Etterra

joined 1 year ago
[–] Etterra 4 points 1 day ago

Pretty much, same in the US after all, under capitalism, why build 3 affordable houses that sell for $100k when you can drive up demand and the price with one similar house that costs $600k.

[–] Etterra 5 points 1 day ago

Oh no how tragic.

[–] Etterra -3 points 1 day ago

Probably fan art. I doubt they'd actually make her character actually entertaining for a totally different demographic. The creator of the manga is a fashion designer ffs, she wouldn't know a 40K Bolter from a Fallout gauss rifle.

[–] Etterra 3 points 1 day ago (1 children)

Elon fanboys mostly, I think.

[–] Etterra 64 points 1 day ago (14 children)

This is all Hillary and the DNC's fault and I will never fucking forgive them.

[–] Etterra 6 points 1 day ago

Well he's already axing that 1% in education by cutting all the arts funding. Science will probably be next.

[–] Etterra 8 points 1 day ago

I mean yeah, just listen to him talk.

[–] Etterra 5 points 1 day ago

Let me remember... ↑↑↓↓←→BA Start.

[–] Etterra 11 points 1 day ago (1 children)

Thank you for reminding me that's a thing. Now why don't you take those teeth and go castrate some sheep.

[–] Etterra 3 points 1 day ago (4 children)

Okay, so why can't we just not use exponentially growing values? Like 96 bit (64 + 36). I'd the something intrinsic about the size increases that they HAVE to be exponential? Why not linear scaling? 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, etc.

[–] Etterra 13 points 1 day ago

Greek companies wonder why "nobody wants to work anymore."

25
submitted 4 days ago* (last edited 4 days ago) by Etterra to c/[email protected]
 
3
Caption This (self.196)
 

19
submitted 2 months ago by Etterra to c/scp
 

SCP + drawing + goofballs = comedy gold. This is their 4th one.

 

I've been seeing a lot of posts for communities in languages I don't know (German being the most common). Well I'm sure these are perfectly fine communities and have no problem with them being around, I don't speak the languages - just English - and having to play whack-a-mole for every single new one that pops up is getting pretty tedious. Is there a way to filter all that out in one fell swoop?

 

So I've figured out, thanks to the Vertical Slabs mod, how to finally interpret grid-based dungeon layouts into Minecraft pretty faithfully. I decided to therefore build an interpretation of this monster, The World's Largest Dungeon by AEG.

I've thusfar completed 3 out of 16 sections and thought I might stream progress. I'm not a streamer but it's a lot of work to build this monster, and thought somebody might find it interesting. I've also already built some maps and templates from some dungeon crawl board games, and want to make more stuff later. What can I say, I like dungeon maps.

My plan is to finish, then go through and tidy up anything I may have missed, fix and standardize a few things, fill out some of the rooms, and then upload the thing for people to download for free use. The pieces are fairly easy to copy out and modify. I'm predominately (for floors and walls) using the same few piece types and the only mod required is Extended Slabs + which does require Forge. Without that mod the entire thing breaks.

As an aside, part of why I'm doing this is to stick it to Mojang. The official reason they say they won't include vertical slabs is that they will "inhibit natural creativity" That is complete and utter BS. A close look at this map's tight corners, any uneven surfaces, statues, block-built furniture, are ample proof, not to mention that in all the years since beta that I've tried to adapt grid maps accurately, the lack of thin wall pieces has made it impossible.

It's also been suggested that similar games (which are mostly if not entirely all defunct now) already have them and they'd make Minecraft not unique blah blah blah). As for "official" vertical slabs, there is one on the marketplace for 660 coins. NOPE, not paying for it. So here's my polite response to Mojang's terrible, terrible excuse. More variety is always more good.

 

Trap: Chest in the bottom of a pool covered in magma blocks for the whirlpool effect. The chest is unreachable from the dry floor, and the pool past this deeper pit has flowing water to shove you down if you forget to crouch. There's a space where you can swim up. I've largely kept the map loot free because I plan to upload it eventually for people to use.

From a Creative map I've started recently that I'm building dungeons in - namely translating p&p dungeon maps into Minecraft using a Vertical Slabs mod (because it's the best solution AND to give the middle finger to Mojang for not adding them in vanilla because "it limits creativity" which is literally the dumbest excuse.)

The map is getting... out of hand.

 

You may have heard that the First Rule of Warfare is... [insert actual advice here]. ie.; don't attack a stronger enemy, there's no such thing as overkill, the weapon is always loaded, etc. They're all the First Rule of Warfare.

view more: next ›