ArmoredThirteen

joined 1 year ago
MODERATOR OF
[–] [email protected] 5 points 4 hours ago

As a strong believer in online privacy I'll be using Nord VPN to view your girlfriend's content. Nord lets me browse securely with peace of mind I won't be tracked. Plus I can stream region locked content. I started using it recently and let me tell you Nord has really changed my online experience for the better

[–] [email protected] 2 points 9 hours ago

I had bought a backup pack of tp like three years before because I used to have the start of prepper brain. My spouse complained every time we moved we brought it along and I insisted it could come in handy one day. Guess who got the last laugh when everywhere ran out and we had an emergency supply that lasted just long enough for a bidet to show up

[–] [email protected] 13 points 9 hours ago (2 children)

So turn it into 2 or more ply to be usable? Why even have 1 ply if you use three times as much

[–] [email protected] 1 points 9 hours ago

Rock and roll and stone!

[–] [email protected] 1 points 1 day ago

Body hair, I have effectively none barely even leg hair. My head hair does grow in very thick though and this season I'm experimenting with shaved sides see how much it helps

[–] [email protected] 9 points 1 day ago (1 children)

Yeah and I thrive below freezing lol. My mood improves, I have more energy, I get very excited and active, bonus points if it has been overcast for months I love that shit. Honestly I think I have SAD the opposite direction of most people

[–] [email protected] 1 points 1 day ago* (last edited 1 day ago) (2 children)

I've spent years trying to figure out how to acclimate it never works, I really wish it would I just don't think I'm built like that. My solution has been to move to colder places which is having mixed results with the planet heating faster than I can move

[–] [email protected] 3 points 1 day ago

Incredible insight give this one a best of post lol

[–] [email protected] 25 points 1 day ago (11 children)

Depends on the person and what they were acclimated to as the norm in an area. I start to get increasingly disfunctional starting at about 75f, once it gets to 80f it is difficult for me to focus on tasks that aren't directly related to cooling myself down, and 85f+ my day is a wash

[–] [email protected] 23 points 1 day ago (1 children)

I'd 100% ruin a kid's life and my own if I had to take care of one full time. They're not for me I've always known that. I'm much better suited for being the cool aunt

[–] [email protected] 3 points 2 days ago

They only kinda work but more importantly they need mass adoption to actually poison training data. Most people aren't going to add another step to their posts so probably the only way to mass adopt it is to have platforms automatically poison uploaded images. I wonder if reposts on a platform like that would start to have noticable artifacts in the images like jpeg but different

[–] [email protected] 8 points 2 days ago (2 children)

All roads lead to crab. Humans out here hoping for robot transhumanism when the reality is a couple crab legs and a pincer arm is clearly superior

82
submitted 2 weeks ago* (last edited 1 week ago) by [email protected] to c/[email protected]
 

So this morning I wasn't able to stand without nearly passing out and thought for sure they weren't going to let me go home. I was really down and having some difficulty processing that I might need to be in the hospital for yet another extra day. It was really disheartening because I had actually been able to walk previous days but after the pain spikes I wasn't able to

I got a motivational call from someone close to me though, the hospital trans outreach person brought the emotional support chihuahua by a couple of times, and I built really specific plans with my nurses and doctors for ways I could get walking again

It took so much work and I was exhausted through the entire way but I managed to do it! Also bonus points I finally managed to poop which was a big event after five days of not 😐

They let me out of the hospital, one hour car ride back home with only some minor screaming pain toward the end, and I'm back on track again. I've walked around a couple more times today, like to go from bed to food to couch, I'm extremely exhausted, but we're back on track after the couple extra nights at the hospital

I get to bumble around with the catheter for a couple more days still but that will be out soon enough

Update 1: I used a walker but I got out of bed, across the house, and into a couch without help from caretakers! This is the first time I haven't needed someone to at least help lift my legs up once I'm at the target destination. Last night was mostly amazing I finally got more than like two hours of sleep at once (at hospital there were constantly people waking me up for various meds and tests). I did have one brief period of bladder spasms which felt pretty awful but now I know what they feel like for me early on so hopefully I can catch them early next time and get ahead of it. I'm really happy right now

