this post was submitted on 28 Sep 2023
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Epic Games is reportedly laying off around 900 employees | Said to be roughly 16% of its workforce.::UPDATE 4.54pm: Epic has confirmed reports of widespread layoffs at the company, saying the move will affect "around 830…

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[–] [email protected] 47 points 1 year ago (7 children)

Can someone explain to me what Epic does that necessitates over 5000 employees?

[–] [email protected] 80 points 1 year ago* (last edited 1 year ago) (2 children)

~20 game studios, unreal engine (probably has 15 divisions itself across games, films, ads, etc), epic games store, artstation, sketchfab, metahuman, quixel, metaverse projects... how many employees should they have?

[–] [email protected] 33 points 1 year ago* (last edited 1 year ago) (1 children)

how many employees should they have?

No idea, that's why I asked. I wasn't aware of much of what your listed.

Thanks for taking the time to answer tho instead of assuming I was upset that they employ people.

[–] schmidtster 1 points 1 year ago (2 children)

The article covers all of what we answered quite well, so if you read the article why else would you be asking, and if you didn’t read the article, why are you participating in the comments?

[–] [email protected] 14 points 1 year ago (1 children)

Why are you so hostile to someone that in the end is promoting a healthy discussion?

[–] schmidtster 0 points 1 year ago* (last edited 1 year ago)

How is asking a question that was covered in the article promoting a healthy discussion?

All it does it shows you didn’t read the article, and if you didn’t read the article how could you contribute to a discussion about an article….?

And if you think me pointing out the obvious is being “hostile”… well that an interesting take.

[–] [email protected] 1 points 1 year ago (1 children)

I'll concede the article lists a bunch of brands. That's doesn't explain to me why it takes 5500 people to run a game studio.

[–] schmidtster 1 points 1 year ago

Rockstar has over 2000 employees and puts out a fraction of the amount of games.

The number of employees is a completely irrelevant metric, there is no explanation other than they thought they needed that many. No different than any other company is existence even……..

[–] mx_smith 5 points 1 year ago (1 children)

And don’t they also own Bandcamp which I think they are selling.

[–] [email protected] 2 points 1 year ago

Yes and yes.

[–] schmidtster 18 points 1 year ago (1 children)

They have a game engine, they make games, they have a store front.

Why would the amount matter?

[–] [email protected] 6 points 1 year ago (1 children)
[–] schmidtster -4 points 1 year ago

Article covered it.

[–] [email protected] 17 points 1 year ago

Goddamn, so many unhelpful answers.

There are lots of threads online about this, and no clear firsthand answers, but as far as I could parse the Internet consensus:

  1. Hired too many people, that's why they're laying people off right now

  2. Unity engine team is the same size as unreal, but unity is constantly trying to sell ads and services to the point that their engine department is just another department of many departments that are all trying to hoover up revenue, rather than the engine being their main focus.

Here's an example thread with a bunch of snooty assholes and a couple reasonable answers: https://www.reddit.com/r/Unity3D/comments/16owfy1/7700_employees_at_unity_can_someone_who_works/

[–] anlumo 15 points 1 year ago (3 children)

Unity has 7700 employees, and they only create a game engine.

[–] [email protected] 7 points 1 year ago (3 children)

I have a hard time wrapping my brain around it taking 7700 people to create a game engine. But I'm not in that industry and have no idea what's involved.

[–] [email protected] 8 points 1 year ago (1 children)

Me neither, but iirc Valve has 300 employees total. It seems massively out of proportion.

[–] SMT42 -5 points 1 year ago

Yeah like Twitter had 7500+ employees before Elon went and fired 90% of them. Sure the site is worse off for it, but it still runs. Clearly most of that 90% were nonessential to the function of the company.

A lot of these tech companies are bloated like that

[–] scarabic 2 points 1 year ago (1 children)

An engine is not just a kernel of 3 dimensionality logic and lighting principles. Engines are there to speed the development of games, and so are composed of lots of tooling and infrastructure for game developers to use. I’ll bet the core technology engineers and testers number 2000 and the rest are researchers, customer relations people, advertising, marketing, sales, lawyers, international market specialists, website managers, HR, corpdev (large deals / mergers) and of course the management layer. Really a lot of large corporations need a lot of the same apparatus. It would be great if you could find out, company by company, how many people it takes to actually build the product but the total number has to do with how many it takes to run the business.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

It's hard for me to wrap my brain around since I've never worked in an org that large. Even when I worked at a large company my org was small compared to that.

[–] anlumo 2 points 1 year ago

AFAIK most of them are salespeople.

[–] coconautti 4 points 1 year ago

Not just a game engine, Unity is a software company with numerous services. Mainly game related though. There’s the Unity ads platform which probably employs hundreds in Finland alone. Unity is used from entertainment to manufacturing industry.

[–] [email protected] 2 points 1 year ago (1 children)

Isn't that 2022 numbers? They've fired a lot of people lately, not sure the number they're at now

[–] anlumo 0 points 1 year ago

Yeah, my quick search unearthed the number from 2022.

[–] BURN 10 points 1 year ago (1 children)

Fortnite alone had >2k people working on it at once when it was at its peak. Add in a bunch of extra departments and that makes a little more sense

[–] [email protected] 0 points 1 year ago

🤯 Tho I suppose the customer facing side of the house would be so be sizeable for something as big as Fortnite.

[–] qooqie 4 points 1 year ago (1 children)

If they see value in it I don’t see why employing more people is exactly a bad thing

[–] [email protected] 2 points 1 year ago

Didn't say it was.

[–] mesamunefire 13 points 1 year ago* (last edited 1 year ago) (1 children)
[–] [email protected] 14 points 1 year ago

I'm surprised it survived the Epic acquisition without enshittification.

I really hope it can continue to do so now it's starting to be passed around. It seems to be a good place for employees, artists and users alike.

Without it, there's just the 15c a year from Spotify.

[–] [email protected] 7 points 1 year ago (1 children)

I wonder if any of them will be able to burn Atium...

[–] WereCat 5 points 1 year ago (1 children)

OK, I'm intrigued. What does Epic laying off employees have to do with Mistborn?

[–] drislands 6 points 1 year ago* (last edited 1 year ago) (1 children)

Ooo, I get it. Because they're in the 16% that were affected!

[–] [email protected] 5 points 1 year ago (1 children)

Admittedly a dumb joke, but the number 16 has been made holy through the consumption of those books. I can't help it.

[–] WereCat 2 points 1 year ago

It's not dumb. I feel dumb for not niticing, lol.

[–] just_another_person 4 points 1 year ago (1 children)

Wonder how much of this is due to automation.

[–] Ghostalmedia 11 points 1 year ago

Isn’t automating stuff kind of one of the big main points of a technology company?