And you can't even play proper games with this thing.
It's not even that it's not feasible. The entire idea is stupid. VR makes a lot of sense in entertainment and AR will one day be really great for small things like showing map directions and notifications but the concept of a virtual computer controlled by waving your hands around is just silly. It will never make sense.
The main use case I think right now, really is the expanded monitors view. For people that travel a lot it might be a real use case
To carry the whole VisionPro bag, keyboard and mouse instead of simply taking your laptop? The review makes it clear it's not usable without peripherals, you will still need some desk. It's solving a problem that doesn't exist.
I work on 3 monitors during the day, with multiple virtual desktops. It solves for that, and that alone. That being said, I wouldn't pay $3500 for the privilege, especially when it ONLY operates in the Apple ecosystem, which I don't care for. Other VR desktops exist, but they're all kinda "meh". I'll invest when a device can be used neutrally as just a VR monitor tool.
The stuff I've seen is saying it can only do one extra display from a mac. Is there another way? The high resolution capabilities also suggest one full quality display would max out wireless bandwidth.
Pro: Video passthrough is a leap forward, hand and eye tracking are awesome.
Con: video passthrough is fuzzy, hand and eye tracking are kinda shit.
WHICH ONE IS IT!?!
I think you’re missing the point. Both are true. It is both leaps forward, but still bad.
Just because something is “best in class” doesn’t mean it’s not a piece of shit.
The Vision Pro is the best example of video passthrough and hand/eye tracking that has ever been produced, but they're also insufficient for it to be a seamless experience.
This isn't really the problem, I think. MKBHD touched on this but this system doesn't seem to have a killer app. There's a bunch of stuff you can do with it, but which of those things can be done better than just using a computer?
Gaming is the big one but apple doesn't care about that so what else is there? It would be good for virtual walkthroughs of a home you're considering buying. Or at an architects office to show off the experience of a new building. But...cheaper VR headsets can already do all of that.
So what actually task can this do better than anything else?
Is was really irritated when he presented the presentation app as the most killer app for the device. On traditional VR headsets this would be a really mediocre app compared to what games do in VR...
They're not contradictory. All other headsets' passthrough is just so bad that even though the Apple headset isn't good it's still way ahead of them.
"Magic until it's not" basically sums up the whole Apple user experience.
I turned the video off immediately when he said it's 34 99 spaced out rather than three thousand four hundred ninty nine dollars so it sounds as fucking terrible as it actually is price wise. Fuck apple and fuck this reviewer
What a weird thing to get hung up on.
One of the weirdest things about it that I'm sure Apple put a whole lot of time, effort, and money into is the EyeSight feature (the see-through eyes), and yet every image or video I've seen of it so far looks horrible in real life. I get the idea behind it, but that they prioritized that over actual content just seems assbackwards, there still doesn't seem like there's a whole lot to do in this thing. It's a feature that really should've been left on the cutting room floor in an effort to bring the cost down. And they're trying to pitch this as AR (which it's not, or "spatial computing") when really this thing would probably benefit more if they pitched/leaned into it being a VR device.
This is the best summary I could come up with:
In Apple’s photos, it looks like a big, bright screen that shows a video of your eyes to people around you so they feel comfortable talking to you while you’re wearing the headset — a feature adorably called EyeSight.
On the top edge, you’ll find what feel like larger versions of some familiar Apple Watch controls: a digital crown that adjusts both the volume and the level of virtual reality immersion on the right as you look through the headset and a button on the left that lets you take 3D photos and videos.
You can also see Apple’s incredible video processing chops right in front of your eyes: I sat around scrolling on my phone while wearing the Vision Pro, with no blown-out screens or weird frame rate issues.
A lot of work has gone into making it feel like the multitouch screen on an iPhone directly controls the phone, and when it goes sideways, like when autocorrect fails or an app doesn’t register your taps, it’s not pleasant.
I asked about this, and Apple told me that it is actively contributing to WebXR and wants to “work with the community to help deliver great spatial computing experiences via the web.” So let’s give that one a minute and see how it goes.
There’s a part of me that says the Vision Pro only exists because Apple is so incredibly capable, stocked with talent, and loaded with resources that the company simply went out and engineered the hell out of the hardest problems it could think of in order to find a challenge.
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