Update 2: Yesterday went well I did a lot of good walking. I'm not doing the full suggested amount yet though I'm running into serious fatigue partway through the day. Today the primary goal is to get through not being able to do bladder spasms meds for 24 hours before catheter removal. So I'm staying really on top of pain meds basically, making sure to continue to shift off the heavy pills and move to tylenol and ibuprofen. Having to be laying down so much is really starting to set in some back pain so hopefully my endurance gets better quickly and I can move around give my back some variety

Update 3: As expected my bladder spasms are casually ignoring the pain meds so I'm trying to find out if there is anything that I can do other than suffering for the next 18 or so hours. Good news though is I made it up two stairs to get myself outside! I said hello to some bees and listened to the birds yelling at each other, smelled some lavender bushes, really helped with mental health

Update 4: If I wanted to torture someone I'd put a catheter in them then just wander off for a weekend. I've only got about 8 more hours before this cursed device comes out of me

135
submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 

Currently laying in the hospital, like 18 hours post surgery. I didn't ever think I'd get here and there has been so much hardship but I'm here and so far recovery is going well. Obviously there is still a long way to go and there could be complications down the line but I'm happy and well right now

I've been able to have a full meal already and in a few hours they're going to see if I'm able to shuffle around. The nurses have all been so kind to me. When I went into the OR before I was under, they let me name the giant robot arm machine. Everyone here has been good I feel very cared for

Because all the meds and bandages my brain hasn't made the connection yet though which is exceptionally weird. I'm having phantom limb basically. I've read about that happening can't say it prepared me for how it actually feels in person though

Update 1: I was able to walk two times, the third attempt I almost passed out after standing up though. I've had some good hours of sleep but suddenly got very locked in feeling and anxious, my body is sore from laying down and not being mobile enough to get comfortable spiked my anxiety. They're going to give me a relaxant soon. Tomorrow we're going to try and get a good breakfast, a warm drink, some anti nausea, and see if I can walk around outside my room some. I think I'll be able to but it's going to be rough. Drinking lots of water because I'm off the drip now and need a ton of fluids still

Update 2: I walked like 15 feet and back! My entire day has been the singular goal of making sure I had as much going for me as I could to make that walk. Breathing exercises, nausea control, carefully timing different meds, staying well hydrated. It took everything I had but I did it and I'm feeling pretty good. Almost completely unassisted too only needed help moving after I got back to the bed and couldn't lift my legs back up. going to try and do it all again today and be ready for discharge tomorrow noon-ish.

Update 3: No discharge today. Last night was spent mostly screaming in pain :/ Doctor came in to look and said it's a stitch on the bolster being pulled taught from swelling. I got new outer padding on to help, some pain med refreshers, and told because I showed how well I could walk yesterday that I should focus on taking it easy today and getting swelling down. No stitches or anything popped while I was flopping around in pain so really about as best as it could have been. I'm so proud of how well I walked yesterday and come tomorrow I'm going to be seriously itching to wander around again instead of being bedlocked

Update 4: First attempt at walking today almost ended in me shitting myself and passing out. If I can't get walking around today then they're going to end up keeping me at the hospital another day. I'm really tired of the hospital bed and morale is a bit difficult to maintain right now but I've got to keep going forward. I know I can walk I've already been up and about several times it's just if I can walk well on release day

 

This is on my calf. I'm excited to have one that I can actually see without having to contort myself in front of a mirror, and I can show off to people without getting half undressed

 

Just want to note ahead of time, yes I'm in an enormous amount of therapy already

Nothing in particularly spicy detail but topics and possible triggers include: Surgery, breakups, alcoholism, sex, generally poor mental health

I'm having surgery in June which I'm very excited about but also it's a big thing to be going through and I've needed a lot of emotional support. I spent the last few years building up my social circle and being in a vibrant polycule. In the last year though I've managed to go through 5 breakups, 4 of which were very long term, and now a divorce. This most recent breakup has been so hard on me, I was starting to heal from my paranoia I'd get dumped out of nowhere, the day I finally couldn't hold it in any more and was going to tell them I loved them they broke up with me before I had the chance. I don't have any partners left, I've only got a couple friends left one of them is in a different state. I spent years lining up my social circle with a lot of care and now that I need it most it's just crumbles. This recent breakup was kinda my last hope to have a grounding intimate relationship through surgery. They were such a lucky find and everything I've been hoping for and missing and I was healing so much pain just being around them but that's all gone now. There's only like 10 weeks before surgery and last time I tried finding anyone it took months of heartbreaking work. I don't do well without physical comfort, I'm back to sleeping only a couple hours a night, I'm losing weight again really quickly, I can feel my body falling apart from the stress

