this post was submitted on 09 Feb 2025
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[–] [email protected] 2 points 1 day ago

Level 3 feels significantly more punchy for most classes, which is nice.

[–] [email protected] 1 points 1 day ago

I'm enjoying it, there's some things that are quite nice. Materials feel better. I've also started brewing for '24 rather than '14, but I do hate the random capitalization throughout.

[–] [email protected] 1 points 1 day ago (1 children)

So far, I've played three sessions with three different groups. Haven't run into big issues yet. Next session I will be using monsters from the new MM. I'm curious to see how the balancing turns out.

[–] Knitwear 1 points 1 day ago

Same here, pop us a post when you find out if you have the time

[–] [email protected] 13 points 2 days ago

We haven't really noticed much of a change. Some spells are slightly different, some movement rules are different (like moving through allies) but generally it's just 5.1e.

[–] [email protected] 8 points 2 days ago

For 90% of the time, there is barely any difference. The changes they did make are pretty much all appreciated though. It does feel like a big patch.

Only thing I still don't 100% get is the rules around dual wielding and when you can actually change weapons. Everyone online seem to have a different interpretation.

[–] [email protected] 15 points 2 days ago (2 children)

We were early on, but largely haven’t had any real issues. The worst part has been trying to google clarity on rules and getting the 5e rules instead of 2024.

[–] [email protected] 3 points 1 day ago

Agreed, I began dming for the first time after being a player of the 2014 5e rules for three or four years. The small discrepancies in character building were confusing and we had to spend way more time on that than anyone wanted to. negotiating grapples has been confusing every time for the players. But finding rules is probably the most annoying part lol I don’t hate it otherwise

[–] [email protected] 18 points 2 days ago (2 children)

They really should have stuck with the conventional naming scheme of like DnD 5.5 or 6e or something.

Finding info on 2024 is a headache.

[–] [email protected] 1 points 1 day ago

My guess is that's the point. D&D Beyond, for example, seems to make it purposely confusing. My guess is that this is an attempt to make playing with the 2014 rules that much harder, so that people spend more money.

[–] [email protected] 5 points 2 days ago

Hard agree. I’ve found the dnd ChatGPT bot to be somewhat helpful here… but even this thing keeps defaulting me back to the 5e version.

[–] [email protected] 8 points 2 days ago

So far so good. I am running Phandelver and the Shattered Obelisk for a group of mostly totally new to TTRPGs teens, we started with 2014 rules but were only a few sessions in when 2024 came out and we quickly switched without any issues.

I just started running The Light of Xarsis for a more experienced group, we play our 2nd session tomorrow. This was all but one of theirs first encounter with 2024.

I am in a game of Rime of the Frost Maiden. It is the DM's first time running a game, but is an experienced player, there is another experienced player who is railing against all of the changes initially, then the next session is on board with them. The other three players have only played BG3 and are doing great with the rules.

All in all itt is a net positive.