Aielman15

joined 2 years ago
[โ€“] Aielman15 4 points 4 hours ago (1 children)

How many emperors do I get to overthrow in those 20 years?

[โ€“] Aielman15 6 points 5 hours ago (4 children)

I'l take eating good and healthy food everyday over being forced to fight for a dictatorial empire tbh

[โ€“] Aielman15 4 points 8 hours ago (1 children)

You're running out of things to add in these updates! :)

[โ€“] Aielman15 11 points 1 day ago (1 children)

Adult Vee is LONG NECC

[โ€“] Aielman15 6 points 1 day ago (1 children)

to make it nonsensical and improper Latin.

As if Cicero ever makes sense.

[โ€“] Aielman15 1 points 2 days ago

Clearly, the others are playing its snacks.

[โ€“] Aielman15 6 points 2 days ago

If Good!Luzifer and Evil!Luzifer end up fighting, will Amity side with the evil one?

Also, Hunter was supposed to defeat Luzifer and restore peace. I'm still uncertain if it's supposed to be the GoodBoy one or the AccidentallyMurderedAnInnocentBystander one.

[โ€“] Aielman15 12 points 2 days ago (1 children)

Heh.

I live in a country with proportional representation and no "two-party system". We still managed to elect a "scoundrel". Unfortunately, we live in a bad timeline :')

[โ€“] Aielman15 2 points 4 days ago

I tend to opt for the second one. Stilcho was competent enough, but the barbarians had already breached the border while he was still in charge.

The emperor being a shithead certainly didn't do the empire any justice, but I doubt that Stilcho alone would've changed the fate of Rome.

[โ€“] Aielman15 6 points 5 days ago

I have the opposite problem.

I write something, then I re-read it and improve it, then I re-read it and improve it, then I re-read it and improve it, then I-

[โ€“] Aielman15 3 points 5 days ago* (last edited 5 days ago)

My group uses Emmet Bryne's custom fillable sheets. They are free and far better than the garbage that is Beyond, and also much more homebrew-friendly.

[โ€“] Aielman15 4 points 5 days ago

I always strive to create the best thing ever, and chasing big dreams is a great incentive at doing my best - I wish everyone played my games and read my works!

Yet everything I do, I release it for free, and never attempt aggressive marketing that may annoy others, because it's first and foremost about self-expression, channeling all my pent-up creative energy into a passion project. The two are not mutually exclusive.

Also, artists don't have (or deserve) to live in poverty just to produce "true" art! Making money should not be the prerogative of big, soulless corporations!

 

cross-posted from: https://lemmy.world/post/24870213

  • Bard: College of the moon
  • Cleric: Knowledge domain
  • Fighter: Purple dragon knight
  • Paladin: Oath of the noble genies
  • Ranger: Winter walker
  • Rogue: Scion of the three
  • Sorcerer: Spellfire sorcery
  • Wizard: Bladesinger
 
  • Bard: College of the moon
  • Cleric: Knowledge domain
  • Fighter: Purple dragon knight
  • Paladin: Oath of the noble genies
  • Ranger: Winter walker
  • Rogue: Scion of the three
  • Sorcerer: Spellfire sorcery
  • Wizard: Bladesinger
 
 

This OST has lived rent free in my mind for the past 25 years. It randomly plays out in my head when I wake up in the morning and I hate and I love it.

 
 
 
 
5
submitted 1 month ago* (last edited 1 month ago) by Aielman15 to c/[email protected]
 

Copy-pasting u/marimbaguy715 from the Reddit page discussion:

For those who don't want to read it, it's fairly similar to the Tasha's class. Changes include:

  • Magical Tinkering crafts distinct items from a list
  • Infusions/Replicate Magic Item has changed in flavor but is very similar in function. You now no longer infuse non-magical items to make them magical, you're always replicating magic items. But all of the old infusions are included as magic items (if they don't already exist as magic items, like +1 Armor for Enhanced Defense). The major change here is that there are way more potential magic items you can make, as it gives you broad categories to pick from (e.g., at level 6, you can make any Uncommon Armor/Wand/Weapon that isn't cursed).
  • Flash of Genius now lets you know if a check or save succeeded or failed before you use it
  • Spell-Storing Item can go up to level 3 now, rather than level 2
  • Soul of Artifice's Cheat Death was changed slightly, and you no longer are going to get a +6 to all saves (instead you get +1d6 to all ability checks)
  • Alchemists' get more potions, those potions are Bonus Actions, the Alter Self potion is gone (replaced by a "choose any other effect" in the random table), the subclass has a few numerical boosts, and at 15th level can cast Tasha's Bubbling Cauldron 1/day for free
  • Armorer has a new option called Dreadnought that does more damage, has reach, can make you Large (and later huge), and can push around creatures. Other options got numerical buffs.
  • Artillerists' Eldritch Cannon can choose their option each turn rather than being stuck on one option for the whole fight
  • Battle Smiths' Steel Defender got numerical tweaks
  • All subclasses can craft items related to their subclass faster (Alchemist - Potions, Artillerist - Wands, Armorer - Armor, Battle Smith - Weapons)

It didn't get sweeping changes, but since it's a recent class I don't think that should be too surprising. I'm hoping this means we might see a return to Eberron soon, but it's equally possible this just gets put in the first Xanathar/Tasha-esque book.

Crawford and Todd talking about the artificer

Direct link to PDF

 

Text version:

Magic-averse Staff (Wondrous item)
Weapon (Quarterstaff), Rare (requires attunement)
This weapon, with its unassuming appearance, stands as a silent testament to resilience and serves as a steadfast companion for those who choose to tread less travelled paths.

  • Weightless. This weapon has the Light and Finesse property, as the wood it's carved from is very sturdy, but also unusually light.
  • Pierce Magic. Attacks made with this weapon bypass the Armor Class bonus derived from magical sources, such as magical armour or the Shield spell.
  • Arcane Scourge. If you hit a celestial, a fiend, or a creature that has the Spellcasting trait with this weapon, you roll one additional damage die.
  • Spell Breaker. A creature hit by this weapon has disadvantage on Constitution saving throws that it makes to maintain its concentration on a spell.
  • Fizzle Magic. The staff has three charges. While wielding this staff, you can expend one charge to cast Counterspell (only if you are one of the targets of the spell, or you are included in the area of effect of the spell) or two charges to cast Antimagic Field (no material components needed). Charisma is your spellcasting ability for these spells. The staff regains all charges daily at dusk.

Cursed. While attuned to this item, you cannot cast spells or be attuned to other magical items. If this curse is broken, the wood from which this quarterstaff is carved rots away, resulting in the destruction of the item.

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