I'm doing what I can to find people, going to bars even though I've been sober for almost three years now (I'm getting Shirley Temples so I feel less out of place), I've completely gone through multiple dating apps, I even went to a sex club for the first time the other day which was kinda magical but didn't help with a lot of what I'm going through. I'm scared something is going to go wrong with surgery and I feel a major urge to use what I've got while it is still here. I'm also not very attracted to other trans women which I feel ostracizes me from the local trans community. Often the expectation is because I'm into women and I'm trans I should make exceptions on my genital preferences for trans women; this has caused a major disconnect with how I'm able to socialize with the local trans community. It's so difficult to find people I match well with physically and emotionally and I've lost everyone I spent years finding. I was really hoping to have an intimate relationship to ground me before and after surgery and to have a trusting relationship be there while I'm learning my new body.

My tranniversary is coming up soon too. The last couple I had were filled with people and they were so special. This one I knew there wouldn't be very many people so I made plans with my now ex, we were going to do something out of town just us so I could get away from the bad feelings. Now I guess I get to celebrate my tranniversary alone, the one a month before surgery.

I don't know how I'm going to keep doing this. After surgery instead of being in a caring environment I get to split finances in the divorce and move into an apartment likely by myself maybe with total strangers. I'm completely burnt out at work, at life, I feel cut off from people and now I have major trust issues. I honestly don't know how I've gotten this far without picking up drinking again. Every day I want to nose dive off the wagon.

I'm so hurt and scared and don't think 10 weeks is enough time to figure out how not to be. I know going to clubs and stuff trying to hook up probably isn't good for me but I don't know how to stop this empty pain in me without human comfort

 

PARIS & SAN FRANCISCO--(BUSINESS WIRE)--Capgemini and Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced an expansion of their strategic alliance that will see Capgemini take on Unity’s Digital Twin Professional Services arm. Per the agreement, Unity’s Digital Twin Professional Services team will join and embed within Capgemini, forming one of the largest pools of Unity enterprise developers in the world. The transaction will accelerate the iteration and implementation of the market leading real-time 3D (RT3D) visualization software for the industrial application of digital twins. It will allow end users to envision, understand, and interact with physical systems - a key enabler for intelligent industry. The deal is expected to close in the second quarter of 2024.

MoreUnity’s Digital Twin Professional Services team has worked with many companies over the past five years to develop real-time 3D solutions to drive business results. As more and more enterprises seek to combine the physical and digital worlds, clients are looking for the RT3D software capabilities coupled with business transformation, design, and engineering expertise to realize value from the industrial application of digital twins at scale. Today’s agreement will extend the reach and scale of Unity’s software through Capgemini, allowing more organizations to further push the boundaries of this technology through the acceleration, adoption, and application of RT3D to build and scale immersive experiences.

“Unity’s real-time 3D technology is the unequivocal industry standard for visualization across platforms and devices. As such, it is a key component that will impact the value-chain of intelligent products - from R&D to manufacturing, operations, and services,” comments William Rozé, CEO of Capgemini Engineering and Group Executive Board member. “This new agreement with Unity will allow Capgemini to embed 3D visualization software capabilities into our end-to-end business transformation services, to help clients realize the immediate and longer-term benefits of intelligent industry.”

“Unity has reached a point in its growth where the opportunity for us in the enterprise market has outpaced our ability to scale fast enough to meet client demand,” explains Jim Whitehurst, CEO, Unity. “With its scale and breadth of services – from design and engineering to business transformation and data expertise, Capgemini is well placed to unleash the full potential of Unity technology for enterprise clients across industries with specific use cases.”

