Pretty good. I always dread making textures/materials and yet another project sits untouched for weeks. (Any tips welcome)
Blender
A community for users of the awesome, open source, free, animation, modeling, procedural generating, sculpting, texturing, compositing, and rendering software; Blender.
Rules:
- Be nice
- Constructive Criticism only
- If a render is photo realistic, please provide a wireframe or clay render
blahaj
I got into vertex shading in lieu of doing anything UV-coordinate related.
For reference, that's what Mario Sunshine used to fake most of the game's shadows, and the original Homeworld used them to create the entire skybox back when 3d-dedicated hardware wasn't too common.
Yeah this should have been done in a proper CAD software but fuck it, i love blender. I call it the "PCB squeezer 8000" and that is all the explanation i can give.
with the utmost respect, who hurt you?
Damn, from what I can tell, that looks pretty good. How did you do that?
The black lines in the middle are part of an imported pcb layout converted to curves with a .dxf importer plugin. Parts of those i used to knife project the shapes onto a plane to create cutouts. Then i extruded the planes and added pin holes afterwards. So far its only been 3D printed for testing but eventually it will be machined out of metal to be used to press out small flexible PCBs from a sheet.
Frustrating when I accidently switch something into another mode and cant figure out what the hell I did or how to get back to the state I am familiar with.
It is amazing that it is free and open source though, it feels like a gift so I dont get too tilted when I get frustrated.
There are well made OSS UIs and there are kludgey, unplanned OSS UIs. Blender is in the latter along with GIMP.
Gimp is only kludgey if you're expecting it to respond exactly like Photoshop.
blender has great design and it's very practical. needs getting used to but once you do it's really good, to the point that I wish graphic design softwares used some of its controls.
My first experience with blender was my project being deleted because i forgot to save, my computer crashed and the folder where autosaves are in resets when you turn off the computer
the folder where autosaves are in resets when you turn off the computer
What? That might be the most obviously retarded programming decision I've ever heard of.
Not deleting system temp files would probably become worse very quickly. Especially if they are big enough to fill up substantial amounts of space. Configuribg proper autosaving is the correct way.
I’m not sure what you’re arguing for here. Does Blender default to /tmp for auto save or did the user set it? If it’s default, that’s a dumb default
It defaulted to the tmp folder
It was my first time using blender so i didnt change any defaults
I made a donut and it took me like 13 effing hours lmao
Okay speed racer no need to show off
🤣 Her face on the monitor says it all
The Blender Guru doughnut tutorial is the winning starting tutorial IMHO.
EDIT: The one Ludrol linked to elsewhere in the comments.
The cables seem to have to few polygons and the monitor stand has a shape that's obviously created by subtracting two cylinder and a box from a bigger cylinder. Other than that, the wall and table texture and lighting looks realistic.
Is the reflection modeled or just a flat image? the fan looks 3D, but the face looks cut out.
spoiler
https://xkcd.com/331/
I did this things like 3-5x
In version 2.49!!! booya!
And watched a ton of youtube stuff.
Mostly fun actually, because I didn't really "need" to know anything, I just browsed around tried stuff.
made this goobe's fur today
I made a base human model and gave it a moving animation
I thought for a first try of someone who's never touched the software before it was actually really good
My dad, supportive as shit man in almost every situation, told me it looked like shit. Tbf it did
His cousin, who works professionally in Blender (did work on RWBY actually) said the same thing, but also blamed Blender for it and chuckled
I'm not really an artist to begin with, let alone a 3D sculptor, so I only cry a little when I use it
I made a game in Blender when it had the game engine built in. It worked great for a while. Then, when I updated to Windows 8.1 from 7, it stopped working entirely. Then, it started working again with Windows 10, but the colors were all messed up. And inexplicably, it works like new again. It's 4:3 ratio because that's what my monitor was at the time. Holy moly that was longer ago than I thought...
You shoot toxic waste at the sun by pressing space. You dodge it (you are the sun) with WASD. If the toxic waste collides, you get points. Risk-reward kinda thing. The more you press space, the more toxic waste is flying around, the more collisions, but harder to dodge.
There are three rounds that are exactly as long as the songs I chose as background music that I wrote years before I made the game. Haha!
There's an awesome secret level that I probably should have made easier to get to. Just play through the game and don't press space. Haha!
The face of anguish 🤣
There have been a few times where I'll sit down and say, "today will finally be the day I learn blender"
Then I open Fusion 360 or OnShape or TonkerCad
#ItGetsBetter
Sometimes frustrating, sometimes fun, but it really depends on what I'm doing and if there are any tutorials available. Retopology has never been a good time but I do enjoy messing around with shaders.
I made karts for STK ;)
though they're horrible lol
What a legend
I keep trying to make that doughnut. And maybe someday I will succeed - or not.
Find a good beginner course on Udemy or one of the longer video series on YouTube.
https://www.udemy.com/course/blender-environments/
This was my first course. Got it on sale for 15$
There is one ~~ring~~ donut to rule them all
https://www.youtube.com/playlist?list=PLjEaoINr3zgEPv5y--4MKpciLaoQYZB1Z
You really don't need to pay a dime to learn Blender. There are so many tutorials out there on just about everything it's insane.
The real frustrating part is when you understand that extending a geometry still creates the nodes but still work on the project having hundred if not thousands of duplicate nodes absolutely fking your work flow
Has no one caught that this is square hole? This is one of the most beautiful blender models I've ever seen.
Lmao I hadn't even thought of that
I keep text files that list the hotkeys I use for each specific job in Blender.
Some of my hobby work: