Fubarberry

joined 11 months ago
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[–] [email protected] 18 points 13 hours ago (1 children)

Now the question is who did it better, 8-bit guy or Technology Connections?

[–] [email protected] 9 points 1 day ago* (last edited 1 day ago) (1 children)

AI generated csam is still csam.

Idk, with real people the determination on if someone is underage is based on their age and not their physical appearance. There are people who look unnaturally young that could legally do porn, and underage people who look much older but aren't allowed. It's not about their appearance, but how old they are.

With drawn or AI-generated CSAM, how would you draw that line of what's fine and what's a major crime with lifelong repercussions? There's not an actual age to use, the images aren't real, so how do you determine the legal age? Do you do a physical developmental point scale and pick a value that's developed enough? Do you have a committee where they just say "yeah, looks kinda young to me" and convict someone for child pornography?

To be clear I'm not trying to defend these people, but it seems like trying to determine what counts legal/non-legal for fake images seems like a legal nightmare. I'm sure there are cases where this would be more clear cut (if they ai generate with a specific age, trying to do deep fakes of a specific person, etc), but a lot of it seems really murky when you try to imagine how to actually prosecute over it.

[–] [email protected] 1 points 2 days ago (3 children)

That was a common issue for me on an older build of steamOS, but I almost never have any issues with it anymore. Sorry to hear you're still having issues with it.

[–] [email protected] 3 points 2 days ago

Assuming it still works, you can always startup desktop mode nested within game mode, and that will have it running through Wayland.

[–] [email protected] 8 points 2 days ago (5 children)

What dock issue are you having?

[–] [email protected] 5 points 2 days ago

That does sound super annoying. There's actually a Decky plugin that will let you delete the shader cache, might be worth using for the easier game-mode access.

[–] [email protected] 4 points 2 days ago

Elden Ring just updated a day ago for the DLC, and it introduced multiple issues. If you haven't played a lot of sessions in the past day you probably wouldn't have noticed the issue.

[–] [email protected] 4 points 3 days ago (2 children)

What storage issue are you talking about?

 
  • Fixed a an issue with a rare session crash during early startup of ELDEN RING
  • Fixed a general issue affecting all units on 3.6, and OLED units on 3.5, causing a slow memory leak during gameplay
  • Fixed a DSP firmware crash with previous 3.6 versions that could result in internal sound disappearing until next reboot
  • Improved responsiveness of session restart in case of session crashes caused by certain GPU errors
  • Fixed an issue that could cause videos to stutter in titles such as BlazBlue Centralfiction

Some pretty good fixes. Unfortunately you'll need to be on the beta/preview channel to get them, but hopefully it won't be long before they come to stable.

 

Updates available for stable and beta channels. Both are pretty minor, mainly just bug fixes.

[–] [email protected] 2 points 5 days ago

Finally. It was announced in 2017, and then development was restarted in 2019.

I hope it will be worth the wait.

[–] [email protected] 1 points 1 week ago (1 children)

Other people are making good counter arguments, so I'm just going to address one bit:

You can also look at how despite charging a 12% platform fee, Epic Games Store does not sell games 18% cheaper.

Epic hasn't been running their game store for very long, and they've been operating it at a loss to secure market share. They lose hundreds of millions of dollars a year on their store. This is mostly due to them buying exclusive rights to games, but my point is that the EGS is not a successful, self sustaining business. Epic taking a 12% cut doesn't mean that 12% is enough money, because their whole business model is about losing money to attract users.

You also have to remember that the storefront cut is an upfront cost with an unclear long-term cost. Valve is promising to always host the game and cover the bandwidth for every future download and update, no matter how many updates or how many times someone downloads it. Not to mention that they also will host mods, provide matchmaking, video streaming, and many other benefits.

[–] [email protected] 3 points 1 week ago (2 children)

No, the version they released isn't the full parameter set, and it's leading to really bad results in a lot of prompts. You get dramatically better results using their API version, so the full sd3 model is good, but the version we have is not.

Here's an example of SD3 API version: SD3 API

And here's the same prompt on the local weights version they released: SD3 local weights 2B

People think stability AI censored NSFW content in the released model, which has crippled its ability to understand a lot of poses and how anatomy works in general.

For more examples of the issues with SD3, I'd recommend checking this reddit thread.

[–] [email protected] 34 points 1 week ago (3 children)

A few reasons:

  • I feel like any other major company with Steam's marketshare would be far less consumer friendly than steam.

  • Steam funnels a lot of money into Linux, and Linux is very popular on Lemmy. If you use Linux, you are benefiting from Steam's success.

  • Steam is just nice to use, and has good deals. It's nice to have my games in one place, and I don't know if any other storefront with as many nice user benefiting features as steam.

 

Steam Deck specific changes:

  • Show battery information for connected Bluetooth devices under Settings->Bluetooth and in the Quick Access menu.
  • Added a per-device toggle to Settings->Bluetooth that controls whether a device is allowed to wake SteamDeck from sleep.
  • Fixed a bug that would cause the UI to show stale data for Bluetooth devices.
  • Fixed clickable screenshots in the post-game summary and library screenshot section not opening the screenshot dialog to the correct item.
  • The magnifier scale can now be configured in Settings->Display.

This update has replaced 3 different Decky plugins for me: Controller tools (for showing controller battery), BT wake control (for controlling what BLE devices wake the deck), and the Bluetooth plugin (used for quick connections to Bluetooth devices that don't automatically connect).

The update also has a lot of desktop changes, click through to the article to see them all.

 

Not an official announcement, but it's probably safe to assume an Xbox handheld is in development.

 

The company who's handling the port is the same company that ported the previous God of War. That one ran pretty well on the deck (other than a memory leak requiring a larger swap file in some cases), so I'm hoping this one will run acceptable with the addition of FSR.

 

According to some data mining from the guy who runs SteamDB:

Steam is still working on clip recording. It supports background recording, includes timeline markers in supported games for various events.

Clips can be shared similar to screenshots, via the Steam community.

We don't actually have any proof that this will be coming to Steam Deck yet, but I'm pretty optimistic that it would.

I recommend clicking through to the article, it has several screenshots showing how the feature will look.

 

Steam Deck Specific changes:

  • Show battery information for connected Bluetooth devices under Settings->Bluetooth and in the Quick Access menu.
  • Added a per-device toggle to Settings->Bluetooth that controls whether a device is allowed to wake Steam Deck from sleep.
  • Fixed a bug that would cause the UI to show stale data for Bluetooth devices.

Rest of the changelog is here and is mostly desktop client improvements

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