As part of this agreement Capgemini plans to scale a range of sector-specific solutions that are currently in high demand. Particularly relevant for automotive, consumer products & retail, energy & utilities, aerospace & defense, healthcare & life sciences, and industrial products/manufacturing, tailored offerings are expected to include:

  • Simulation: A digital representation of an asset, facility or product that emulates its real-world counterpart through advanced modeling to provide real-time insights and simulate future scenarios.
  • Human Machine Interfaces: Interactive experiences for in-vehicle infotainment (IVI), meters (gauge clusters), and additional screens.
  • Immersive Training: Engaging training experiences in interactive 3D or augmented or virtual reality (AR and VR) to enable better knowledge transfer and safer workplaces. :::
 

PARIS & SAN FRANCISCO--(BUSINESS WIRE)--Capgemini and Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced an expansion of their strategic alliance that will see Capgemini take on Unity’s Digital Twin Professional Services arm. Per the agreement, Unity’s Digital Twin Professional Services team will join and embed within Capgemini, forming one of the largest pools of Unity enterprise developers in the world. The transaction will accelerate the iteration and implementation of the market leading real-time 3D (RT3D) visualization software for the industrial application of digital twins. It will allow end users to envision, understand, and interact with physical systems - a key enabler for intelligent industry. The deal is expected to close in the second quarter of 2024.

MoreUnity’s Digital Twin Professional Services team has worked with many companies over the past five years to develop real-time 3D solutions to drive business results. As more and more enterprises seek to combine the physical and digital worlds, clients are looking for the RT3D software capabilities coupled with business transformation, design, and engineering expertise to realize value from the industrial application of digital twins at scale. Today’s agreement will extend the reach and scale of Unity’s software through Capgemini, allowing more organizations to further push the boundaries of this technology through the acceleration, adoption, and application of RT3D to build and scale immersive experiences.

“Unity’s real-time 3D technology is the unequivocal industry standard for visualization across platforms and devices. As such, it is a key component that will impact the value-chain of intelligent products - from R&D to manufacturing, operations, and services,” comments William Rozé, CEO of Capgemini Engineering and Group Executive Board member. “This new agreement with Unity will allow Capgemini to embed 3D visualization software capabilities into our end-to-end business transformation services, to help clients realize the immediate and longer-term benefits of intelligent industry.”

“Unity has reached a point in its growth where the opportunity for us in the enterprise market has outpaced our ability to scale fast enough to meet client demand,” explains Jim Whitehurst, CEO, Unity. “With its scale and breadth of services – from design and engineering to business transformation and data expertise, Capgemini is well placed to unleash the full potential of Unity technology for enterprise clients across industries with specific use cases.”

As part of this agreement Capgemini plans to scale a range of sector-specific solutions that are currently in high demand. Particularly relevant for automotive, consumer products & retail, energy & utilities, aerospace & defense, healthcare & life sciences, and industrial products/manufacturing, tailored offerings are expected to include:

  • Simulation: A digital representation of an asset, facility or product that emulates its real-world counterpart through advanced modeling to provide real-time insights and simulate future scenarios.
  • Human Machine Interfaces: Interactive experiences for in-vehicle infotainment (IVI), meters (gauge clusters), and additional screens.
  • Immersive Training: Engaging training experiences in interactive 3D or augmented or virtual reality (AR and VR) to enable better knowledge transfer and safer workplaces. :::
 

PARIS & SAN FRANCISCO--(BUSINESS WIRE)--Capgemini and Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced an expansion of their strategic alliance that will see Capgemini take on Unity’s Digital Twin Professional Services arm. Per the agreement, Unity’s Digital Twin Professional Services team will join and embed within Capgemini, forming one of the largest pools of Unity enterprise developers in the world. The transaction will accelerate the iteration and implementation of the market leading real-time 3D (RT3D) visualization software for the industrial application of digital twins. It will allow end users to envision, understand, and interact with physical systems - a key enabler for intelligent industry. The deal is expected to close in the second quarter of 2024.

MoreUnity’s Digital Twin Professional Services team has worked with many companies over the past five years to develop real-time 3D solutions to drive business results. As more and more enterprises seek to combine the physical and digital worlds, clients are looking for the RT3D software capabilities coupled with business transformation, design, and engineering expertise to realize value from the industrial application of digital twins at scale. Today’s agreement will extend the reach and scale of Unity’s software through Capgemini, allowing more organizations to further push the boundaries of this technology through the acceleration, adoption, and application of RT3D to build and scale immersive experiences.

“Unity’s real-time 3D technology is the unequivocal industry standard for visualization across platforms and devices. As such, it is a key component that will impact the value-chain of intelligent products - from R&D to manufacturing, operations, and services,” comments William Rozé, CEO of Capgemini Engineering and Group Executive Board member. “This new agreement with Unity will allow Capgemini to embed 3D visualization software capabilities into our end-to-end business transformation services, to help clients realize the immediate and longer-term benefits of intelligent industry.”

“Unity has reached a point in its growth where the opportunity for us in the enterprise market has outpaced our ability to scale fast enough to meet client demand,” explains Jim Whitehurst, CEO, Unity. “With its scale and breadth of services – from design and engineering to business transformation and data expertise, Capgemini is well placed to unleash the full potential of Unity technology for enterprise clients across industries with specific use cases.”

As part of this agreement Capgemini plans to scale a range of sector-specific solutions that are currently in high demand. Particularly relevant for automotive, consumer products & retail, energy & utilities, aerospace & defense, healthcare & life sciences, and industrial products/manufacturing, tailored offerings are expected to include:

  • Simulation: A digital representation of an asset, facility or product that emulates its real-world counterpart through advanced modeling to provide real-time insights and simulate future scenarios.
  • Human Machine Interfaces: Interactive experiences for in-vehicle infotainment (IVI), meters (gauge clusters), and additional screens.
  • Immersive Training: Engaging training experiences in interactive 3D or augmented or virtual reality (AR and VR) to enable better knowledge transfer and safer workplaces. :::
131
submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]
 

As found in https://lemmy.ml/post/12000676

It seemed like a fun bit so I registered the domain. I have nginx running on a server but we need to wait for the dns records to hopefully point things the right way.

So while that's in progress, what should I put on the new site? (keeping in mind the server I got is absolutely tiny because I'm not spending -that- much on a bit, also my website making skills are minimal)

Edit, here's the link for whenever dns goes through: http://www.learnhowtodriveyourbigstupidcaryoudumbfuck.com/

Edit: Got the url to work and hopefully it is redirecting correctly to https. Now to figure out adding things people are suggesting using my 15+ year out of date website making knowledge

 

By Anna Tong

(Reuters) - Videogame software provider Unity Software will target laying off approximately 25% of its workforce, or 1,800 jobs, the company said in a regulatory filing and internal company memo on Monday.

This is the San Francisco-based company’s largest layoff ever, with completion expected by the end of March, the company said. While Unity is not widely recognized outside the gaming industry, over 1.1 million game creators rely on its software toolkit each month, including the maker of the popular “Pokemon Go,” “Beat Saber” and “Hearthstone” games.

Monday’s deep job cut will affect all teams, regions and areas of the business, the company told Reuters.

The layoffs come shortly after interim CEO Jim Whitehurst announced a “company reset” in November.

“We are … reducing the number of things we are doing in order to focus on our core business and drive our long-term success and profitability,” Whitehurst wrote in the memo to all Unity employees on Monday.

While Whitehurst provided no specifics on structural changes to come, a company spokesperson confirmed there will be additional changes coming. This is the fourth round of layoffs the company has conducted within the last year.

The layoffs and company reset follow a tumultuous period for Unity.

In September last year, the company tried to impose a new “runtime fee” pricing policy, which charged new fees to its game developers if certain revenue and install thresholds were met. Following a developer revolt and a steep dropoff in share price, the company revamped the new fees.

Following the controversy, then-Unity CEO John Riccitiello retired, and the company appointed former IBM president Whitehurst as interim CEO and president and Sequoia Capital partner Roelof Botha as board chairman.

In November, Whitehurst announced the first part of the company reset, which included terminating an agreement with a visual effects company founded by the “Lord of the Rings” director, closing offices and no longer mandating employees work from offices. Monday’s layoff is the second part of the company reset.

Unity was founded nearly two decades ago by three Danish engineers, and gained popularity among game developers for its “game engine” that makes it simpler to develop and publish games across different platforms, such as via mobile or virtual reality.

It is also used in other industries like film and automotive for 3D visualization and virtual reality. After its IPO in 2020, Unity's stock reached a peak of around $200 in November 2021, but subsequently fell below $30 last year.

Shares have risen since Whitehurst announced the company reset.

(Reporting by Anna Tong in San Francisco; Editing by Nick Zieminski)

 

By Anna Tong

(Reuters) - Videogame software provider Unity Software will target laying off approximately 25% of its workforce, or 1,800 jobs, the company said in a regulatory filing and internal company memo on Monday.

This is the San Francisco-based company’s largest layoff ever, with completion expected by the end of March, the company said. While Unity is not widely recognized outside the gaming industry, over 1.1 million game creators rely on its software toolkit each month, including the maker of the popular “Pokemon Go,” “Beat Saber” and “Hearthstone” games.

