this post was submitted on 17 Jan 2025
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Both were live service; one at Bend, one at Bluepoint. Bluepoint was helping work on God of War: Ragnarok until 2022, at which point they were developing this now-cancelled God of War live service game.

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[–] [email protected] 2 points 4 hours ago

Sony bend? Make another syphon filter game damnit

[–] [email protected] 4 points 6 hours ago

Bluepoint, the developer that remakes old games and has never made an original one before, were tasked with making a live service game? Wow.

[–] [email protected] 52 points 15 hours ago (1 children)

Finally the live service bubble is popping.
I hope the developers working on these projects get put on to something else, instead of shown the door as is so often the case.

[–] dinckelman 14 points 12 hours ago (2 children)

Sony specifically had to learn many harsh lessons recently.

The Bungie acquisition brought them nothing but issues. Concord being shutdown immediately after launch was a huge was of money too. Other titles under the Sony umbrella are either struggling, or gaining poor reputation due to their completely numbskull decision to enforce PSN account usage, even for single player offline games.

They need to get their head out of the clouds

[–] bizzle 2 points 1 hour ago (1 children)

Helldivers 2 is sweet though

[–] dinckelman 1 points 34 minutes ago

Yeah, it is. And it deserved all the success it got. It was great, until Sony fucked them against their will

[–] CosmoNova 10 points 9 hours ago

I think the huge critical acclaim of Astrobot was also a very important lesson for them to learn. People often seem to glance over this recently.

[–] EvilBit 28 points 15 hours ago

Oh no, two live service cesspools didn’t get released.

Anyway…

[–] kromem 4 points 11 hours ago (2 children)

Live service doesn't need to be shit.

There could have been games where there was just a brilliant idea for a game that keeps having engaging content on an ongoing basis with passionate devs.

But live service so an exec could check a box for their quarterly shareholder call was always going to be DOA.

[–] ampersandrew 1 points 4 hours ago

Keeping engaging content on an ongoing basis seems to be such an unreachable target for most devs and game designs that it's undoing large swaths of the industry.

[–] [email protected] 2 points 10 hours ago (1 children)

The game they killed 3 days after release might have been good but i haven't seen a single gameplay video or have any idea of what the game was about. Are they that scared of releasing a shit game and keeping it playable but dead for a while?

[–] ampersandrew 1 points 4 hours ago (1 children)

Keeping it running has ongoing costs involved. It would just be setting money on fire.

[–] [email protected] 1 points 2 hours ago (1 children)

I mean, they spent what 400 millions on developing it and they won't spend 10k - 100k to keep that game running for a while? Like "NO NOT A SINGLE CENT MORE SPENT ON THAT SHIT GAME!" XD

[–] ampersandrew 1 points 2 hours ago

Well, yeah. If it's clearly never going to recover, why keep spending money on it? They already took it as a total loss by refunding everyone, so that was probably cheaper than holding out for a recovery that wasn't going to happen.

[–] AgentGrimstone 1 points 9 hours ago

Aww cmon. Just one more try.

[–] [email protected] 0 points 7 hours ago* (last edited 5 hours ago) (1 children)

Imagine how dogshit these cancelled games are. Seeing how Concord got the pass.

[–] ampersandrew 1 points 4 hours ago

Concord likely wasn't shit but also was just thoroughly not something that anyone was asking for.

[–] [email protected] 2 points 11 hours ago

Yeah live service anything was going to land like a dead fish in my area where whether or not you can get a ping through to fucking Google depends on how many people in the neighborhood are off work.