this post was submitted on 17 Jan 2024
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Game derulepment (lemmy.blahaj.zone)
submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]
 

Now that 24 hours have passed we have our winner!

A huge thanks to @[email protected] for suggesting this awesome idea!

A survival crafting game where the tech tree goes backwards. You start in a prepper hole with working water filtration, food sources, etc, and everything is nice. Then something breaks and maybe you fix it. Something else breaks and maybe you fix that. Three things break at once, and at least one of them is going to stay broken. Have to do something more primitive and time consuming.

Eventually, enough things break that it’s no longer sustainable and you die. Game ranks you based on how long you last.

I would also like to thank every person in the comments for making their wonderful suggestions! I've read through every single one of them and all of them are really good!

You can view the game's code at https://github.com/SamLeeway/project-196, which is currently empty at the time of writing this, but every day from now I will contribute code there.

The game currently does not have any name other than "Project 196", so I will probably host a poll when we have at least something playable.

When the game would be playable? Making games ain't easy so it's pretty hard to estimate. I would say in around a week or so I should have a rough prototype if things go right.

Update

Didn't really have much time to work on this this week, so my week estimate is going out of the window. I will not estimate anymore. But I am still working on things, so game will happen. :)

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[–] chuckleslord 7 points 8 months ago (1 children)

Multiplayer game where the party controls a mecha together, a la Power Rangers. Thinking goofy game play would ensue.

[–] PM_Your_Nudes_Please 4 points 8 months ago

My brother and I used to use Steam’s game streaming to play multiplayer Skyrim. One of us controlled the keyboard, the other controlled the mouse from another room. It was wicked fun. For him, it was basically an on-rails shooter. For me, it was basically a drunk walking simulator where my camera would randomly wobble around.

Once we got good at it, we started adding new things on top of it. I set a keyboard macro to randomly shout every 3-15 minutes. So we were basically forced into combat and sneaking was impossible unless we flew through it. None of the typical sitting and waiting for NPCs to go “huh, guess it was the wind” with an arrow sticking out of their forehead.