Monday’s deep job cut will affect all teams, regions and areas of the business, the company told Reuters.

The layoffs come shortly after interim CEO Jim Whitehurst announced a “company reset” in November.

“We are … reducing the number of things we are doing in order to focus on our core business and drive our long-term success and profitability,” Whitehurst wrote in the memo to all Unity employees on Monday.

While Whitehurst provided no specifics on structural changes to come, a company spokesperson confirmed there will be additional changes coming. This is the fourth round of layoffs the company has conducted within the last year.

The layoffs and company reset follow a tumultuous period for Unity.

In September last year, the company tried to impose a new “runtime fee” pricing policy, which charged new fees to its game developers if certain revenue and install thresholds were met. Following a developer revolt and a steep dropoff in share price, the company revamped the new fees.

Following the controversy, then-Unity CEO John Riccitiello retired, and the company appointed former IBM president Whitehurst as interim CEO and president and Sequoia Capital partner Roelof Botha as board chairman.

In November, Whitehurst announced the first part of the company reset, which included terminating an agreement with a visual effects company founded by the “Lord of the Rings” director, closing offices and no longer mandating employees work from offices. Monday’s layoff is the second part of the company reset.

Unity was founded nearly two decades ago by three Danish engineers, and gained popularity among game developers for its “game engine” that makes it simpler to develop and publish games across different platforms, such as via mobile or virtual reality.

It is also used in other industries like film and automotive for 3D visualization and virtual reality. After its IPO in 2020, Unity's stock reached a peak of around $200 in November 2021, but subsequently fell below $30 last year.

Shares have risen since Whitehurst announced the company reset.

(Reporting by Anna Tong in San Francisco; Editing by Nick Zieminski)

 

By Anna Tong

(Reuters) - Videogame software provider Unity Software will target laying off approximately 25% of its workforce, or 1,800 jobs, the company said in a regulatory filing and internal company memo on Monday.

This is the San Francisco-based company’s largest layoff ever, with completion expected by the end of March, the company said. While Unity is not widely recognized outside the gaming industry, over 1.1 million game creators rely on its software toolkit each month, including the maker of the popular “Pokemon Go,” “Beat Saber” and “Hearthstone” games.

Monday’s deep job cut will affect all teams, regions and areas of the business, the company told Reuters.

The layoffs come shortly after interim CEO Jim Whitehurst announced a “company reset” in November.

“We are … reducing the number of things we are doing in order to focus on our core business and drive our long-term success and profitability,” Whitehurst wrote in the memo to all Unity employees on Monday.

While Whitehurst provided no specifics on structural changes to come, a company spokesperson confirmed there will be additional changes coming. This is the fourth round of layoffs the company has conducted within the last year.

The layoffs and company reset follow a tumultuous period for Unity.

In September last year, the company tried to impose a new “runtime fee” pricing policy, which charged new fees to its game developers if certain revenue and install thresholds were met. Following a developer revolt and a steep dropoff in share price, the company revamped the new fees.

Following the controversy, then-Unity CEO John Riccitiello retired, and the company appointed former IBM president Whitehurst as interim CEO and president and Sequoia Capital partner Roelof Botha as board chairman.

In November, Whitehurst announced the first part of the company reset, which included terminating an agreement with a visual effects company founded by the “Lord of the Rings” director, closing offices and no longer mandating employees work from offices. Monday’s layoff is the second part of the company reset.

Unity was founded nearly two decades ago by three Danish engineers, and gained popularity among game developers for its “game engine” that makes it simpler to develop and publish games across different platforms, such as via mobile or virtual reality.

It is also used in other industries like film and automotive for 3D visualization and virtual reality. After its IPO in 2020, Unity's stock reached a peak of around $200 in November 2021, but subsequently fell below $30 last year.

Shares have risen since Whitehurst announced the company reset.

(Reporting by Anna Tong in San Francisco; Editing by Nick Zieminski)

 

Here's one I painted for a friend, flail snails are one of their favorite DnD monsters. Lot of firsts on this one: Using UHU glue for slime effects, smooth color transition (red/yellow eye stalks), played with some red/blue duo pigment for the shell, and I'd never made a desert base before. I'm pretty happy with the results!

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