this post was submitted on 06 Feb 2025
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[–] [email protected] 117 points 4 days ago (1 children)
[–] [email protected] 11 points 4 days ago (1 children)
[–] [email protected] 11 points 4 days ago (1 children)

That has nothing to do with single threading that shit, an Arduino could draw that image faster. Most likely something fails to start correctly and windows waits for a 30 second timeout to run out before continuing anyway.

[–] [email protected] 2 points 3 days ago

Well yeah, the reply is obviously a joke. Displaying an image is a single threaded task regardless of the contents, and adding threads will just make it slower.

[–] [email protected] 79 points 4 days ago* (last edited 4 days ago) (3 children)

I tried to figure out if this was real, and the closest I found was this article where setting a solid color background in windows 7 would cause up to a 30sec delay during login. The solution was apparently to make a small image in the color you wanted, and tile that image so that it would cover the whole desktop.

Here's a hackernews discussion on it, includes some other fun stories like how windows 95 progress bars would complete faster if you were wiggling the mouse the whole time.

[–] [email protected] 34 points 4 days ago (1 children)

I bring up the mouse wiggling thing all the time when I'm sharing my screen at work. I get impatient with computers very easily, so I start wiggling and jiggling and doing figure 8s with my mouse cursor and say that "it makes the computer go faster." Then I get to be distracted by telling someone how that used to be kiiinda true back in the good ol' days of PS2 and single threaded cooperatively-multitasked operating systems (the fact that PS2 sends hardware interrupts still blows my mind a bit).

Funnily enough, I learned about it from a greybeard who did a stint at Novell. He'd constantly jiggle his mouse around while waiting for shit and I bet he was just waiting for me to ask him why he thought it made the computer "faster."

[–] toynbee 8 points 4 days ago (1 children)

I was confused by this message, thinking that you were randomly distracted by discussing PlayStation 2 performance with someone, until I remembered PS/2.

At least it wasn't 5-pin. I might have thought you were talking about S-video.

[–] Flying_Dutch_Rudder 1 points 3 days ago

PS/2 and S-Video are both the same style of din connector but one is 4 pin and the other is 6. The 5 pin din used was way bigger than both.

[–] NickwithaC 28 points 4 days ago
[–] [email protected] 5 points 4 days ago (1 children)

i always ran solid color backgrounds with win7. never experienced this 'issue'.

[–] [email protected] 25 points 4 days ago

Maybe you did, and you didn't even notice

Imagine how much faster your computer could have been

[–] [email protected] 63 points 4 days ago (1 children)

Even for Windows, as shit as it is, this seems hard to believe.

[–] [email protected] 24 points 4 days ago* (last edited 3 days ago) (1 children)

Yeah, the only thing I could imagine would be that image loading/processing uses an optimized library, but a single color is (unlikely but possibly) implemented poorly as a loop over every pixel, with some egregious overhead.

~~Most likely shit post though...~~ See reply, apparently real!

[–] PartiallyApplied 34 points 4 days ago (2 children)

Perhaps I’m just lost or the fool here, but wouldn’t it be usual that the overhead of spawning a thread would be much higher than just drawing the next pixel? If the post is true, could someone explain to me how a renderer with so much thread contention could optimize drawing on a CPU?

[–] [email protected] 59 points 4 days ago (2 children)

Yeah the explanation can't be true. It would take a single thread like 0 milliseconds to render the background image. That must be a shitpost.

That being said, I can imagine the first part being true due to some random windows fuckery

[–] kryptonianCodeMonkey 17 points 4 days ago* (last edited 4 days ago)

Also the potential number of threads would be in the millions if you used the entire color pallette on your background (limited by your display resolution). Even if you aren't approaching that, surely most backgrounds have color values in at least the tens of thousands even with color compression. That just moves the bottleneck to your number of cores. Even the thread switching alone would have astronomically more overhead than just having one thread render the whole background.

[–] OldManBOMBIN 4 points 4 days ago

I'll ask Dave. He'll know.

[–] [email protected] 18 points 4 days ago

sounds like shitpost material to me.

[–] AnUnusualRelic 8 points 3 days ago

While the given reason is obviously bollocks, it's still apparently a very odd bug and it would be interesting if someone managed to get to the bottom of it. I'd already long since moved away from Windows by then so never noticed it, but it's interesting nevertheless.